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Unique weapons

Lored edited this page Nov 4, 2025 · 2 revisions

Important

  • Mod required: Obsidia Expansion - Living Arsenal
  • All Unique Weapon Traits content is only available with Odyssey DLC.

Unique Weapon Traits – powerful modifications found only on rare and extraordinary weapons within Obsidia Expansion. Unlike standard armaments, these weapons possess distinct attributes that alter their performance, behavior, or effects in combat.

Each is crafted or discovered through exceptional means, often tied to forgotten technologies or experimental designs. Their strength and unpredictability make them highly sought after-treasures of both science and war.

Trait name

Description

Value

Weapon category

Exclusivity

Commonality

Mythril inlay

This weapon is inlaid with mythril, the most beautiful metal of them all. The precious alloy lightens its weight significantly, making it easier to carry. Traders will pay more for it.

  • x2.5
  • Ranged

    • Color

    0.5

    Effects

    • $\color{Green}{\textsf{Beauty: +30}}$
    • $\color{Green}{\textsf{Mass: x0.5}}$

    Rapid trigger

    This weapon has a modified trigger assembly that reduces its cooldown between shots.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Ranged Cooldown: x0.6}}$

    Tuned rapid trigger

    This weapon has a finely tuned trigger assembly that further reduces its cooldown between shots.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Ranged Cooldown: x0.4}}$

    Precision optics

    This weapon contains precision optics that improve accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Accuracy (Touch): x1.35}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.35}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.35}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.35}}$
    • Ignores Accuracy Maluses

    Tuned precision optics

    This weapon contains finely tuned optics that further improve accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Accuracy (Touch): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.45}}$
    • Ignores Accuracy Maluses

    Close sights

    This weapon is fitted with close sights that enhance accuracy at short distances. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Accuracy (Touch): x1.4}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.4}}$
    • Ignores Accuracy Maluses

    Tuned close sights

    This weapon is fitted with tuned close sights that further enhance accuracy at short distances. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Accuracy (Touch): x1.5}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.5}}$
    • Ignores Accuracy Maluses

    Tactical sights

    This weapon is equipped with tactical sights that improve accuracy at short to medium range. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Accuracy (Short): x1.4}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.4}}$
    • Ignores Accuracy Maluses

    Tuned tactical sights

    This weapon is equipped with tuned tactical sights that further improve accuracy at short to medium range. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Accuracy (Short): x1.5}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.5}}$
    • Ignores Accuracy Maluses

    Marksman scope

    This weapon is fitted with a marksman scope that increases accuracy at medium to long range. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Accuracy (Medium): x1.4}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.4}}$
    • Ignores Accuracy Maluses

    Tuned marksman scope

    This weapon is fitted with a tuned marksman scope that further increases accuracy at medium to long range. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Accuracy (Medium): x1.5}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.5}}$
    • Ignores Accuracy Maluses

    Reinforced chamber

    This weapon has a reinforced chamber that increases the damage of each shot.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Ranged Damage Multiplier: +0.75}}$

    Tuned reinforced chamber

    This weapon has a finely tuned reinforced chamber that further increases the damage of each shot.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Ranged Damage Multiplier: +1.0}}$

    Heavy load

    This weapon fires heavy rounds that increase stopping power against targets.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: 2.5}}$

    Tuned heavy load

    This weapon fires finely tuned heavy rounds that further increase stopping power against targets.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: 3}}$

    Quickdraw grip

    This weapon is equipped with a quickdraw grip that reduces the time needed to aim.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.35}}$

    Tuned quickdraw grip

    This weapon is equipped with a tuned quickdraw grip that further reduces the time needed to aim.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.5}}$

    Piercing core

    This weapon is fitted with piercing cores that improve armor penetration.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.4}}$

    Tuned piercing core

    This weapon is fitted with tuned piercing cores that further improve armor penetration.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.5}}$

    Extended barrel

    This weapon has an extended barrel that increases its effective range.

  • +200
  • Gun

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Range Multiplier: +0.4}}$

    Tuned extended barrel

    This weapon has a tuned extended barrel that further increases its effective range.

