Skip to content

Releases: SFML/SFML

SFML 2.6.1

04 Nov 13:18
Compare
Choose a tag to compare

A small bugfix update to the massive SFML 2.6.0 release from earlier this year.
Largely addressing issues in the build process, but also fixing a few issues in specific, less tested scenarios, see the full changelog below.

Note again that SFML 2 will only see fixes for critical issues as patch releases (e.g. 2.6.2), but all the other development efforts are focused on SFML 3. For more details and future discussions, see the Roadmap.

Changelog

Also available on the website: https://www.sfml-dev.org/changelog.php#sfml-2.6.1

General

  • Stop overwriting CMAKE_MODULE_PATH (#2577)
  • Loosen restrictions on unknown compilers (#2585)
  • Fix CI deprecation warnings (#2624)
  • Fix unused compiler flag error in Clang (#2625)
  • Disable warnings as errors by default (#2680)

Window

Bugfixes

  • Fix macOS resize event bug (#2618)
  • Skip ClientMessage events with other window ID unless it is for IM (#2651)

Graphics

Bugfixes

  • Ensure OpenGL extensions are loaded before querying maximum texture size (#2603)
  • Fixed RenderTexture being upside down on Android (#2730)
  • Fix warnings in Linux OpenGL ES codepaths (#2747)

Audio

Bugfixes

  • Remove use of C++11 header (#2591)

Contributors

Thank you! 🎉

@ChrisThrasher
@dogunbound
@eXpl0it3r
@kimci86
@texus

SFML 2.6.0

20 Jun 23:19
Compare
Choose a tag to compare

After 5.5 years, we're proud to announce a new and massive SFML release. Over the past few years a lot has changed code-wise, in the team, in the community, and also with the roadmap of SFML. We would like to thank every single one of our contributors, who helped make this release - check the lengthy list at the bottom. Thank You!

It's important to note, that this will be the final SFML 2.x release. We will provide fixes for critical issues as patch releases (e.g. 2.6.1), but all the other development efforts are focused on SFML 3. For more details and future discussions, see the Roadmap.

Highlights

  • ⌨️ Support for Scancodes
  • 🗔 Create windows without OpenGL context
  • 🪟 Create windows with a Vulkan context
  • 💻 SFML supports ARM64 on macOS, i.e. M1 and M2 chipsets
  • 🧪 Unit testing foundation has been created

Changelog

Also available on the website: https://www.sfml-dev.org/changelog.php#sfml-2.6.0

General

System

Features

  • [Android] Simplify management of ActivityStates (#1845)

Bugfixes

  • [Windows] Fix overflow when using sf::Clock for long time (#1765, #1771)

Window

Features

  • Allow creation of a window without an OpenGL context (#1484)
  • Dynamically load EGL and GLES extensions as is done for desktop GL (#1539, #1577, #1603, #2157, #2160)
  • Add support for creating Vulkan window surfaces (#1557)
  • Scancode support (#1235, #1400, #1596, #2009, #2096, #2148, #2243)
  • [Linux] Add support for colored cursors in Unix implementation (#1693, #1694)
  • [Linux] Added support for directional arrow resize cursors on Linux (#1688)
  • [Linux] Add support for X Input Method (#1840, #1850, #2191, #2242)
  • [Linux] Add support for Direct Rendering Mode (DRM) / Kernel Mode Setting (KMS) (#2029, #2146, #2246, #2259, #2400)
  • [Windows] Use monitor aware DPI scaling on Windows (#2268)

