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kahlen-tech edited this page Nov 4, 2026 · 1 revision

Description

For Empaths: heals yourself with your healing spells. It perceives your health and deals with the worst first: bleeders, then lodged ammunition, then parasites, then wounds and scars, then vitality. After a few wounds it perceives again, so it's always working on what's worst right now. It stops when you're fully healed.

Without your healing spells set up, it says "Neither waggle set 'healing' nor setting 'empath_healing:' are configured" and stops.
When you need a spell you haven't set up, it says "The spell 'spell' is neither configured in the 'healing' waggle set nor 'empath_healing:' setting", and suggests another healer or remedies.

Settings

YAML Settings

Your healing spells

waggle_sets:
  healing:
    Heal Wounds:
      abbrev: hw
      mana: 5
      cambrinth:
      - 10
    Heal Scars:
      abbrev: hs
      mana: 5
    Blood Staunching:
      abbrev: bs
      mana: 5
    Vitality Healing:
      abbrev: vh
      mana: 10
    Flush Poisons:
      abbrev: fp
      mana: 15
    Cure Disease:
      abbrev: cd
      mana: 15
    Regenerate:
      abbrev: regenerate
      mana: 15
Setting Default Purpose
waggle_sets: healing The spells it can use, each set up like a spell in any waggle set, listed under their full names. It uses whichever of these you include: Heal Wounds, Heal Scars, Blood Staunching, Vitality Healing, Flush Poisons, Cure Disease, Regenerate and Heal.
empath_healing The older way, used when there's no healing waggle set: each spell's abbreviation, with its preparation mana and then any cambrinth charges, e.g. HW: [5, 10].
waggle_force_cambrinth true Always charge cambrinth for spells that list it.
  • Heal Wounds and Heal Scars are cast on the body part, or with REVERSE for an internal wound. Just before casting, it checks the wound is still there, in case Heal or Regenerate has already fixed it.
  • While a spell prepares, it tends a bleeder, lodged item or parasite.
  • It heals a scar before the fresh wound in the same place if healing the wound first could cause scar death.
  • It casts Heal and Regenerate, if you list them, while you have wounds and aren't keeping any.

Fine-tuning

healme:
  debug: false
  severity_threshold: 0
  max_wounds_to_tend_while_prep_spells: 1
  max_wounds_to_heal_between_perceives: 3
health_threshold: 0
Setting Default Purpose
healme: severity_threshold 0 Leave wounds at this severity (0 to 13) or lower. This setting beats the number argument.
healme: max_wounds_to_tend_while_prep_spells 1 How many wounds to tend while a spell prepares.
healme: max_wounds_to_heal_between_perceives 3 How many wounds to heal before perceiving again.
healme: debug false Show debug messages.
health_threshold 0 It casts Vitality Healing first whenever your vitality is below this, or below 50 if that's higher.

Argument Settings

Argument Purpose
body parts Body parts to keep wounded, separated by commas, e.g. ;healme right arm, chest. Handy for keeping a bleeder to train on. Internal wounds and scars there are still healed.
number Leave wounds at this severity or lower.
debug Show debug messages. ;vars set healme_debug=true does the same every time.

Usage

;healme

;healme left leg

;healme 2

Safe Room runs it for Empaths.

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