  • +300
  • Gun

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Range Multiplier: +0.6}}$

    Auto-loader

    This weapon uses an auto-loader mechanism that increases the speed of burst fire.

  • +200
  • BurstFire

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Burstshot Speed Multiplier: 2.5}}$

    Tuned auto-loader

    This weapon uses a tuned auto-loader mechanism that further increases the speed of burst fire.

  • +300
  • BurstFire

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Burstshot Speed Multiplier: 3.5}}$

    Extended mag

    This weapon is fitted with an extended magazine that increases the number of shots per burst.

  • +200
  • BurstFire

    • -

    0.9

    Effects

    • $\color{Green}{\textsf{Burstshot Count Multiplier: 2}}$

    Tuned extended mag

    This weapon is fitted with a tuned extended magazine that further increases the number of shots per burst.

  • +300
  • BurstFire

    • -

    0.8

    Effects

    • $\color{Green}{\textsf{Burstshot Count Multiplier: 2.5}}$

    Acid rounds

    This weapon fires rounds laced with corrosive agents, which cause chemical burns on impact.

  • +100
  • BulletFiring

    • AmmoType

    1.0

    Effects

    • Extra Damages: $\color{Green}{\textsf{Acid +4}}$

    Cryo rounds

    This weapon fires rounds chilled to extreme temperatures, which inflict frostbite on impact.

  • +100
  • BulletFiring

    • AmmoType

    1.0

    Effects

    • Extra Damages: $\color{Green}{\textsf{Cryo +4}}$

    Blast rounds

    This weapon fires explosive rounds, which weaken armor protection by accumulating structural damage.

  • +150
  • BulletFiring

    • AmmoType

    1.0

    Effects

    • Extra Damages: $\color{Green}{\textsf{Blast +4}}$

    Necrobane rounds

    This weapon fires cursed rounds, which weaken a target’s defenses and make them more vulnerable to incoming damage.

  • +250
  • BulletFiring

    • AmmoType

    1.0

    Effects

    • Extra Damages: $\color{Green}{\textsf{Necrobane +4}}$

    Hunter mark

    This weapon allows the wielder to mark a target, reducing their movement and manipulation capabilities.

  • +500
  • Attachable

    • Appearance
    • Ability

    0.65

    Effects

    • Adds ability: Hunter Mark

    Assassin mark

    This weapon allows the wielder to mark a target, increasing the damage they take and raising their mental instability.

  • +500
  • Attachable

    • Appearance
    • Ability

    0.65

    Effects

    • Adds ability: Assassin Mark

    Acid Viper Grenade launcher

    This weapon has an attached Acid Viper Grenade launcher. The grenade creates a corrosive acid explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit.

  • +125
  • Attachable

    • Appearance
    • Ability

    0.5

    Effects

    • Adds ability: launch Acid Viper Grenade

    Cryo Viper Grenade launcher

    This weapon has an attached Cryo Viper Grenade launcher. The grenade creates a freezing cryo explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit.

  • +125
  • Attachable

    • Appearance
    • Ability

    0.5

    Effects

    • Adds ability: launch Cryo Viper Grenade

    Fire Viper Grenade launcher

    This weapon has an attached Fire Viper Grenade launcher. The grenade creates a fire explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit.

  • +125
  • Attachable

    • Appearance
    • Ability

    0.5

    Effects

    • Adds ability: launch Fire Viper Grenade

    EMP Viper Grenade launcher

    This weapon has an attached EMP Viper Grenade launcher. The grenade creates an EMP explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit.

  • +125
  • Attachable

    • Appearance
    • Ability

    0.5

    Effects

    • Adds ability: OTC_Ability_GrenadeLauncher_EMP

    Blast Grenade launcher

    This weapon has an attached Blast Grenade launcher. The grenade creates a powerful blast explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit.

