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Heal Remedy Settings

kahlen-tech edited this page Nov 5, 2026 · 2 revisions

Description

Heals your wounds with remedies, or herbs, from your remedy_container. For each wounded area it uses the remedies listed for it in base-remedies.yaml (or base-herbs.yaml): salves and ointments are rubbed on, potions, tonics and draughts are drunk, and elixirs are eaten. Then, if it treated any wounds, it waits 3 minutes and does the same for scars. If it treated no wounds, it leaves scars alone.

Areas are grouped: arms, hands and legs are limbs. For scars, head, neck and eyes are face, and chest, abdomen and back are body.
When a remedy runs out: "*** No more remedy! ***". For scars, it then tries the general scar remedies.
If the game says a remedy should be drunk, eaten or inhaled instead, it does that.

Settings

YAML Settings

remedy_container: backpack
herbs: false
Setting Default Purpose
remedy_container Where your remedies are. Without it, it GETs them from wherever they are.
herbs Use herbs (base-herbs.yaml) instead of alchemy remedies. Any value turns this on, including the list of herbs you give Herb Stock.

Argument Settings

Argument Purpose
number Only treat wounds at this severity or higher.
quick Don't wait 3 minutes before the scar remedies.
nohands Skip remedies you have to hold and rub.
override Use alchemy remedies even with herbs set.
debug Show debug messages.

The noscars argument is listed, but the script never reads it: scars are always treated.

Usage

;heal-remedy

;heal-remedy 3 quick

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