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Healme Settings
kahlen-tech edited this page Nov 4, 2026
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For Empaths: heals yourself with your healing spells. It perceives your health and deals with the worst first: bleeders, then lodged ammunition, then parasites, then wounds and scars, then vitality. After a few wounds it perceives again, so it's always working on what's worst right now. It stops when you're fully healed.
Without your healing spells set up, it says "Neither waggle set 'healing' nor setting 'empath_healing:' are configured" and stops.
When you need a spell you haven't set up, it says "The spell 'spell' is neither configured in the 'healing' waggle set nor 'empath_healing:' setting", and suggests another healer or remedies.
waggle_sets:
healing:
Heal Wounds:
abbrev: hw
mana: 5
cambrinth:
- 10
Heal Scars:
abbrev: hs
mana: 5
Blood Staunching:
abbrev: bs
mana: 5
Vitality Healing:
abbrev: vh
mana: 10
Flush Poisons:
abbrev: fp
mana: 15
Cure Disease:
abbrev: cd
mana: 15
Regenerate:
abbrev: regenerate
mana: 15| Setting | Default | Purpose |
|---|---|---|
| waggle_sets: healing | The spells it can use, each set up like a spell in any waggle set, listed under their full names. It uses whichever of these you include: Heal Wounds, Heal Scars, Blood Staunching, Vitality Healing, Flush Poisons, Cure Disease, Regenerate and Heal. | |
| empath_healing | The older way, used when there's no healing waggle set: each spell's abbreviation, with its preparation mana and then any cambrinth charges, e.g. HW: [5, 10]. |
|
| waggle_force_cambrinth | true | Always charge cambrinth for spells that list it. |
- Heal Wounds and Heal Scars are cast on the body part, or with REVERSE for an internal wound. Just before casting, it checks the wound is still there, in case Heal or Regenerate has already fixed it.
- While a spell prepares, it tends a bleeder, lodged item or parasite.
- It heals a scar before the fresh wound in the same place if healing the wound first could cause scar death.
- It casts Heal and Regenerate, if you list them, while you have wounds and aren't keeping any.
healme:
debug: false
severity_threshold: 0
max_wounds_to_tend_while_prep_spells: 1
max_wounds_to_heal_between_perceives: 3
health_threshold: 0| Setting | Default | Purpose |
|---|---|---|
| healme: severity_threshold | 0 | Leave wounds at this severity (0 to 13) or lower. This setting beats the number argument. |
| healme: max_wounds_to_tend_while_prep_spells | 1 | How many wounds to tend while a spell prepares. |
| healme: max_wounds_to_heal_between_perceives | 3 | How many wounds to heal before perceiving again. |
| healme: debug | false | Show debug messages. |
| health_threshold | 0 | It casts Vitality Healing first whenever your vitality is below this, or below 50 if that's higher. |
| Argument | Purpose |
|---|---|
| body parts | Body parts to keep wounded, separated by commas, e.g. ;healme right arm, chest. Handy for keeping a bleeder to train on. Internal wounds and scars there are still healed. |
| number | Leave wounds at this severity or lower. |
| debug | Show debug messages. ;vars set healme_debug=true does the same every time. |
;healme
;healme left leg
;healme 2
Safe Room runs it for Empaths.
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