  • +125
  • Attachable

    • Appearance
    • Ability

    0.5

    Effects

    • Adds ability: launch Blast Grenade

    Mercenary Blast Grenade launcher

    This weapon has an attached Mercenary Blast Grenade launcher. The grenade creates a devastating explosion on impact, dealing Blast, EMP, and Necrobane damage. Once fired, it must be reloaded using Syntherius.

  • +200
  • Attachable

    • Appearance
    • Ability

    0.5

    Effects

    • Adds ability: launch Mercenary Blast Grenade

    Overclock regulator

    This weapon uses an overclocked regulator to cycle faster and ready quicker, though its shot impact is weakened.

  • x1.5
  • Ranged

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.45}}$
    • $\color{Green}{\textsf{Ranged Cooldown: x0.3}}$
    • $\color{Red}{\textsf{Ranged Damage Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock optics

    This weapon uses overclocked optics that extend sightlines and sharpen aim at range, though they slow down target acquisition. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • Ranged

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Range Multiplier: +0.7}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.45}}$
    • $\color{Red}{\textsf{Ranged Warmup Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock sights

    This weapon employs overclocked sights that improve short-range targeting speed, but sacrifice armor penetration. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • Ranged

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Accuracy (Touch): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.45}}$
    • $\color{Green}{\textsf{Ranged Cooldown: x0.3}}$
    • $\color{Red}{\textsf{Ranged Armor Penetration Multiplier: -0.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock penetrator

    This weapon runs an overclocked penetrator array for stronger impact and piercing, at the cost of reduced mid-range accuracy.

  • x1.5
  • Ranged

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Damage Multiplier: +0.9}}$
    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.7}}$
    • $\color{Red}{\textsf{Accuracy (Short): x0.8}}$
    • $\color{Red}{\textsf{Accuracy (Medium): x0.8}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock stabilizer

    This weapon integrates an overclocked stabilizer that boosts accuracy at all ranges and speeds up draw, but reduces stopping force.

  • x1.5
  • Ranged

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Accuracy (Touch): x1.55}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.55}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.55}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.55}}$
    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.45}}$
    • $\color{Red}{\textsf{Additional Stopping Power: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock trigger

    This weapon has an overclocked trigger group that boosts short-range accuracy and fire rate, but cuts effective distance.

  • x1.5
  • Ranged

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Cooldown: x0.3}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.55}}$
    • $\color{Red}{\textsf{Range Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock chamber

    This weapon has an overclocked chamber that fires with greater power and knockdown force, but cycles slower.

  • x1.5
  • Gun

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: +2.75}}$
    • $\color{Green}{\textsf{Ranged Damage Multiplier: +1.2}}$
    • $\color{Red}{\textsf{Ranged Cooldown: x1.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock barrel

    This weapon features an overclocked barrel extension that increases reach and accuracy, but reduces raw damage.

  • x1.5
  • Gun

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Range Multiplier: +0.7}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.45}}$
    • $\color{Red}{\textsf{Ranged Damage Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock load

    This weapon channels heavier loads with overclocked cycling, improving impact and draw speed but slowing its overall firing pace.

  • x1.5
  • Gun

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: +3.5}}$
    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.45}}$
    • $\color{Red}{\textsf{Ranged Cooldown: x1.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock sidearm

    This weapon is tuned as an overclocked sidearm for faster draw and close-range accuracy, but loses range.

  • x1.5
  • Pistol

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Cooldown: x0.3}}$
    • $\color{Green}{\textsf{Accuracy (Touch): x1.4}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.4}}$
    • $\color{Red}{\textsf{Range Multiplier: -0.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock compact

    This weapon fires with overclocked compact rounds that strike harder and aim faster, but fail against armor.

  • x1.5
  • Pistol

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: +2.75}}$
    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.6}}$
    • $\color{Red}{\textsf{Ranged Armor Penetration Multiplier: -0.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock repeater

    This weapon acts as an overclocked repeater, firing more quickly and accurately up close, but with reduced damage.

  • x1.5
  • BulletFiring

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Cooldown: x0.3}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.45}}$
    • $\color{Red}{\textsf{Ranged Damage Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock caliber

    This weapon drives an overclocked caliber for higher impact and stopping power, though with worse long-range precision.

