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Farming
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Provides plants grow faster planted in this small artificial ecosystem due Obsidia technologies. Requires a high amount of power to work; plants will die if power is cut. Contains a built-in sun lamp to provide light for the plants. |
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Base Stats: |
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Type |
Production |
Market Value |
95 |
HP |
100 |
Flammability |
45% |
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Building: |
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Power |
-250 W |
Size |
1x1 |
Minifiable |
False |
Blocks Wind |
False |
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Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
20% |
Terrain Affordance |
Medium |
|
Cleanliness |
-1 |
Soil Fertility |
550% |
Light Radius |
3 |
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Creation: |
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Required Researches |
OE - Exp. Farm |
Work To Make |
750 |
Skill Required |
|
Resources to make |
|
Note
Provide artificial light in the absence of sunlight.
|
Provides plants grow faster planted in this small artificial ecosystem due Obsidia technologies. Requires a high amount of power to work; plants will die if power is cut. |
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|
Base Stats: |
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|
Type |
Production |
Market Value |
85 |
HP |
100 |
Flammability |
45% |
|
Building: |
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|
Power |
-200 W |
Size |
1x1 |
Minifiable |
False |
Blocks Wind |
False |
|
Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
20% |
Terrain Affordance |
Medium |
|
Cleanliness |
-1 |
Soil Fertility |
550% |
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|
Creation: |
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|
Required Researches |
OE - Exp. Farm |
Work To Make |
750 |
Skill Required |
|
Resources to make |
|
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Provides plants grow faster planted in this artificial ecosystem due Obsidia technologies. Requires a high amount of power to work; plants will die if power is cut. Contains a built-in sun lamp to provide light for the plants. |
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|
Base Stats: |
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|
Type |
Production |
Market Value |
285 |
HP |
200 |
Flammability |
45% |
|
Building: |
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|
Power |
-475 W |
Size |
3x3 |
Minifiable |
False |
Blocks Wind |
False |
|
Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
20% |
Terrain Affordance |
Medium |
|
Cleanliness |
-1 |
Soil Fertility |
550% |
Light Radius |
5 |
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|
Creation: |
|||||||
|
Required Researches |
OE - Exp. Farm |
Work To Make |
2000 |
Skill Required |
|
Resources to make |
|
Note
Provide artificial light in the absence of sunlight.
|
Provides plants grow faster planted in this artificial ecosystem due Obsidia technologies. Requires a high amount of power to work; plants will die if power is cut. |
||||||
|
Base Stats: |
|||||||
|
Type |
Production |
Market Value |
255 |
HP |
200 |
Flammability |
45% |
|
Building: |
|||||||
|
Power |
-400 W |
Size |
3x3 |
Minifiable |
False |
Blocks Wind |
False |
|
Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
20% |
Terrain Affordance |
Medium |
|
Cleanliness |
-1 |
Soil Fertility |
550% |
||||
|
Creation: |
|||||||
|
Required Researches |
OE - Exp. Farm |
Work To Make |
2000 |
Skill Required |
|
Resources to make |
|
|
Provides plants grow faster planted in this large artificial ecosystem due Obsidia technologies. Requires a high amount of power to work; plants will die if power is cut. Contains a built-in sun lamp to provide light for the plants. |
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|
Base Stats: |
|||||||
|
Type |
Production |
Market Value |
575 |
HP |
350 |
Flammability |
45% |
|
Building: |
|||||||
|
Power |
-700 W |
Size |
5x5 |
Minifiable |
False |
Blocks Wind |
False |
|
Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
20% |
Terrain Affordance |
Medium |
|
Cleanliness |
-1 |
Soil Fertility |
550% |
Light Radius |
7 |
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|
Creation: |
|||||||
|
Required Researches |
OE - Exp. Farm |
Work To Make |
5000 |
Skill Required |
|
Resources to make |
|
Note
Provide artificial light in the absence of sunlight.
|
Provides plants grow faster planted in this large artificial ecosystem due Obsidia technologies. Requires a high amount of power to work; plants will die if power is cut. |
||||||
|
Base Stats: |
|||||||
|
Type |
Production |
Market Value |
575 |
HP |
350 |
Flammability |
45% |
|
Building: |
|||||||
|
Power |
-700 W |
Size |
5x5 |
Minifiable |
False |
Blocks Wind |
False |
|
Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
20% |
Terrain Affordance |
Medium |
|
Cleanliness |
-1 |
Soil Fertility |
550% |
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|
Creation: |
|||||||
|
Required Researches |
OE - Exp. Farm |
Work To Make |
5000 |
Skill Required |
|
Resources to make |
|
- Home
- Factions
- Storytelling
- Gear
- Artificial body parts
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Resources
- Food
- Medicine
- Materials
- Crafted resources
- Exotic items
- Extended recipes
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Buildings
- Natural
- Production
- Power
- Security
- Structure
- Floors
- Furniture
- Temperature
- Recreation
- Misc
- Biotech DLC
- Anomaly DLC
- Odyssey DLC
- Lifeforms
- Damage Types