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Engine/Modding

  • Fixed that actors would not always stay on correct movement layer when stopped. [#15949]
  • Fixed FrozenUnderFog visibility calculation when fog is disabled. [#16458]
  • Fixed production of dummy actors from producers without Exit trait. [#16416]
  • Fixed potential crash in Railgun projectile. [#16536]
  • Fixed behavior when Attack* trait is paused or disabled. [#15651]
  • Fixed exceptions in VocLoader. [#15975]
  • Fix the givecashall debug command. [#15945]
  • Improved Lua's Beacon API. [#15785]
  • Improved ActorTags debug option to show child activities as well. [#16401]
  • Improved font size calculation and use it for default LabelWidget VAlign. [#16485]
  • Added --refresh-map utility command. [#16448]
  • Added playerexperience developer cheat. [#16471]
  • Added IPreventMapSpawn interface to allow traits to prevent specific map-placed actors from spawning. [#15929]
  • Added support for custom selection rollover effects. [#15805]
  • Added faction specific tooltip backgrounds. [#16359]
  • Added AddFactionSuffixLogic support for ProductionTabsWidget and BackgroundWidget. [#16359]
  • Added support for arbitrary objective type names. [#16277]
  • Added Sound.Play overloads that play a random sound from a list. [#16391]
  • Added support for delaying bots building specific buildings or units. [#16091]
  • Added a SpawnActorEffect. [#16015]
  • Added OnAnyProduction and OnSold lua triggers. [#16300]
  • Added the authentication fingerprint to replay metadata. [#16293]
  • Added INotifyMoving interface that allows traits to be notified about actor movement. [#15675, #16385]
  • Added FireClusterWarhead for cluster weapons. [16363]
  • Added Lua API endpoints for time limits. [#16317]
  • Added a cell coordinate overlay to the terrain geometry debug overlay. [#16442]
  • Added several resource modifiers. [#15798]
  • Merged AnimatedBeacon effect into Beacon effect. [#16006]
  • Changed minimum required .NET version to 4.7.2 (on Windows). [#16324]
  • Removed System.Drawing and SharpFont dependencies. [#15930, #16218, #15973, #16281, #16264, #16291, #16286, #16272, #16279]
  • Removed deprecated TargetLocation from Order. [#15891, #16288]
  • Changed many Actor activities to be internally consistent and remove many bugs. [#16206, #16246, #16348, #16349, #16352, #16354, #16364, #16365, #16374, #16379, #16476, #16382, #16417]
  • Trait Changes:
    • Aircraft: Added support for crushing and collecting crates, occupy space when landed. [#16315]
    • AnnounceOnSeen: Updated description to document the dependency on EnemyWatcher. [#16029]
    • AppearsOnMapPreview : Added trait. [#15731]
    • AttackAircraft: Refactored, added opportunity fire support. [#16369]
    • AutoTargetPriority: Added ValidStances field. [#16343]
    • CapturableProgressBar: Fixed filename, made trait conditional. [#16303]
    • CapturableProgressBlink: Fixed filename, made trait conditional. [#16303]
    • CaptureProgressBar: Fixed filename, made trait conditional. [#16303]
    • ClassicProductionQueue: Now supports queue groups. [#16415]
    • EngineerRepair: Fixed stances support, made trait conditional, added Types, RepairSounds, Cursor and RepairBlockedCursor properties. [#16407]
    • EngineerRepairable: Added Types for matching with EngineerRepair. [#16407]
    • ExperienceTrickler: Added trait. [#16228]
    • GrantConditionOnDeploy: Changed DeploySound and UndeploySound to DeploySounds and UndeploySounds to support random variations. [#16255, #16301]
    • GrantConditionOnDeploy: Added support for voice on deploy order. [#16431]
    • GrantConditionOnHealth: Added trait. [#16224]
    • GrantConditionOnMovement: Replaced ConsiderVerticalMovement with ValidMovementTypes. [#15675]
    • GrantExternalConditionCrateAction: Added ability to grant condition multiple times. [#15899]
    • Harvester: Added BaleUnloadAmount to provide additional control to unload speed. [#16226]
    • Hovers: Polished code and added several configuration options. [#16261]
    • JamsMissiles: Added RequiresCondition support to disable jamming. [#16225]
    • Mobile: Changed from conditional to pausable-conditional. [#16262, #16410]
    • Mobile: Removed AlwaysConsiderTurnAsMove in favour of setting ValidMovementTypes on WithMoveAnimation and GrantConditionOnMovement. [#15675]
    • NukePower: Added Trail* properties to support sprite trails. [#16399, #16546]
    • NukePower: Added DetonationAltitude and RemoveMissileOnDetonation. [16363]
    • PlaceSimpleBeacon: Merged into PlaceBeacon. [#16006]
    • ProductionCostMultiplier: Added trait. [#15305]
    • ProductionTimeMultiplier: Added trait. [#15305]
    • Repairable: Renamed the RepairBuildings field to RepairActors. [#16266]
    • RepairableNear: Renamed the Buildings field to RepairActors. [#16266]
    • Sellable: Added ShowTooltipText to hide "Refund" tooltip text. [#16227]
    • TakeCover: Changed to be conditional. [#15809]
    • WitHarvestAnimation: Repaced PrefixByFullness with a new WithHarvesterSpriteBody trait. [#16298]
    • WithRangeCircle: Changed to be conditional. [#16223]

Compiling

  • Refactored and unified Windows and mono build systems. [#16451, #16537, #16529, #16345, #16511, #16527]
  • Fixed make check crash when compiled using msbuild-based tools on macOS/Linux. [#16196, #16248]
  • Improved reliability of NuGet dependency fetching on Windows. [#16276]
  • Replaced legacy StyleCop(Plus) with StyleCopAnalyzers. [#16506, #16521]
Expand Up @@ -92,6 +92,7 @@ This is the **changelog for the development branch**, not the [changelog for the
* Added `FireClusterWarhead` for cluster weapons. [[16363](https://github.com/OpenRA/OpenRA/pull/16363)]
* Added Lua API endpoints for time limits. [[#16317](https://github.com/OpenRA/OpenRA/pull/16317)]
* Added a cell coordinate overlay to the terrain geometry debug overlay. [[#16442](https://github.com/OpenRA/OpenRA/pull/16442)]
* Added several resource modifiers. [[#15798](https://github.com/OpenRA/OpenRA/pull/15798)]
* Merged `AnimatedBeacon` effect into `Beacon` effect. [[#16006](https://github.com/OpenRA/OpenRA/pull/16006)]
* Changed minimum required .NET version to 4.7.2 (on Windows). [[#16324](https://github.com/OpenRA/OpenRA/pull/16324)]
* Removed System.Drawing and SharpFont dependencies. [[#15930](https://github.com/OpenRA/OpenRA/pull/15930), [#16218](https://github.com/OpenRA/OpenRA/pull/16218), [#15973](https://github.com/OpenRA/OpenRA/pull/15973), [#16281](https://github.com/OpenRA/OpenRA/pull/16281), [#16264](https://github.com/OpenRA/OpenRA/pull/16015), [#16291](https://github.com/OpenRA/OpenRA/pull/16291), [#16286](https://github.com/OpenRA/OpenRA/pull/16286), [#16272](https://github.com/OpenRA/OpenRA/pull/16272), [#16279](https://github.com/OpenRA/OpenRA/pull/16279)]
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