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Unique weapons
Important
- Mod required: Obsidia Expansion - Living Arsenal
- All Unique Weapon Traits content is only available with
Odyssey DLC.
Unique Weapon Traits – powerful modifications found only on rare and extraordinary weapons within Obsidia Expansion. Unlike standard armaments, these weapons possess distinct attributes that alter their performance, behavior, or effects in combat.
Each is crafted or discovered through exceptional means, often tied to forgotten technologies or experimental designs. Their strength and unpredictability make them highly sought after-treasures of both science and war.
|
Trait name |
Description |
Value |
Weapon category |
Exclusivity |
Commonality |
|
Mythril inlay |
This weapon is inlaid with mythril, the most beautiful metal of them all. The precious alloy lightens its weight significantly, making it easier to carry. Traders will pay more for it. |
|
Ranged |
|
0.5 |
|
Effects |
|
||||
|
Rapid trigger |
This weapon has a modified trigger assembly that reduces its cooldown between shots. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned rapid trigger |
This weapon has a finely tuned trigger assembly that further reduces its cooldown between shots. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Precision optics |
This weapon contains precision optics that improve accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned precision optics |
This weapon contains finely tuned optics that further improve accuracy at all ranges. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Close sights |
This weapon is fitted with close sights that enhance accuracy at short distances. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned close sights |
This weapon is fitted with tuned close sights that further enhance accuracy at short distances. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Tactical sights |
This weapon is equipped with tactical sights that improve accuracy at short to medium range. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned tactical sights |
This weapon is equipped with tuned tactical sights that further improve accuracy at short to medium range. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Marksman scope |
This weapon is fitted with a marksman scope that increases accuracy at medium to long range. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned marksman scope |
This weapon is fitted with a tuned marksman scope that further increases accuracy at medium to long range. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Reinforced chamber |
This weapon has a reinforced chamber that increases the damage of each shot. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned reinforced chamber |
This weapon has a finely tuned reinforced chamber that further increases the damage of each shot. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Heavy load |
This weapon fires heavy rounds that increase stopping power against targets. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned heavy load |
This weapon fires finely tuned heavy rounds that further increase stopping power against targets. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Quickdraw grip |
This weapon is equipped with a quickdraw grip that reduces the time needed to aim. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned quickdraw grip |
This weapon is equipped with a tuned quickdraw grip that further reduces the time needed to aim. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Piercing core |
This weapon is fitted with piercing cores that improve armor penetration. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned piercing core |
This weapon is fitted with tuned piercing cores that further improve armor penetration. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Extended barrel |
This weapon has an extended barrel that increases its effective range. |
|
Gun |
|
0.9 |
|
Effects |
|
||||
|
Tuned extended barrel |
