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Armor‐Crimson Arachna Cult

Lored edited this page Aug 27, 2025 · 2 revisions

Light Armor Series

CAC Cultist Light Armor

Light power armor, well protects the owner. Designed and modified for use by CAC Cultists.

Base Stats:

Type

Armor

Market Value

3255

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Initiation

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

135%

Armor - Blunt

80%

Armor - Heat

95%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

CAC Cultist Light Armor(Fogler)

Light power armor, well protects the owner. Designed and modified for use by CAC Cultists.

Modified with the addition of a Smokepop pack.

Base Stats:

Type

Armor

Market Value

3955

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

135%

Armor - Blunt

80%

Armor - Heat

95%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

Note

  • A built-in smokepop pack can be manually activated to create a cloud of blind smoke around its user, with the radius determined by the armor’s quality and starting at a base value of 6.9 tiles. Pawns under the control the player will never automatically use the pack - instead it must be manually activated by the player.
  • Ability can be activated 5 times before needing to be reloaded for 5x Syntherius.

CAC Cultist Light Armor(Raven)

Light power armor, well protects the owner. Designed and modified for use by CAC Cultists.

Modified with the addition of a Jump pack.

Base Stats:

Type

Armor

Market Value

3955

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

135%

Armor - Blunt

80%

Armor - Heat

95%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

Note

  • A built-in jump pack can be manually activated by the player to target any tile within line of sight, with the jump range determined by the quality of the armor and starting at a base value of 27.9 tiles.
  • Ability can be activated 5 times before needing to be reloaded for 5x Syntherius.

CAC Cultist Light Armor(Lord)

Light power armor, well protects the owner. Designed and modified for use by CAC Cultists.

Modified for improves psychic powers to the owner.

Base Stats:

Type

Armor

Market Value

3955

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

135%

Armor - Blunt

80%

Armor - Heat

95%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

CAC Cultist Light Armor(Overseer)

Light power armor, well protects the owner. Designed and modified for use by CAC Cultists.

Modified with the addition of a Mechanoids Control pack.

Base Stats:

Type

Armor

Market Value

3955

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

135%

Armor - Blunt

80%

Armor - Heat

95%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Green}{\textsf{Mech Bandwidth: +15}}$
  • $\color{Green}{\textsf{Mech Control Groups: +2}}$
  • $\color{Green}{\textsf{Mech Gestation Speed: +75\%}}$
  • $\color{Green}{\textsf{Mech Repair Speed: +75\%}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

CAC Cultist Light Armor(Goblin)

Light power armor, well protects the owner. Designed and modified for use by CAC Cultists.

Modified with the pack that allows the user to deploy a battery-powered turret.

Base Stats:

Type

Armor

Market Value

3955

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

135%

Armor - Blunt

80%

Armor - Heat

95%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

Note

  • A built-in tactical turret pack can be manually activated by the player to target an empty space within 22.9 tiles and line of sight. After a brief 1 second warm-up, a battery-powered CAC tactical turret is launched toward the target tile, where it deploys and begins operating.
  • Ability can be activated 3 time before needing to be reloaded for 30x Syntherius.

CAC Cultist Light Armor(Swarmling)

Light power armor, well protects the owner. Designed and modified for use by CAC Cultists.

Modified with the pack that allows the user to deploy a battery-powered drones.

Base Stats:

Type

Armor

Market Value

3955

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

135%

Armor - Blunt

80%

Armor - Heat

95%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

Note

  • A built-in drone pack allows the user to manually deploy a Cultist Swarmling Drone to any tile within line of sight, with a maximum deployment range of 22.9 tiles. The drone is battery-powered and operates autonomously once deployed.
  • Ability can be activated 3 times before needing to be reloaded for 30x Syntherius.

Heavy Armor Series

CAC Cultist Heavy Armor

Heavy power armor, excellent protects the owner. Designed and modified for use by CAC Cultists.

Base Stats:

Type

Armor

Market Value

3455

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Initiation

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

170%

Armor - Blunt

95%

Armor - Heat

80%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

CAC Cultist Heavy Armor(Fogler)

Heavy power armor, excellent protects the owner. Designed and modified for use by CAC Cultists.

Modified with the addition of a Smokepop pack.

Base Stats:

Type

Armor

Market Value

4155

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

170%

Armor - Blunt

95%

Armor - Heat

80%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

Note

  • A built-in smokepop pack can be manually activated to create a cloud of blind smoke around its user, with the radius determined by the armor’s quality and starting at a base value of 6.9 tiles. Pawns under the control the player will never automatically use the pack - instead it must be manually activated by the player.
  • Ability can be activated 5 times before needing to be reloaded for 5x Syntherius.

CAC Cultist Heavy Armor(Raven)

Heavy power armor, excellent protects the owner. Designed and modified for use by CAC Cultists.

Modified with the addition of a Jump pack.

Base Stats:

Type

Armor

Market Value

4155

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

170%

Armor - Blunt

95%

Armor - Heat

80%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

Note

  • A built-in jump pack can be manually activated by the player to target any tile within line of sight, with the jump range determined by the quality of the armor and starting at a base value of 27.9 tiles.
  • Ability can be activated 5 times before needing to be reloaded for 5x Syntherius.

CAC Cultist Heavy Armor(Lord)

Heavy power armor, excellent protects the owner. Designed and modified for use by CAC Cultists.

