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Coordinator Settings
kahlen-tech edited this page Nov 5, 2026
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Plans your training from lists of tasks: hunts, things to do in town, and clean-up after each hunt. Each time round, it does the first task that's due, in this order:
- a clean-up task, after a hunt or when it starts, if its conditions are met;
- the first town task whose conditions are met;
- the first hunt whose conditions are met;
- your default hunt;
- otherwise, it waits a minute in your
safe_room, with AFK running.
A hunt runs Hunting Buddy with its hunting file. While it runs, the hunt's stop_on is checked every minute, and ends the hunt when it comes true. Afterwards, it goes back to your safe_room. See also Coordinator Tutorials.
Clean-up tasks don't run at the moment: Coordinator picks them, but never starts their script or action. Put clean-up in your hunting files' after lists instead.
It releases your cyclic spells when it starts. When it stops, it stops Hunting Buddy and Crossing Training too. It always shows its debug messages.
coordinator_hunting_tasks:
- :file: back
:default: true
:start_on:
any_skill_under:
skills:
- Small Edged
- Brawling
target: 10
coordinator_hunting_cleanup:
- :script: crossing-repair
:skip_first_run: true
coordinator_town_tasks:
- :script: appraisal
:walk_to: safe_room
:start_on:
and:
- timer:
key: appraisal
time: 300
- skill_under:
skill: Appraisal
target: 5
- :action: crossing_training
:start_on:
predicate: run_crossing_training?
safe_room: 851| Setting | Default | Purpose |
|---|---|---|
| coordinator_hunting_tasks | Your hunts. | |
| coordinator_town_tasks | What to do in town. | |
| coordinator_hunting_cleanup | What to do after each hunt. | |
| safe_room | 851 | Where to go after a hunt, and to wait. |
| Setting | For | Purpose |
|---|---|---|
| :file: | hunts | The hunting file for Hunting Buddy, e.g. back for <character>-back.yaml. |
| :default: | hunts | Do this hunt when nothing else is due. |
| :safe_room: | hunts | Go here afterwards instead, as id: 1234. |
| :no_cleanup: | hunts | Don't queue the clean-up tasks after this hunt. |
| :skip_first_run: | clean-up | Not when Coordinator starts; only after hunts. |
| :script: | town, clean-up | The script to run. |
| :args: | town, clean-up | A list of arguments for it. |
| :action: | town, clean-up | A built-in action instead of a script; see below. |
| :walk_to: | town, clean-up | Walk here first: safe_room or a room number. |
| :buff: | town, clean-up | A waggle set to cast first, with ;buff. |
| :play_song: | town, clean-up | Play your instrument while the script runs. |
| :town: | town, clean-up | Necromancers: run ;release-necro first. |
| :pause_sanowret: | all | Pause Sanowret Crystal during the task. |
| :start_on: | all | The task is due when this is true. Without it, it's always due. |
| :stop_on: | all | The task isn't due while this is true. |
start_on and stop_on each take one condition:
| Condition | True when |
|---|---|
| skill_under (or skill_less_than) |
skill's mindstate is below target. |
| skill_over |
skill's mindstate is above target. |
| any_skill_under (or any_skill_less_than) | Any of skills is below target. |
| boxes_over, boxes_under | You carry more, or fewer, boxes than this. |
| encumbrance_over | Your encumbrance level is over this. |
| timer |
time seconds have passed since the task last finished. Give it a key; with global: true, it's remembered between runs. |
| predicate |
hunt_done? (no hunt is due) or run_crossing_training? (a skill in your crossing_training is below 28). |
| and, or | A list of conditions, all or any of which are true. |
| after_every_hunt, on_first_run | Accepted, but never true at the moment. |
| Action | What it does |
|---|---|
| pick_boxes | Walks to your lockpick_room_id, casts your locksmithing waggle set if you have one, and runs ;pick. |
| train_performance | Plays your instrument. If it can't, the task is dropped. |
| train_outfitting |
;workorders Tailoring, then ;sell-loot. |
| train_alchemy |
;workorders Remedies, then ;sell-loot. |
| train_engineering |
;workorders Shaping, then ;sell-loot. |
| train_forging |
;workorders Blacksmithing, then ;sell-loot. |
| crossing_training | Runs Crossing Training until every skill in your crossing_training reaches 28. |
| infuse_osrel | Infuses your Osrel Meraud orb with osrel_amount mana. If OM is down or osrel_amount isn't set, the task is dropped. |
| check_favors | Keeps your favors at favor_goal, as Checkfavors does, using the Crossing favor altar. |
None.
;coordinator
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