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This is the changelog for the development branch, not the changelog for the current stable release. Archived changelogs from previous releases can be found on the historical changelogs page.
Development Branch
General improvements
Red Alert
Infiltration
mission. [#16178]Monster Tank Madness
mission. [#16177]Tiberian Dawn
Dune 2000
Engine/Modding
FrozenUnderFog
visibility calculation when fog is disabled. [#16458]Railgun
projectile. [#16536]Attack*
trait is paused or disabled. [#15651]VocLoader
. [#15975]givecashall
debug command. [#15945]Beacon
API. [#15785]ActorTags
debug option to show child activities as well. [#16401]VAlign
. [#16485]--refresh-map
utility command. [#16448]playerexperience
developer cheat. [#16471]IPreventMapSpawn
interface to allow traits to prevent specific map-placed actors from spawning. [#15929]AddFactionSuffixLogic
support forProductionTabsWidget
andBackgroundWidget
. [#16359]SpawnActorEffect
. [#16015]OnAnyProduction
andOnSold
lua triggers. [#16300]INotifyMoving
interface that allows traits to be notified about actor movement. [#15675, #16385]FireClusterWarhead
for cluster weapons. [16363]AnimatedBeacon
effect intoBeacon
effect. [#16006]TargetLocation
fromOrder
. [#15891, #16288]Aircraft
: Added support for crushing and collecting crates, occupy space when landed. [#16315]AnnounceOnSeen
: Updated description to document the dependency onEnemyWatcher
. [#16029]AppearsOnMapPreview
: Added trait. [#15731]AttackAircraft
: Refactored, added opportunity fire support. [#16369]AutoTargetPriority
: AddedValidStances
field. [#16343]CapturableProgressBar
: Fixed filename, made trait conditional. [#16303]CapturableProgressBlink
: Fixed filename, made trait conditional. [#16303]CaptureProgressBar
: Fixed filename, made trait conditional. [#16303]ClassicProductionQueue
: Now supports queue groups. [#16415]EngineerRepair
: Fixed stances support, made trait conditional, addedTypes
,RepairSounds
,Cursor
andRepairBlockedCursor
properties. [#16407]EngineerRepairable
: AddedTypes
for matching withEngineerRepair
. [#16407]ExperienceTrickler
: Added trait. [#16228]GrantConditionOnDeploy
: ChangedDeploySound
andUndeploySound
toDeploySounds
andUndeploySounds
to support random variations. [#16255, #16301]GrantConditionOnDeploy
: Added support for voice on deploy order. [#16431]GrantConditionOnHealth
: Added trait. [#16224]GrantConditionOnMovement
: ReplacedConsiderVerticalMovement
withValidMovementTypes
. [#15675]GrantExternalConditionCrateAction
: Added ability to grant condition multiple times. [#15899]Harvester
: AddedBaleUnloadAmount
to provide additional control to unload speed. [#16226]Hovers
: Polished code and added several configuration options. [#16261]JamsMissiles
: AddedRequiresCondition
support to disable jamming. [#16225]Mobile
: Changed from conditional to pausable-conditional. [#16262, #16410]Mobile
: RemovedAlwaysConsiderTurnAsMove
in favour of settingValidMovementTypes
onWithMoveAnimation
andGrantConditionOnMovement
. [#15675]NukePower
: AddedTrail*
properties to support sprite trails. [#16399, #16546]NukePower
: AddedDetonationAltitude
andRemoveMissileOnDetonation
. [16363]PlaceSimpleBeacon
: Merged intoPlaceBeacon
. [#16006]ProductionCostMultiplier
: Added trait. [#15305]ProductionTimeMultiplier
: Added trait. [#15305]Repairable
: Renamed theRepairBuildings
field toRepairActors
. [#16266]RepairableNear
: Renamed theBuildings
field toRepairActors
. [#16266]Sellable
: AddedShowTooltipText
to hide "Refund" tooltip text. [#16227]TakeCover
: Changed to be conditional. [#15809]WitHarvestAnimation
: RepacedPrefixByFullness
with a newWithHarvesterSpriteBody
trait. [#16298]WithRangeCircle
: Changed to be conditional. [#16223]Compiling
make check
crash when compiled usingmsbuild
-based tools on macOS/Linux. [#16196, #16248]Packaging
Documentation