This weapon has a tuned extended barrel that further increases its effective range. |
|
Gun |
|
0.8 |
|
Effects |
|
||||
|
Auto-loader |
This weapon uses an auto-loader mechanism that increases the speed of burst fire. |
|
BurstFire |
|
0.9 |
|
Effects |
|
||||
|
Tuned auto-loader |
This weapon uses a tuned auto-loader mechanism that further increases the speed of burst fire. |
|
BurstFire |
|
0.8 |
|
Effects |
|
||||
|
Extended mag |
This weapon is fitted with an extended magazine that increases the number of shots per burst. |
|
BurstFire |
|
0.9 |
|
Effects |
|
||||
|
Tuned extended mag |
This weapon is fitted with a tuned extended magazine that further increases the number of shots per burst. |
|
BurstFire |
|
0.8 |
|
Effects |
|
||||
|
Acid rounds |
This weapon fires rounds laced with corrosive agents, which cause chemical burns on impact. |
|
BulletFiring |
|
1.0 |
|
Effects |
|
||||
|
Cryo rounds |
This weapon fires rounds chilled to extreme temperatures, which inflict frostbite on impact. |
|
BulletFiring |
|
1.0 |
|
Effects |
|
||||
|
Blast rounds |
This weapon fires explosive rounds, which weaken armor protection by accumulating structural damage. |
|
BulletFiring |
|
1.0 |
|
Effects |
|
||||
|
Necrobane rounds |
This weapon fires cursed rounds, which weaken a target’s defenses and make them more vulnerable to incoming damage. |
|
BulletFiring |
|
1.0 |
|
Effects |
|
||||
|
Hunter mark |
This weapon allows the wielder to mark a target, reducing their movement and manipulation capabilities. |
|
Attachable |
|
0.65 |
|
Effects |
|
||||
|
Assassin mark |
This weapon allows the wielder to mark a target, increasing the damage they take and raising their mental instability. |
|
Attachable |
|
0.65 |
|
Effects |
|
||||
|
Acid Viper Grenade launcher |
This weapon has an attached Acid Viper Grenade launcher. The grenade creates a corrosive acid explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit. |
|
Attachable |
|
0.5 |
|
Effects |
|
||||
|
Cryo Viper Grenade launcher |
This weapon has an attached Cryo Viper Grenade launcher. The grenade creates a freezing cryo explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit. |
|
Attachable |
|
0.5 |
|
Effects |
|
||||
|
Fire Viper Grenade launcher |
This weapon has an attached Fire Viper Grenade launcher. The grenade creates a fire explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit. |
|
Attachable |
|
0.5 |
|
Effects |
|
||||
|
EMP Viper Grenade launcher |
This weapon has an attached EMP Viper Grenade launcher. The grenade creates an EMP explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit. |
|
Attachable |
|
0.5 |
|
Effects |
|
||||
|
Blast Grenade launcher |
This weapon has an attached Blast Grenade launcher. The grenade creates a powerful blast explosion on impact. Once fired, it must be reloaded using an obsidia ammo kit. |
|
Attachable |
|
0.5 |
|
Effects |
|
||||
|
Mercenary Blast Grenade launcher |
This weapon has an attached Mercenary Blast Grenade launcher. The grenade creates a devastating explosion on impact, dealing Blast, EMP, and Necrobane damage. Once fired, it must be reloaded using Syntherius. |
|
Attachable |
|
0.5 |
|
Effects |
|
||||
|
Overclock regulator |
This weapon uses an overclocked regulator to cycle faster and ready quicker, though its shot impact is weakened. |
|
Ranged |
|
0.4 |
|
Effects |
|
||||
|
Overclock optics |
This weapon uses overclocked optics that extend sightlines and sharpen aim at range, though they slow down target acquisition. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Ranged |
|
0.4 |
|
Effects |
|
||||
|
Overclock sights |
This weapon employs overclocked sights that improve short-range targeting speed, but sacrifice armor penetration. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Ranged |
|
0.4 |
|
Effects |
|
||||
|
Overclock penetrator |
This weapon runs an overclocked penetrator array for stronger impact and piercing, at the cost of reduced mid-range accuracy. |
|
Ranged |
|
0.4 |
|
Effects |
|
||||
|
Overclock stabilizer |
