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Arachna Queens
The Arachna Queen and the more formidable Crimson Arachna are ultra-heavy mechanoids modeled after the terrifying deity revered by the Crimson Arachna Cult. Both possess a built-in mech gestator, allowing them to spawn expendable melee drones from within their massive armored forms. The Queen’s Grasp and Queen’s Curse make them devastating battlefield commanders, and even in death they leave lasting consequences for their foes.
Supporting them are the Arachna Drones and Crimson Arachna Drones-small, deployable combat units created inside their parent mechs. These drones are designed for swarm tactics, relying on sheer numbers and relentless melee assault to overwhelm their enemies.
Arachna Queen (Arachna Drone) • Crimson Arachna (Crimson Arachna Drone)
Both the Arachna Queens and their drones wield unique abilities that set them apart from other mechanoids.
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Queen's Grip grant the Arachna Queen an ability to teleport the target right next to the caster. Objects which are too large cannot be teleported. |
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Ability: |
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Casting Time |
0.5 secs |
Cooldown |
3750 ticks |
Duration |
- |
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Range |
24.9 tiles |
Area of Effect |
2.9 tiles |
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Note
Target or pawn, is teleported to a caster tile.
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Queen's Curse grant the Arachna Queen an ability to fully disarm the target and increases incoming damage for an extended 12 hours. |
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Ability: |
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Casting Time |
1.5 secs |
Cooldown |
120000 ticks |
Duration |
~588 secs |
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Range |
24.9 tiles |
Area of Effect |
Target |
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The curse fully disarms the target and increases incoming damage. The curse has a very long duration.
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Effect |
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Upon death, the Arachna Queen releases a final surge of energy, creating a debilitating effect on all nearby. This aftermath weakens the working efficiency of those exposed.
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Effect |
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Jumps towards its target. |
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Ability: |
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Casting Time |
0.25 secs |
Cooldown |
2500 ticks |
Duration |
- |
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Range |
12.9 tiles |
Area of Effect |
Target |
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Note
Jump to the selected target, quickly but not instantly. Immune to all damage during the jump.
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