Modified for improves psychic powers to the owner.

Base Stats:

Type

Armor

Market Value

4155

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

170%

Armor - Blunt

95%

Armor - Heat

80%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

CAC Cultist Heavy Armor(Overseer)

Heavy power armor, excellent protects the owner. Designed and modified for use by CAC Cultists.

Modified with the addition of a Mechanoids Control pack.

Base Stats:

Type

Armor

Market Value

4155

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

170%

Armor - Blunt

95%

Armor - Heat

80%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Green}{\textsf{Mech Bandwidth: +15}}$
  • $\color{Green}{\textsf{Mech Control Groups: +2}}$
  • $\color{Green}{\textsf{Mech Gestation Speed: +75\%}}$
  • $\color{Green}{\textsf{Mech Repair Speed: +75\%}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

CAC Cultist Heavy Armor(Goblin)

Heavy power armor, excellent protects the owner. Designed and modified for use by CAC Cultists.

Modified with the pack that allows the user to deploy a battery-powered turret.

Base Stats:

Type

Armor

Market Value

4155

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

170%

Armor - Blunt

95%

Armor - Heat

80%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

Note

  • A built-in tactical turret pack can be manually activated by the player to target an empty space within 22.9 tiles and line of sight. After a brief 1 second warm-up, a battery-powered CAC tactical turret is launched toward the target tile, where it deploys and begins operating.
  • Ability can be activated 3 time before needing to be reloaded for 30x Syntherius.

CAC Cultist Heavy Armor(Swarmling)

Heavy power armor, excellent protects the owner. Designed and modified for use by CAC Cultists.

Modified with the pack that allows the user to deploy a battery-powered drones.

Base Stats:

Type

Armor

Market Value

4155

Mass

10 kg

HP

600

Creation:

Crafted At

Required Researches

CAC - Enlightenment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

170%

Armor - Blunt

95%

Armor - Heat

80%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

30

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -75\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: -20\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +10\%}}$

Note

  • A built-in drone pack allows the user to manually deploy a Cultist Swarmling Drone to any tile within line of sight, with a maximum deployment range of 22.9 tiles. The drone is battery-powered and operates autonomously once deployed.
  • Ability can be activated 3 times before needing to be reloaded for 30x Syntherius.

CAC Priest Armor

Heavy power armor, excellent protects the owner. Designed and modified for use by CAC Priests.

It has a built-in module with a flare dispenser.

Base Stats:

Type

Armor

Market Value

4855

Mass

15 kg

HP

600

Creation:

Crafted At

Required Researches

  • CAC - Enlightenment
  • CAC - Nano Technologies

Work To Make

115000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 12+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

185%

Armor - Blunt

110%

Armor - Heat

95%

Insulation - Cold (°C)

125

Insulation - Heat (°C)

40

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +30}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$
  • $\color{Green}{\textsf{Flammability: -85\%}}$
  • $\color{Green}{\textsf{Toxic Resistance: +25\%}}$
  • $\color{Green}{\textsf{Conversion Power: +25\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +30\%}}$
  • $\color{Green}{\textsf{Trap Spring Chance: -75\%}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
  • $\color{Red}{\textsf{Mental Break Threshold: +30\%}}$
  • $\color{Red}{\textsf{Psychic Sensitivity: -50\%}}$
  • $\color{Red}{\textsf{Move Speed: -0.25}}$

Note

  • A built-in flare dispenser allows the user to manually launch a flare to any tile within line of sight, with a maximum range of 15.9 tiles. Upon impact, the flare briefly stuns and weakens all pawns in the area of effect, while also revealing any invisible units caught within its radius..
  • Ability can be activated 10 times before needing to be reloaded for 10x Syntherius.

Deployable

CAC tactical turret

An automatic CAC Shotgun-equipped turret. It will stop functioning once its battery runs out.

Base Stats:

Type

Security

Beauty

-5

HP

225

Flammability

10%

Building:

Size

1x1

Minifiable

False

Blocks Wind

False

Placeable

False

Passability

Pass Through Only

Cover Effectiveness

40%

Terrain Affordance

Light

Pawn Stats:

Combat Power

75

Ranged Combat:

Range

15.9 tiles

Accuracy

60% - 65% - 55% - 50%

Damage

30 dmg (Bullet)

12.5 dmg (Stun)

Burst Count

3 (per burst)

Armor penetration

20%

Stopping power

3

Warm-Up

0 seconds

Cooldown

2.25 seconds

Velocity

70 (m/s)


Cultist Swarmling Drone

Cultist Swarmling Drone - small autonomous mechanoid built for efficient elimination. Swarmling Drones are powered by a long-lasting battery.

Base Stats:

Type

Mechanoid

Market Value

100

Flammability

0%

Pawn Stats:

Combat Power

35

Move Speed

5.8 c/s

Health Scale

45%

Body Size

0.25

Mass

15 kg

Pack Capacity

8.75 kg

Carrying Capacity

-

Comfortable Temp Range

-100°C - 250°C

Filth Rate

1

Life Expectancy

2500 years

Armor:

Armor - Sharp

35%

Armor - Blunt

15%

Armor - Heat

200%

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

stinger

6 dmg (Stab)

3 dmg (Scratch)

25%

2 seconds

Tip

Dead Cultist Swarmling Drone may be shredded for: 1x Syntherius

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