  • x1.5
  • BulletFiring

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: +2.75}}$
    • $\color{Green}{\textsf{Ranged Damage Multiplier: +1.2}}$
    • $\color{Red}{\textsf{Accuracy (Medium): x0.8}}$
    • $\color{Red}{\textsf{Accuracy (Long): x0.8}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock scatter

    This weapon unleashes an overclocked scatter burst for tighter short-range impact, but reduced effective distance. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • PelletFiring

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: +3.5}}$
    • $\color{Green}{\textsf{Accuracy (Touch): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.45}}$
    • $\color{Red}{\textsf{Range Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock loadshot

    This weapon chambers overclocked loadshot rounds for heavier damage and quicker aim, but cycles slower.

  • x1.5
  • PelletFiring

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.45}}$
    • $\color{Green}{\textsf{Ranged Damage Multiplier: +1.2}}$
    • $\color{Red}{\textsf{Ranged Cooldown: x1.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock string

    This weapon has an overclocked string reinforcement that grants longer reach and armor piercing, though slower draw.

  • x1.5
  • Bow

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Range Multiplier: +0.7}}$
    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.5}}$
    • $\color{Red}{\textsf{Ranged Warmup Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock limbs

    This weapon carries overclocked bow limbs that strike harder and truer at distance, but reduce per-shot damagew.

  • x1.5
  • Bow

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: +3.5}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.45}}$
    • $\color{Red}{\textsf{Ranged Damage Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock marksman

    This weapon is configured as an overclocked marksman’s rifle, extending range and precision at the cost of slower aim.

  • x1.5
  • Rifle

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Accuracy (Medium): x1.6}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.6}}$
    • $\color{Green}{\textsf{Range Multiplier: +0.5}}$
    • $\color{Red}{\textsf{Ranged Warmup Multiplier: +0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock slug

    This weapon drives an overclocked slug for harder impact and penetration, though it cycles more slowly.

  • x1.5
  • Rifle

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Damage Multiplier: +0.9}}$
    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.7}}$
    • $\color{Red}{\textsf{Ranged Cooldown: x1.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock reticle

    This weapon’s overclocked reticle system sharpens accuracy and aim speed, but reduces knockdown force. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • Sighted

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.6}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.4}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.4}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.4}}$
    • $\color{Red}{\textsf{Additional Stopping Power: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock scope

    This weapon carries an overclocked scope that extends range and long-range accuracy, but weakens raw damage. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • Sighted

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Accuracy (Long): x1.6}}$
    • $\color{Green}{\textsf{Range Multiplier: +0.7}}$
    • $\color{Red}{\textsf{Ranged Damage Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock longshot

    This weapon uses an overclocked scope and chamber for extended range and stronger damage, though it reloads slower.

  • x1.5
  • Scoped

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Damage Multiplier: +0.9}}$
    • $\color{Green}{\textsf{Range Multiplier: +0.7}}$
    • $\color{Red}{\textsf{Ranged Cooldown: x1.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock piercer

    This weapon incorporates an overclocked piercer scope for accurate, penetrating fire, but slower acquisition. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • Scoped

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.7}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.45}}$
    • $\color{Red}{\textsf{Ranged Warmup Multiplier: +0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock breach

    This weapon fires with overclocked breach loads for heavy impact and power up close, but loses precision at range.

  • x1.5
  • Shotgun

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Additional Stopping Power: +3.5}}$
    • $\color{Green}{\textsf{Ranged Damage Multiplier: +1.2}}$
    • $\color{Red}{\textsf{Accuracy (Medium): x0.8}}$
    • $\color{Red}{\textsf{Accuracy (Long): x0.8}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock snap

    This weapon has an overclocked snap action that draws and fires faster at point-blank range, but reduces reach. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • Shotgun

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Accuracy (Touch): x1.8}}$
    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.5}}$
    • $\color{Red}{\textsf{Range Multiplier: -0.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock volley

    This weapon fires an overclocked volley with more rounds and faster bursts, but longer downtime between.