Bugfixes

  • Fix sf::Context::getActiveContext to stop returning inactive contexts (#1794)
  • [Linux] Fixed crash with X11 when $DISPLAY is not 0.0 (#724, #1504)
  • [Android] Ensure setActive(false) is called before the surface is destroyed in EglContext (#1530, #1531)
  • [Android] Fixed EGL incorrectly being passed the anti-aliasing level as EGL_SAMPLE_BUFFERS instead of EGL_SAMPLES (#1533, #1534)
  • [Linux] Fix OpenGL extensions not loading in a specific Linux VM configuration (#1495, #1543)
  • [Windows] Fixed potential buffer overrun in Win32 OpenGL error handling (#1245, #1246)
  • [Windows] Fix no longer hides cursor when hovering title bar (#1569, #1570)
  • [macOS] Initialize m_context correctly in SFContext constructors (#1582, #1610)
  • [Android] Fixed navigation bar not being entirely hidden on Android (#1538, #1554)
  • [Windows] Make the process to set a DirectInput device's axis mode more conservative (#1634)
  • [Linux] Fix an issue where the cursor wasn't changed instantaneously (#1686)
  • [Windows] Fix issue where joystick/controller POV values were not set correctly for DirectInput devices (#1719)
  • [Android] Fix warning: control may reach end of non-void function (#1713)
  • [Windows] Fixed Win32 requestFocus in multi-threaded environment (#1600)
  • [Android] Fix issue where EGL_DEFAULT_DISPLAY is NULL (#1639, #1740)
  • [macOS] When initializing an OpenGL view with an existing window, call finishInit (#1759, #1760)
  • [macOS] Fix potential crash when changing cursor (#1721, #1736)
  • [Android] Fixed SIGSEGV after pressing back button on Android (#531, #1580)
  • [Android] Fix issue with waitEvent and an OpenGL Context (#1532, #1790)
  • [iOS] Fix issue where OpenGL ES libraries couldn't be located (#1687, #1804)
  • [macOS] Fix issue where window wouldn't be closing because of events still being processed (#1581, #1814)
  • [Windows] Preserve the drop shadow for system cursors on Windows (#1731)
  • [Windows] Use GetWindowLongPtr for better overall compatibility (#1806)
  • [macOS] Ensure proper nesting of autorelease pools on OS X (#1549, #1820)
  • [Linux] Fix typo in window construction (#1951, #1953)
  • [Linux] Prevent crash in Unix JoystickImpl with too many file descriptors (#1900, #1941)

Graphics

Features

  • Allow re-creation of the shared context as a core context if the user requests a core profile context (#1434, #1443)
  • Added getPosition() and getSize() to sf::Rect (#1047)
  • Added Font::hasGlyph field (#1644)
  • Implemented saveToMemory and saveImageToMemory (#988, #1597, #1669)
  • Implement smoothing for fonts (#1690, #2064, #2072)
  • Add Min and Max blend modes (#1710, #1756)
  • Support geometry shaders when a OpenGL 3.2+ context is available (#1768, #1769, #1786, #1789)
  • Align encodings for new line characters (#2107)
  • Update stb_image to 2.28, thus adding support for more image formats (#1712, #2322, #2464)
  • [macOS] Improve high DPI handling on macOS (#1817)

Bugfixes

  • Fixed missing checks for empty vertex arrays when updating the vertex buffers in sf::Text (#1558, #1560)
  • Remove unnecessary glFlush() in sf::Texture (#1609)
  • Fixed text rendering artifacts on Radeon cards (#1568)
  • Force OpenGL states to be reset when RenderTarget detects that a new context has to be tracked (#1625, #1630)
  • Don't set default Texture Rect of a sf::Sprite before the user provided one (#1725)
  • Added auto hinting compensation to fix too wide gaps between small glyphs (#1745, #1746)
  • Fix support for sRGB color space in sf::RenderTexture (#1092, #1757)
  • Fix incorrect glyph rect for text outline (#1826, #1827, #1836)
  • Fix alpha value calculation for semi-transparent pixels on fully transparent pixels with sf::Image::copy() (#1993)
  • Fix getLocalBounds inconsistency for sf::Text (#2129, #2132)
  • [iOS] Ensure the proper default framebuffer is bound when activating a RenderWindow (#1471, #1487)

Audio

Features

  • Allow explicitly closing sf::InputSoundFile (#1516)
  • Replace use of auto_ptr for future-proofing (#1546)
  • Adjustable processing interval in sf::SoundStream (#1517, #1666)
  • Fix sf::Music sometimes failing to loop after seeking (#1707)
  • Add MP3 decoding support (#1232, #1796, #1851)

Bugfixes

  • Rename FindVorbis -> FindVORBIS, for consistency with exported variables (#1626, #1629)
  • Fix naming of VORBIS in SFMLConfigDependencies.cmake.in (#1636, #1637)
  • Fixed copy assign operator in sf::Sound so it checks for self-assignment (#1744)
  • Fix SoundStream::play to restart the sound if it was played before (#2175)

Networking

Features

  • Added method to get the current read position of sf::Packet (#1382, #1641)

