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Sorcery Settings
kahlen-tech edited this page Nov 4, 2026
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Trains Sorcery. With a sorcery spell set, it casts it up to 3 times in your sorcery room, getting healed with ;safe-room after every cast, and stops early once Sorcery reaches 30 mindstates. Without one, up to 50 Sorcery ranks, it FOCUSes on your runestone up to 5 times instead.
Sorcery can backfire, so pick a room where that's safe and keep your healing settings for ;safe-room up to date.
crossing_training_sorcery:
abbrev: maf
mana: 5
crossing_training_sorcery_room: 1137
crossing_training_force_cambrinth: false| Setting | Default | Purpose |
|---|---|---|
| crossing_training_sorcery | The spell to cast, set up like a spell in a waggle set. It can also be plain text, which it PREPAREs and casts as it is. | |
| crossing_training_sorcery_room | 1137 | Where to cast. |
| crossing_training_force_cambrinth | false | Always charge cambrinth for the spell, if it lists any. |
- Before each cast, it waits until you have more than 50 mana. After it, it waits until you're no longer stunned.
- For the runestone, it needs a
runestonein your inventory and 50 Sorcery ranks or fewer. Otherwise it does nothing.
None.
;sorcery
List Sorcery in your crossing_training. It runs ;sorcery, as long as you have crossing_training_sorcery set, or a runestone and 50 ranks or fewer.
- skill: Sorcery
start: 20
scripts:
- sorcery- Home
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