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Medical drugs
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A special immunostimulant used to enhance immunity and treat various diseases. Obsidia technology, the drug is non-addictive and has no after-effects. |
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Base Stats: |
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Type |
Drug |
Market Value |
25 |
Stack Limit |
150 |
Mass |
0.1 kg |
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HP |
50 |
Deterioration Rate |
6 |
Flammability |
150% |
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Ingestion: |
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Addictiveness |
0% |
Maximum To Ingest |
1 |
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Creation: |
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Crafted At |
Required Researches |
OE - Synthesis |
Work To Make |
200 |
Work Speed Stat |
Drug Synthesis Speed |
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Skills to make |
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Resources to make |
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Active cosmol immunostimulant in the bloodstream. Helps preventing infections before they take hold and fight against general bacterial infections.
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Effect |
Make immune to:
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A unique medical specialty, a potent drug based on Luciferium, is used to treat serious wounds and diseases. Obsidia technology, the drug is non-addictive and has no after-effects. |
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Base Stats: |
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Type |
Drug |
Market Value |
95 |
Stack Limit |
150 |
Mass |
0.1 kg |
|
HP |
50 |
Deterioration Rate |
6 |
Flammability |
150% |
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Ingestion: |
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Addictiveness |
0% |
Maximum To Ingest |
1 |
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Creation: |
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Crafted At |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
2000 |
Work Speed Stat |
Drug Synthesis Speed |
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Skills to make |
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Resources to make |
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Unique slugol compounds in the bloodstream. Slowly healing of wounds, removes scar tissue, boosting the metabolism and therefore the immune response.
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Effect |
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Deadly poison, used by assassins or as a means of execution. Obsidia technology gradually weakens the body, with a minor lethal outcome. |
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Base Stats: |
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|
Type |
Drug |
Market Value |
25 |
Stack Limit |
150 |
Mass |
0.1 kg |
|
HP |
50 |
Deterioration Rate |
6 |
Flammability |
75% |
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Ingestion: |
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|
Addictiveness |
0% |
Maximum To Ingest |
1 |
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|
Creation: |
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|
Crafted At |
Required Researches |
OE - Synthesis |
Work To Make |
450 |
Work Speed Stat |
Drug Synthesis Speed |
|
|
Skills to make |
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Resources to make |
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Deadly poison sevide compounds in the bloodstream. Causes extreme convulsions, trouble breathing and eventual death.
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Stage |
Min severity |
Effect |
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trembling |
0.1 |
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convulsing |
0.5 |
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death |
1.0 |
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