-
Notifications
You must be signed in to change notification settings - Fork 0
Chaos Lord
|
Chaos Lord is a prototype based on the Dominator, a medium-sized well-armored mechanoid. Originally designed as a combat mechandroid, tests revealed significantly improved results, leading to their use as assassins. Additionally, they can use the enhanced abilities of the Dominators. Uses specially designed unique Grand Proton Rifle. |
||||||
|
Base Stats: |
|||||||
|
Type |
Mechanoid |
Market Value |
4500 |
Flammability |
0% |
||
|
Pawn Stats: |
|||||||
|
Combat Power |
450 |
Move Speed |
3.5 c/s |
Health Scale |
600% |
Body Size |
2 |
|
Mass |
135 kg |
Pack Capacity |
70 kg |
Carrying Capacity |
150 |
Comfortable Temp Range |
-100°C - 250°C |
|
Filth Rate |
1 |
Life Expectancy |
2500 years |
||||
|
Armor: |
|||||||
|
Armor - Sharp |
95% |
Armor - Blunt |
65% |
Armor - Heat |
200% |
||
|
Mechanoid: |
|||||||
|
Bandwidth Cost |
5 |
||||||
|
Creation: |
|||||||
|
Crafted At |
Large mech gestator |
Required Researches |
|
Gestation Cycles |
7 |
||
|
Resources to make |
|
||||||
|
Melee Combat: |
|||||||
|
Attack name |
Power |
Armor penetration |
Cooldown |
||||
|
left fist |
15 dmg (Blunt) |
30% |
1.6 seconds |
||||
|
right fist |
15 dmg (Blunt) |
30% |
1.6 seconds |
||||
|
head |
10 dmg (Blunt) |
30% |
1.6 seconds |
||||
Important
- Chaos Lord has unique abilities: Grand Redline, Grand Vanguard, Chaos Blink and Shadow Walk
- Chaos Lord armed with one of these weapons: Grand Proton Rifle
Tip
Dead Chaos Lord may be shredded for: 15x Empyrium, 10x Orichalcum and 2x Compressed syntherius
|
Unique Rifle specially designed for the Chaos Lord. |
||||||
|
Base Stats: |
|||||||
|
Type |
Weapons |
Weapon Class |
Mechanoid |
Market Value |
3000 |
Mass |
15 kg |
|
Ranged Combat: |
|||||||
|
Range |
64.9 tiles |
Accuracy |
55% - 80% - 85% - 90% |
Damage |
45 dmg (Bullet) |
Burst Count |
1 (per burst) |
|
Armor penetration |
100% |
Stopping power |
2 |
Warm-Up |
4 seconds |
Cooldown |
4.5 seconds |
|
Velocity |
150 (m/s) |
||||||
|
Melee Combat: |
|||||||
|
Attack name |
Power |
Armor penetration |
Cooldown |
||||
|
blade |
25 dmg (Cut) |
75% |
1.5 seconds |
||||
|
Grand Redline mode grant the Chaos Lord an ability to increased combat potential and movespeed. |
||||
|
Ability: |
|||||
|
Casting Time |
- |
Cooldown |
25000 ticks |
Duration |
~252 secs |
|
Range |
- |
Area of Effect |
Self |
||
A special Chaos Lord's mode that raises their combat potential and movespeed.
|
Effect |
|
|
Vanguard program grant the Chaos Lord an ability to reducing incoming damage with small reducing movespeed. |
||||
|
Ability: |
|||||
|
Casting Time |
- |
Cooldown |
20000 ticks |
Duration |
~168 secs |
|
Range |
- |
Area of Effect |
Self |
||
Note
The Grand Vanguard has the same effect as Vanguard.
|
Blink device grant the Chaos Lord an ability to teleport the target to a random position not too far from its starting point. |
||||
|
Ability: |
|||||
|
Casting Time |
- |
Cooldown |
5000 ticks |
Duration |
- |
|
Range |
6.9~24.9 tiles |
Area of Effect |
Self |
||
Note
The Chaos Lord teleported to a random tile between 7 and 25 tiles away from its starting location.
|
Camouflage device grant the Chaos Lord an ability to activate the inner stealth module which renders the user invisible. |
||||
|
Ability: |
|||||
|
Casting Time |
- |
Cooldown |
45000 ticks |
Duration |
500 secs |
|
Range |
- |
Area of Effect |
Self |
||
Note
Camouflage clouds the minds of those nearby, preventing them from perceiving the affected pawn even if their eyes function normally. Notably, even pawns with 0% psychic sensitivity cannot resist this effect and remain unable to see an invisible target.
- Home
- Factions
- Storytelling
- Gear
- Artificial body parts
-
Resources
- Food
- Medicine
- Materials
- Crafted resources
- Exotic items
- Extended recipes
-
Buildings
- Natural
- Production
- Power
- Security
- Structure
- Floors
- Furniture
- Temperature
- Recreation
- Misc
- Biotech DLC
- Anomaly DLC
- Odyssey DLC
- Lifeforms
- Damage Types