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Ghoul Augmentations

Lored edited this page Sep 13, 2025 · 5 revisions

Ghoul skin implant - Carapace

Obsidia cultist skin implant for ghouls releases chemicals and nanomachines that toughen the skin and add flexible subdermal empyrium and orichalcum plates at strategic points. This makes the ghoul more resistant to damage across their whole body.

Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant.

Base Stats:

Type

Body Parts

Market Value

875

Mass

7.5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

CAC - Ghoul Bionics

Work To Make

30000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Green}{\textsf{Armor - Sharp: +60\%}}$
  • $\color{Green}{\textsf{Armor - Blunt: +60\%}}$
  • $\color{Green}{\textsf{Armor - Heat: +60\%}}$

Ghoul skin implant - Larva

Obsidia cultist stomach implant for ghouls is installed under the stomach and integrated into the digestive system. Helps digest food more efficiently. This slightly reduces the ghoul's metabolism, causing it to eat less.

Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant.

Base Stats:

Type

Body Parts

Market Value

875

Mass

3.5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

CAC - Ghoul Bionics

Work To Make

30000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Green}{\textsf{Hunger Rate Offset: -50\%}}$

Ghoul skin implant - Scarab

Obsidia cultist skeleton implant for ghouls replaces all the bones in the body with stronger ones. This makes the ghoul unstoppable and more effective in melee combat.

Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant.

Base Stats:

Type

Body Parts

Market Value

875

Mass

10 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

CAC - Ghoul Bionics

Work To Make

30000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Green}{\textsf{Melee Damage Factor: x150\%}}$
  • $\color{Green}{\textsf{Stagger Time Multiplier: x0\%}}$

Ghoul skull prosthetic - Crusader's Helmet

Obsidia cultist skull prosthetic for ghouls integrates brutally into the cranium and neural core, enhancing close-combat potential and significantly reinforcing the head against incoming damage.

Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant.

Base Stats:

Type

Body Parts

Market Value

1055

Mass

7.5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

CAC - Ghoul Bionics

Work To Make

30000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Green}{\textsf{Armor - Sharp: +95\%}}$
  • $\color{Green}{\textsf{Armor - Blunt: +75\%}}$
  • $\color{Green}{\textsf{Armor - Heat: +75\%}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +4}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$

Ghoul arm prosthetic - Crusader's Claws

Obsidia cultist arm prosthetic for ghouls replaces part of the arm with a massive mechanized combat claw, enabling the wearer to deliver devastating melee strikes and overwhelm most organic opponents.

Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant.

Base Stats:

Type

Body Parts

Market Value

1055

Mass

9.5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

CAC - Ghoul Bionics

Work To Make

30000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Red}{\textsf{Move Speed: -10\%}}$

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

claws

35 dmg (Cut)

5 dmg (Scratch)

60%

2.35 seconds


Ghoul body prosthetic - Crusader's Drive

Obsidia cultist body prosthetic for ghouls integrates a system of pumps and chemical reservoirs into the torso via spinal implantation, enabling the user to deploy two distinct chemical enhancers - one that accelerates movement and boosts melee damage, and another that reduces incoming damage and lowers susceptibility to fire.

Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant.

Base Stats:

Type

Body Parts

Market Value

1500

Mass

9.5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

CAC - Ghoul Bionics

Work To Make

30000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Red}{\textsf{Move Speed: -15\%}}$

Important

This ghoul body prosthetic grants the host two unique abilities, Kinetic Drive and Bastion Drive.

Kinetic Drive

Use the Crusader's Drive to saturate the bloodstream with volatile stimulants and synthetic adrenaline, permitting the ghoul to move and attack at incredible speeds for a short time, at the cost of rising metabolic strain.

Ability:

Casting Time

0 secs

Cooldown

7200 ticks

Duration

45 secs

Range

-

Area of Effect

Self

Kinetic Drive effect

This creature's blood is saturated with volatile stimulants and synthetic adrenaline, greatly enhancing its speed and combat reflexes, at the cost of rising metabolic strain.

Effect

  • $\color{Green}{\textsf{Melee Damage Factor: x150\%}}$
  • $\color{Green}{\textsf{Melee Cooldown: x75\%}}$
  • $\color{Green}{\textsf{Move Speed: +4}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +30\%}}$

Bastion Drive

Use the Crusader's Drive to saturate the bloodstream with volatile stimulants and synthetic adrenaline, permitting the ghoul to move and attack at incredible speeds for a short time, at the cost of rising metabolic strain.

Ability:

Casting Time

0 secs

Cooldown

7200 ticks

Duration

45 secs

Range

-

Area of Effect

Self

Bastion Drive effect

This creature's blood is saturated with protective catalysts and biochemical shields, hardening its body against injury and fire, at the cost of rising metabolic strain.

Effect

  • $\color{Green}{\textsf{Incoming Damage Multiplier: x50\%}}$
  • $\color{Green}{\textsf{Flammability: x0\%}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +30\%}}$

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