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Ghoul Augmentations
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Obsidia cultist skin implant for ghouls releases chemicals and nanomachines that toughen the skin and add flexible subdermal empyrium and orichalcum plates at strategic points. This makes the ghoul more resistant to damage across their whole body. Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
875 |
Mass |
7.5 kg |
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Creation: |
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Crafted At |
Required Researches |
CAC - Ghoul Bionics |
Work To Make |
30000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia cultist stomach implant for ghouls is installed under the stomach and integrated into the digestive system. Helps digest food more efficiently. This slightly reduces the ghoul's metabolism, causing it to eat less. Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
875 |
Mass |
3.5 kg |
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Creation: |
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Crafted At |
Required Researches |
CAC - Ghoul Bionics |
Work To Make |
30000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia cultist skeleton implant for ghouls replaces all the bones in the body with stronger ones. This makes the ghoul unstoppable and more effective in melee combat. Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
875 |
Mass |
10 kg |
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Creation: |
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Crafted At |
Required Researches |
CAC - Ghoul Bionics |
Work To Make |
30000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia cultist skull prosthetic for ghouls integrates brutally into the cranium and neural core, enhancing close-combat potential and significantly reinforcing the head against incoming damage. Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
1055 |
Mass |
7.5 kg |
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Creation: |
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Crafted At |
Required Researches |
CAC - Ghoul Bionics |
Work To Make |
30000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia cultist arm prosthetic for ghouls replaces part of the arm with a massive mechanized combat claw, enabling the wearer to deliver devastating melee strikes and overwhelm most organic opponents. Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
1055 |
Mass |
9.5 kg |
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Creation: |
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Crafted At |
Required Researches |
CAC - Ghoul Bionics |
Work To Make |
30000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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claws |
35 dmg (Cut) 5 dmg (Scratch) |
60% |
2.35 seconds |
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Obsidia cultist body prosthetic for ghouls integrates a system of pumps and chemical reservoirs into the torso via spinal implantation, enabling the user to deploy two distinct chemical enhancers - one that accelerates movement and boosts melee damage, and another that reduces incoming damage and lowers susceptibility to fire. Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this implant. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
1500 |
Mass |
9.5 kg |
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Creation: |
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Crafted At |
Required Researches |
CAC - Ghoul Bionics |
Work To Make |
30000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Important
This ghoul body prosthetic grants the host two unique abilities, Kinetic Drive and Bastion Drive.
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Use the Crusader's Drive to saturate the bloodstream with volatile stimulants and synthetic adrenaline, permitting the ghoul to move and attack at incredible speeds for a short time, at the cost of rising metabolic strain. |
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Ability: |
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Casting Time |
0 secs |
Cooldown |
7200 ticks |
Duration |
45 secs |
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Range |
- |
Area of Effect |
Self |
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This creature's blood is saturated with volatile stimulants and synthetic adrenaline, greatly enhancing its speed and combat reflexes, at the cost of rising metabolic strain.
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Effect |
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Use the Crusader's Drive to saturate the bloodstream with volatile stimulants and synthetic adrenaline, permitting the ghoul to move and attack at incredible speeds for a short time, at the cost of rising metabolic strain. |
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Ability: |
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Casting Time |
0 secs |
Cooldown |
7200 ticks |
Duration |
45 secs |
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Range |
- |
Area of Effect |
Self |
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This creature's blood is saturated with protective catalysts and biochemical shields, hardening its body against injury and fire, at the cost of rising metabolic strain.
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Effect |
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