Bugfixes

  • Fixed sometimes failing to read floats and doubles from Packet on Android (#1565, #1578)

Contributors

Thank You! 🎉

2.5.1

15 Oct 20:21
Compare
Choose a tag to compare

Changelog

SFML 2.5.1

Also available on the website: https://www.sfml-dev.org/changelog.php#sfml-2.5.1

General

  • Various CMake fixes (#1414, #1416, #1436, #1439, #1467, #1470)
  • Fixed the installation of pkg-config files (#1466)
  • Fixed two conversion warnings (#1454)
  • [Android] Fixes all symbols in sfml-main are hidden (#1457, #1460)
  • [Android] Fixed some #define flag problem (#1458)
  • [Android] Fix deadlock in main cleanup (#1265)
  • [iOS] Modernized toolchain file (#1411)
  • [iOS] Check that <SFML/Main.hpp> is used (#1412)
  • [macOS] Add -ObjC flag to fix static linking on macOS (#1485)

Window

Bugfixes

  • [iOS] Use default supported rotations when none are specified (#1417)
  • [iOS] Fixed autocomplete window overlaps keyboard (#1473, #1482)
  • [Linux] Fixed dual monitor issue (#1226, #1238)
  • [Linux] Fixed issue where fullscreen window didn't go over task bars on top and left on in Ubuntu (#1224)
  • [Linux] Fixed the Unix clipboard implementation causing an abort due to internal data races in Xlib (#1437)
  • [macOS] Added additional system cursors (#1401, #1413, #1425)
  • [Windows] Fixed swapped colors for custom cursors (#1464, #1465, #1491)

Graphics

Bugfixes

  • Fixed a bug in which a sf::RenderTexture would not be re-activated after being re-created (#1438)
  • Fixed sf::RenderTextureImplFBO's destructor incorrectly triggering deletion of other sf::RenderTextureImplFBO's active FBOs (#1440)
  • Fix sf::RenderWindow::setActive incorrectly trying to unbind an FBO during deactivation (#1442)
  • Fixed sf::RenderTexture::display() dereferencing a NULL pointer when being called before sf::RenderTexture::create() (#1446)
  • Fixed bug in sf::Text when applying an outline color/thickness (#1176)
  • Squash duplicated sf::Font glyphs to single chars (#1461)
  • Fixed two issues with glyph sub-pixel positioning (#1452)
  • Reduced context locking & unlocking while creating textures (#1459)
  • Fixed the error message when the wrong bitmap font size is selected (#1456, #1474, #1492)

Audio

Bugfixes

  • Fixed performance issue with reading WAV files (#1450)

SFML 2.5.0

07 May 22:14
Compare
Choose a tag to compare

Changelog

SFML 2.5.0

Also available on the website: https://www.sfml-dev.org/changelog.php#sfml-2.5.0

General

  • Replaced FindSFML.cmake with SFMLConfig.cmake (#1335)
  • Markdown'd and updated readme, changelog, contributing and license files (#1196, #1368, #1317)
  • Improve packaging support (#1173)
  • Added Tagfile generation and search (#1327)
  • Added CMake variables to select the modules to be built (#798, #800)
  • Do not install extlibs if SFML_USE_SYSTEM_DEPS is true (#1236, #1237)
  • Fixed various type conversion/comparison warnings (#1325)
  • [Android] Increased minimum API version to 14 (#1362)
  • [Android] Removed custom toolchain and added support for the newest NDK version and Gradle (#1350, #1393)
  • [iOS] Updated the binary libs from exlibs/libs-ios (#1207, #1209)
  • [iOS] Use a CMake toolchain file for iOS build (#1268, #1269)
  • [iOS] Install extlibs if needed (#1348)
  • [iOS] Drop 32 bit support (#1374)
  • [iOS] Force correct iOS architecture for cmake (#1373, #1377)
  • [iOS] Added iOS example (#1378)
  • [macOS] Fixed launch of cocoa examples (#1334)
  • [macOS] Improved application signing process (#1020, #1036, #1194)
  • [macOS] Improved CMake script (#1215, #1371)
  • [macOS] Use -stdlib=libc++ (#1361)
  • [OpenBSD] Added support for OpenBSD (#1330)

