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Heal Remedy Settings
kahlen-tech edited this page Nov 5, 2026
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Heals your wounds with remedies, or herbs, from your remedy_container. For each wounded area it uses the remedies listed for it in base-remedies.yaml (or base-herbs.yaml): salves and ointments are rubbed on, potions, tonics and draughts are drunk, and elixirs are eaten. Then, if it treated any wounds, it waits 3 minutes and does the same for scars. If it treated no wounds, it leaves scars alone.
Areas are grouped: arms, hands and legs are limbs. For scars, head, neck and eyes are face, and chest, abdomen and back are body.
When a remedy runs out: "*** No more remedy! ***". For scars, it then tries the general scar remedies.
remedy_container: backpack
herbs: false| Setting | Default | Purpose |
|---|---|---|
| remedy_container | Where your remedies are. Without it, it GETs them from wherever they are. | |
| herbs | Use herbs (base-herbs.yaml) instead of alchemy remedies. Any value turns this on, including the list of herbs you give Herb Stock. |
| Argument | Purpose |
|---|---|
| number | Only treat wounds at this severity or higher. |
| quick | Don't wait 3 minutes before the scar remedies. |
| nohands | Skip remedies you have to hold and rub. |
| override | Use alchemy remedies even with herbs set. |
| debug | Show debug messages. |
The noscars argument is listed, but the script never reads it: scars are always treated.
;heal-remedy
;heal-remedy 3 quick
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