  • x1.5
  • BurstFire

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Burstshot Speed Multiplier: 4.2}}$
    • $\color{Green}{\textsf{Burstshot Count Multiplier: 2.25}}$
    • $\color{Red}{\textsf{Ranged Cooldown: x1.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock storm

    This weapon outputs an overclocked storm of fire with higher volume, but reduced accuracy overall.

  • x1.5
  • BurstFire

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Burstshot Speed Multiplier: 3}}$
    • $\color{Green}{\textsf{Burstshot Count Multiplier: 3}}$
    • $\color{Red}{\textsf{Accuracy (Touch): x0.9}}$
    • $\color{Red}{\textsf{Accuracy (Short): x0.9}}$
    • $\color{Red}{\textsf{Accuracy (Medium): x0.9}}$
    • $\color{Red}{\textsf{Accuracy (Long): x0.9}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock salvo

    This weapon launches overclocked salvos with heavier impact and more shots, but slower cycle time.

  • x1.5
  • BurstFire

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Burstshot Count Multiplier: 3}}$
    • $\color{Green}{\textsf{Ranged Damage Multiplier: +0.9}}$
    • $\color{Red}{\textsf{Ranged Cooldown: x1.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock surge

    This weapon builds an overclocked surge that fires faster and aims quicker, but loses long-range precision.

  • x1.5
  • BurstFire

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Burstshot Speed Multiplier: 4.2}}$
    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.45}}$
    • $\color{Red}{\textsf{Accuracy (Medium): x0.8}}$
    • $\color{Red}{\textsf{Accuracy (Long): x0.8}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock spread

    This weapon feeds an overclocked spread that increases shot volume and reach, but reduces knockdown.

  • x1.5
  • BurstFire

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Burstshot Count Multiplier: 3}}$
    • $\color{Green}{\textsf{Range Multiplier: +0.5}}$
    • $\color{Red}{\textsf{Additional Stopping Power: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock spurt

    This weapon unleashes an overclocked spurt for rapid close-range fire, but poor armor penetration. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • BurstFire

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Burstshot Speed Multiplier: 3}}$
    • $\color{Green}{\textsf{Accuracy (Touch): x1.55}}$
    • $\color{Green}{\textsf{Accuracy (Short): x1.55}}$
    • $\color{Red}{\textsf{Ranged Armor Penetration Multiplier: -0.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock shredder

    This weapon channels an overclocked shredder burst that pierces armor with volume, but loses mid-range accuracy.

  • x1.5
  • BurstFire

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Burstshot Count Multiplier: 3}}$
    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.5}}$
    • $\color{Red}{\textsf{Accuracy (Short): x0.8}}$
    • $\color{Red}{\textsf{Accuracy (Medium): x0.8}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock pulse

    This weapon builds an overclocked pulse discharge that hits harder and pierces armor, but recharges slower.

  • x1.5
  • PulseCharge

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Damage Multiplier: +1.2}}$
    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.5}}$
    • $\color{Red}{\textsf{Ranged Cooldown: x1.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock arc

    This weapon fires an overclocked arc pulse that reaches farther and strikes true, but lacks stopping force.

  • x1.5
  • PulseCharge

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Range Multiplier: +0.7}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.45}}$
    • $\color{Red}{\textsf{Additional Stopping Power: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock ray

    This weapon emits an overclocked ray that extends reach and precision across all ranges, but reduces damage per shot.

  • x1.5
  • BeamWeapon

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Range Multiplier: +0.7}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.55}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.55}}$
    • $\color{Red}{\textsf{Ranged Damage Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock lance

    This weapon projects an overclocked energy lance for stronger damage and piercing, but shorter effective range.

  • x1.5
  • BeamWeapon

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Damage Multiplier: +1.2}}$
    • $\color{Green}{\textsf{Ranged Armor Penetration Multiplier: +0.5}}$
    • $\color{Red}{\textsf{Range Multiplier: -0.2}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Overclock lightshot

    This weapon fires overclocked lightshot rounds that travel farther and hit more accurately, but barely stagger targets. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke.