System

Bugfixes

  • Added protected destructor to sf::NonCopyable to prevent possible resource leaks (#1125, #1161)
  • Fixed crash when sf::Clock is constructed in a global scope (#1258)

Window

Features

  • Implemented Cursor API (#269, #784, #827)
  • Implemented Clipboard API (#715, #1204, #1221)
  • Renamed a few key codes (#1395)
  • Added joystick example (#1363)
  • [Windows] Added support for interfacing with joysticks via DirectInput when it is available (#1251, #1326)
  • [Windows] Fix discrete GPU preference symbols being exported from the wrong place (#1192, #1406)

Bugfixes

  • [Android] Return correct key code for delete/backspace (#1309, #1362)
  • [iOS] Don't need to find vorbisfile or vorbisenc (#1347)
  • [Linux] Fixed sf::Window::getPosition() returning incorrect position because of differences in window managers (#1228, #1266)
  • [Linux] Fix X11 key repeat handling not filtering out events from other windows (#1223, #1230, #1291)
  • [Linux] Restore fullscreen of a non-visible window (#1339)
  • [macOS] Fixed window menu not working (#1091, #1180, #1193)
  • [macOS] Fixed crash with application messing hardware detection e.g. TeamViewer (#1323)
  • [macOS] Added support for (some) Hat/POV axis (#1248)
  • [Windows] Prevent uninitialized read by zeroing memory (#1264)
  • [Windows] Fixed modifier keys handling (#1357)

Graphics

Features

  • Implemented additional line spacing and letter spacing in sf::Text (#928, #1366)
  • Added sf::VertexBuffer class (#1308)
  • Added GPU local texture copying support, allowing performance optimizations and texture swapping (#1119, #1319, #1320)
  • Optimize performance by skipping glTexCoordPointer() call if not needed (#1015)
  • Generate shape outline vertices only if necessary (#925, #1356)
  • Removed dependency to libjpeg, stb_image_write now supports writing JPEG files (#1278, #1279)
  • Enable comparing sf::Transform and optimize resetting OpenGL back to the identity matrix (#1298)
  • Added missing setActive() virtual method to sf::RenderTarget (#1157)
  • Updated stb_image to v2.16 and stb_image_write to v1.07 (#1270)
  • Added sf::RenderTexture stencil and multisampling support (#1274, #1285)
  • Added example demonstrating sf::VertexBuffer, sf::Shader and sf::Thread usage (#1352)
  • Optimized sf::RenderTexture performance (#1379)

Bugfixes

  • Properly free memory in sf::Font::cleanup() (#1119)
  • Fixed memory leak in sf::Font (#1216)
  • Fix OpenGL texture coordinate pointer not being updated correctly under certain conditions (#1297)
  • Fix for broken text when the font is reloaded (#1345)
  • Fix memory leak in sf::Text (#1233, #1360)
  • Fixed strict aliasing punning warning when generating the key of a glyph in Font.cpp (#1187, #1396)
  • Fixed OpenGL version string being parsed incorrectly on some platforms (#1249, #1390)
  • [macOS] Worked around render target bug (#1132, #1342)
  • [Windows] Replaced time-based joystick poll with a hardware event handler (#1179, #1195, #1198, #1199, #1421)

Audio

Features

  • Added loop point support to sf::Music (#177, #629)
  • Added support for the extensible PCM wave file format (#1296)
  • [iOS] Enable audio module (#1338)

Bugfixes

  • Fixed inconsistent seek behavior in sf::SoundStream (#1118)
  • Fixed stack overflow in sf::SoundStream::fillAndPushBuffer() (#1154)
  • Fixed seeking quirks in the FLAC reader (#966, #1162)
  • Allow polymorphism with sf::SoundSource (#1185)
  • Fixed WAV file writer writing wrong header values (#1280, #1281)
  • Small bugfix to argument of alcCaptureOpenDevice() (#1304, #1305)
  • [iOS] Find OpenAL correctly (#1263, #1376)
  • [Windows] Updated OpenAL Soft to 1.18.1 fixing crashes (#1247, #1260)

Network

Features

  • Add append/overwrite parameter to Ftp::upload (#1072, #1399)

Bugfixes

  • Fixed wrong condition for building network support (#1253)
  • Changed TCP listen backlog from 0 to SOMAXCONN (#1369, #1407)
  • Fixed socket reuse not conforming to documentation (#1346, #1408)