This weapon integrates an overclocked stabilizer that boosts accuracy at all ranges and speeds up draw, but reduces stopping force. |
|
Ranged |
|
0.4 |
|
Effects |
|
||||
|
Overclock trigger |
This weapon has an overclocked trigger group that boosts short-range accuracy and fire rate, but cuts effective distance. |
|
Ranged |
|
0.4 |
|
Effects |
|
||||
|
Overclock chamber |
This weapon has an overclocked chamber that fires with greater power and knockdown force, but cycles slower. |
|
Gun |
|
0.4 |
|
Effects |
|
||||
|
Overclock barrel |
This weapon features an overclocked barrel extension that increases reach and accuracy, but reduces raw damage. |
|
Gun |
|
0.4 |
|
Effects |
|
||||
|
Overclock load |
This weapon channels heavier loads with overclocked cycling, improving impact and draw speed but slowing its overall firing pace. |
|
Gun |
|
0.4 |
|
Effects |
|
||||
|
Overclock sidearm |
This weapon is tuned as an overclocked sidearm for faster draw and close-range accuracy, but loses range. |
|
Pistol |
|
0.4 |
|
Effects |
|
||||
|
Overclock compact |
This weapon fires with overclocked compact rounds that strike harder and aim faster, but fail against armor. |
|
Pistol |
|
0.4 |
|
Effects |
|
||||
|
Overclock repeater |
This weapon acts as an overclocked repeater, firing more quickly and accurately up close, but with reduced damage. |
|
BulletFiring |
|
0.4 |
|
Effects |
|
||||
|
Overclock caliber |
This weapon drives an overclocked caliber for higher impact and stopping power, though with worse long-range precision. |
|
BulletFiring |
|
0.4 |
|
Effects |
|
||||
|
Overclock scatter |
This weapon unleashes an overclocked scatter burst for tighter short-range impact, but reduced effective distance. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
PelletFiring |
|
0.4 |
|
Effects |
|
||||
|
Overclock loadshot |
This weapon chambers overclocked loadshot rounds for heavier damage and quicker aim, but cycles slower. |
|
PelletFiring |
|
0.4 |
|
Effects |
|
||||
|
Overclock string |
This weapon has an overclocked string reinforcement that grants longer reach and armor piercing, though slower draw. |
|
Bow |
|
0.4 |
|
Effects |
|
||||
|
Overclock limbs |
This weapon carries overclocked bow limbs that strike harder and truer at distance, but reduce per-shot damagew. |
|
Bow |
|
0.4 |
|
Effects |
|
||||
|
Overclock marksman |
This weapon is configured as an overclocked marksman’s rifle, extending range and precision at the cost of slower aim. |
|
Rifle |
|
0.4 |
|
Effects |
|
||||
|
Overclock slug |
This weapon drives an overclocked slug for harder impact and penetration, though it cycles more slowly. |
|
Rifle |
|
0.4 |
|
Effects |
|
||||
|
Overclock reticle |
This weapon’s overclocked reticle system sharpens accuracy and aim speed, but reduces knockdown force. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Sighted |
|
0.4 |
|
Effects |
|
||||
|
Overclock scope |
This weapon carries an overclocked scope that extends range and long-range accuracy, but weakens raw damage. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Sighted |
|
0.4 |
|
Effects |
|
||||
|
Overclock longshot |
This weapon uses an overclocked scope and chamber for extended range and stronger damage, though it reloads slower. |
|
Scoped |
|
0.4 |
|
Effects |
|
||||
|
Overclock piercer |
This weapon incorporates an overclocked piercer scope for accurate, penetrating fire, but slower acquisition. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Scoped |
|
0.4 |
|
Effects |
|
||||
|
Overclock breach |
This weapon fires with overclocked breach loads for heavy impact and power up close, but loses precision at range. |
|
Shotgun |
|
0.4 |
|
Effects |
|
||||
|
Overclock snap |
This weapon has an overclocked snap action that draws and fires faster at point-blank range, but reduces reach. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
Shotgun |
|
0.4 |
|
Effects |
|
||||
|
Overclock volley |
This weapon fires an overclocked volley with more rounds and faster bursts, but longer downtime between. |
|
BurstFire |
|
0.4 |
|
Effects |
|
||||
|
Overclock storm |
