-
Notifications
You must be signed in to change notification settings - Fork 0
Armor‐Obsidia Military Corpus
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed for use by regular OMC soldiers. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
2105 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Regular Armor |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|
||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
120% |
Armor - Blunt |
55% |
Armor - Heat |
55% |
|
Insulation - Cold (°C) |
25 |
Insulation - Heat (°C) |
35 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. The hardened version provides more protection to the owner. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
2555 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
30 |
Insulation - Heat (°C) |
40 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. Pressure-sealed version designed to keep the occupant alive in outer space. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
3005 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
100 |
Insulation - Heat (°C) |
60 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. Modified with the addition of a Smokepop pack. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
3005 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
30 |
Insulation - Heat (°C) |
40 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
Note
- A built-in smokepop pack can be manually activated to create a cloud of blind smoke around its user, with the radius determined by the armor’s quality and starting at a base value of 6.9 tiles. Pawns under the control the player will never automatically use the pack - instead it must be manually activated by the player.
- Ability can be activated 5 times before needing to be reloaded for 5x Syntherius.
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. Modified with the addition of a Reinforced Barrier. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
3005 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
30 |
Insulation - Heat (°C) |
40 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
Note
- This armor comes with a built-in energy shield. It generates its own charge to block incoming ranged attacks and explosions, with flame explosions bypassing the defense. Both the shield’s capacity and its recharge rate scale with the armor’s quality. At default values, the shield provides 90 points of charge and recharges at 11 energy per second.
- When the shield is active, the wearer cannot use ranged weapons.
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. Modified with the addition of the Universal Barrier. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
3005 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
30 |
Insulation - Heat (°C) |
40 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
Note
- This armor comes with a built-in energy shield. It generates its own charge to block incoming ranged attacks and explosions, with flame explosions bypassing the defense. Both the shield’s capacity and its recharge rate scale with the armor’s quality. At default values, the shield provides 75 points of charge and recharges at 13 energy per second.
- When the shield is active, the wearer can still use ranged weapons.
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. Modified with the addition of a Jump pack. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
3005 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
30 |
Insulation - Heat (°C) |
40 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
Note
- A built-in jump pack can be manually activated by the player to target any tile within line of sight, with the jump range determined by the quality of the armor and starting at a base value of 27.9 tiles.
- Ability can be activated 5 times before needing to be reloaded for 5x Syntherius.
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. Modified with the addition of a Low-Shield pack. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
3005 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
30 |
Insulation - Heat (°C) |
40 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
Note
- A built-in low-shield pack can be manually activated to deploy a temporary burnout low-shield structure. Once deployed, it projects a protective shield with a radius of 4.9 tiles for 1,800 ticks (30 seconds) before burning out and vanishing. The burnout low-shield itself has 250 HP and can be manually targeted and destroyed.
- Ability can be activated 1 time before needing to be reloaded for 5x Syntherius.
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. Modified with the addition of a Mechanoids Control pack. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
3005 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
30 |
Insulation - Heat (°C) |
40 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
|
Medium power armor, perfectly protects the owner with little mobility restriction. Designed and modified for use by OMC Regular Officers. Modified with the pack that allows the user to deploy a battery-powered turret. |
||||||
|
Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
3005 |
Mass |
10 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OMC - Modified Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
||||||
|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
125% |
Armor - Blunt |
60% |
Armor - Heat |
60% |
|
Insulation - Cold (°C) |
30 |
Insulation - Heat (°C) |
40 |
Layer |
|
Could have Quality |
True |
|
Effect: |
|||||||
|
|||||||
Note
- A built-in tactical turret pack can be manually activated by the player to target an empty space within 22.9 tiles and line of sight. After a brief 1 second warm-up, a battery-powered OMC tactical turret is launched toward the target tile, where it deploys and begins operating.
- Ability can be activated 3 time before needing to be reloaded for 30x Syntherius.
|
An automatic OMC Auto Pistol-equipped turret. It will stop functioning once its battery runs out. |
||||||
|
Base Stats: |
|||||||
|
Type |
Security |
Beauty |
-5 |
HP |
225 |
Flammability |
10% |
|
Building: |
|||||||
|
Size |
1x1 |
Minifiable |
False |
Blocks Wind |
False |
Placeable |
False |
|
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Light |
||
|
Pawn Stats: |
|||||||
|
Combat Power |
65 |
||||||
|
Ranged Combat: |
|||||||
|
Range |
20.9 tiles |
Accuracy |
80% - 70% - 40% - 20% |
Damage |
6 dmg (Bullet) |
Burst Count |
5 (per burst) |
|
Armor penetration |
10% |
Stopping power |
0.5 |
Warm-Up |
0 seconds |
Cooldown |
1.9 seconds |
|
Velocity |
70 (m/s) |
||||||
- Home
- Factions
- Storytelling
- Gear
- Artificial body parts
-
Resources
- Food
- Medicine
- Materials
- Crafted resources
- Exotic items
- Extended recipes
-
Buildings
- Natural
- Production
- Power
- Security
- Structure
- Floors
- Furniture
- Temperature
- Recreation
- Misc
- Biotech DLC
- Anomaly DLC
- Odyssey DLC
- Lifeforms
- Damage Types