  • x1.5
  • LowStoppingPower

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Range Multiplier: +0.7}}$
    • $\color{Green}{\textsf{Accuracy (Medium): x1.45}}$
    • $\color{Green}{\textsf{Accuracy (Long): x1.45}}$
    • $\color{Red}{\textsf{Additional Stopping Power: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$
    • Ignores Accuracy Maluses

    Overclock repeaterlight

    This weapon cycles as an overclocked repeaterlight, aiming and firing faster, but delivering weaker damage.

  • x1.5
  • LowStoppingPower

    • OEOverclock

    0.4

    Effects

    • $\color{Green}{\textsf{Ranged Cooldown: x0.3}}$
    • $\color{Green}{\textsf{Ranged Warmup Multiplier: -0.45}}$
    • $\color{Red}{\textsf{Ranged Damage Multiplier: -0.15}}$
    • $\color{Red}{\textsf{Mass: x1.25}}$

    Bloodrush

    This weapon increases Move Speed after each kill, stacking up to 5 times.

  • +750
  • Attachable

    • Attachment
    • Ability

    0.9

    Effects

    After a kill, stacking up to 5 times:

    • $\color{Green}{\textsf{Move Speed: +0.07 - +0.35}}$

    Killshot

    This weapon reduces aiming delay and ranged cooldown after each kill, stacking up to 5 times.

  • +750
  • Attachable

    • Attachment
    • Ability

    0.9

    Effects

    After a kill, stacking up to 5 times:

    • $\color{Green}{\textsf{Aiming Time: -5\% - -25\%}}$
    • $\color{Green}{\textsf{Ranged Cooldown Multiplier: -5\% - -25\%}}$

    Nightpiercer

    This weapon increases shooting accuracy and reduces ranged cooldown in darkness or at night.

  • +750
  • Attachable

    • Attachment
    • Ability

    0.9

    Effects

    In darkness or at night:

    • $\color{Green}{\textsf{Shooting Accuracy: +8}}$
    • $\color{Green}{\textsf{Ranged Cooldown Multiplier: -40\%}}$

    Nightstalker

    This weapon increases dodge chance and Move Speed in darkness or at night.

  • +750
  • Attachable

    • Attachment
    • Ability

    0.9

    Effects

    In darkness or at night:

    • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
    • $\color{Green}{\textsf{Move Speed: +40\%}}$

    Sunshot

    This weapon increases shooting accuracy and reduces ranged cooldown in daylight or bright light.

  • +750
  • Attachable

    • Attachment
    • Ability

    0.9

    Effects

    In daylight or bright light:

    • $\color{Green}{\textsf{Shooting Accuracy: +8}}$
    • $\color{Green}{\textsf{Ranged Cooldown Multiplier: -40\%}}$

    Radiant guard

    This weapon increases dodge chance and Move Speed in daylight or bright light.

  • +750
  • Attachable

    • Attachment
    • Ability

    0.9

    Effects

    In daylight or bright light:

    • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
    • $\color{Green}{\textsf{Move Speed: +40\%}}$

    Second dawn

    This weapon grants a 99% chance of resurrection. If the chance fails, or if life is overused, the weapon consumes its wielder.

  • +2000
  • Attachable

    • Attachment
    • Ability

    0.6

    Effects

    • $\color{Green}{\textsf{Extra Lives +1}}$

    Bond of Thorns

    This weapon resists its wielder at first, hindering their abilities. Over time, as familiarity grows, the bond strengthens and turns into a supportive force. The effect develops gradually across nine stages, eventually becoming a powerful boon.

  • +2000
  • Attachable

    • Attachment
    • Ability

    0.6

    Effects

    • Consciousness: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Hearing: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Sight: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Talking: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Manipulation: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Moving: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$

    Note

    Some weapon traits require not only specific DLCs but also additional mods such as the EBSG Framework or Obsidia Expansion, as certain traits depend on features or systems introduced by these mods.

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