This weapon outputs an overclocked storm of fire with higher volume, but reduced accuracy overall. |
|
BurstFire |
|
0.4 |
|
Effects |
|
||||
|
Overclock salvo |
This weapon launches overclocked salvos with heavier impact and more shots, but slower cycle time. |
|
BurstFire |
|
0.4 |
|
Effects |
|
||||
|
Overclock surge |
This weapon builds an overclocked surge that fires faster and aims quicker, but loses long-range precision. |
|
BurstFire |
|
0.4 |
|
Effects |
|
||||
|
Overclock spread |
This weapon feeds an overclocked spread that increases shot volume and reach, but reduces knockdown. |
|
BurstFire |
|
0.4 |
|
Effects |
|
||||
|
Overclock spurt |
This weapon unleashes an overclocked spurt for rapid close-range fire, but poor armor penetration. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
BurstFire |
|
0.4 |
|
Effects |
|
||||
|
Overclock shredder |
This weapon channels an overclocked shredder burst that pierces armor with volume, but loses mid-range accuracy. |
|
BurstFire |
|
0.4 |
|
Effects |
|
||||
|
Overclock pulse |
This weapon builds an overclocked pulse discharge that hits harder and pierces armor, but recharges slower. |
|
PulseCharge |
|
0.4 |
|
Effects |
|
||||
|
Overclock arc |
This weapon fires an overclocked arc pulse that reaches farther and strikes true, but lacks stopping force. |
|
PulseCharge |
|
0.4 |
|
Effects |
|
||||
|
Overclock ray |
This weapon emits an overclocked ray that extends reach and precision across all ranges, but reduces damage per shot. |
|
BeamWeapon |
|
0.4 |
|
Effects |
|
||||
|
Overclock lance |
This weapon projects an overclocked energy lance for stronger damage and piercing, but shorter effective range. |
|
BeamWeapon |
|
0.4 |
|
Effects |
|
||||
|
Overclock lightshot |
This weapon fires overclocked lightshot rounds that travel farther and hit more accurately, but barely stagger targets. The device can account for environmental challenges, allowing the weapon to ignore the accuracy penalty from bad weather and smoke. |
|
LowStoppingPower |
|
0.4 |
|
Effects |
|
||||
|
Overclock repeaterlight |
This weapon cycles as an overclocked repeaterlight, aiming and firing faster, but delivering weaker damage. |
|
LowStoppingPower |
|
0.4 |
|
Effects |
|
||||
|
Bloodrush |
This weapon increases Move Speed after each kill, stacking up to 5 times. |
|
Attachable |
|
0.9 |
|
Effects |
After a kill, stacking up to 5 times:
|
||||
|
Killshot |
This weapon reduces aiming delay and ranged cooldown after each kill, stacking up to 5 times. |
|
Attachable |
|
0.9 |
|
Effects |
After a kill, stacking up to 5 times:
|
||||
|
Nightpiercer |
This weapon increases shooting accuracy and reduces ranged cooldown in darkness or at night. |
|
Attachable |
|
0.9 |
|
Effects |
In darkness or at night:
|
||||
|
Nightstalker |
This weapon increases dodge chance and Move Speed in darkness or at night. |
|
Attachable |
|
0.9 |
|
Effects |
In darkness or at night:
|
||||
|
Sunshot |
This weapon increases shooting accuracy and reduces ranged cooldown in daylight or bright light. |
|
Attachable |
|
0.9 |
|
Effects |
In daylight or bright light:
|
||||
|
Radiant guard |
This weapon increases dodge chance and Move Speed in daylight or bright light. |
|
Attachable |
|
0.9 |
|
Effects |
In daylight or bright light:
|
||||
|
Second dawn |
This weapon grants a 99% chance of resurrection. If the chance fails, or if life is overused, the weapon consumes its wielder. |
|
Attachable |
|
0.6 |
|
Effects |
|
||||
|
Bond of Thorns |
This weapon resists its wielder at first, hindering their abilities. Over time, as familiarity grows, the bond strengthens and turns into a supportive force. The effect develops gradually across nine stages, eventually becoming a powerful boon. |
|
Attachable |
|
0.6 |
|
Effects |
|
||||
Note
Some weapon traits require not only specific DLCs but also additional mods such as the EBSG Framework or Obsidia Expansion, as certain traits depend on features or systems introduced by these mods.
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