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kahlen-tech edited this page Nov 4, 2026 · 1 revision

Description

Spends your TDPs on attributes (strength, stamina and so on). It works out the cost with TDP PROJECT, checks you have the TDPs and the money, gets the money from the bank if it has to, then visits each attribute's trainer in your hometown and TRAINs. Trainers are in Crossing, Shard, Riverhaven, Ratha, Aesry and Hibarnhvidar.

With no arguments, it shows your TDPs and how to use it.

Settings

YAML Settings

hometown: Crossing
fang_cove_override_town:
Setting Default Purpose
hometown Crossing The town to train in.
fang_cove_override_town Used instead of hometown, if you set it.
  • It reckons the cost at 2 copper per TDP, or 15 per TDP for an attribute going to 101 or higher, in your hometown's currency, and makes sure you're carrying that much.
  • Without enough TDPs: "You require number TDPs to train but only have number." Without the money: "You lack sufficient funds to train. You need amount copper."

Argument Settings

Give each attribute you want to train, with how many times to raise it. Without a number, once.

Argument Purpose
str Strength
sta Stamina
r Reflex
a Agility
d Discipline
w Wisdom
i Intelligence
c Charisma

Write the number straight after the letters: str3 raises Strength by 3. Use at least str or sta, because s alone could be either.

Usage

;train str3 a2

;train w

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