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Trophy Helmet‐Obsidia Mercenary Gangs

Lored edited this page Aug 27, 2025 · 1 revision

Mercenary Helmet(Forgemind)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides the owner acess to orbital of weather-control satellites.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Piloting Ability: +15\%}}$
  • $\color{Green}{\textsf{Mental Break Threshold: +50\%}}$
  • $\color{Green}{\textsf{Global Work Speed: +50\%}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in weather control module grants access to orbital satellites capable of generating a tornado at any targeted tile within line of sight. The device has had its failsafes bypassed, allowing it to trigger massive air current disturbances on command. Use with caution - the resulting tornado is fully destructive and affects all entities within its path, regardless of faction.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

Mercenary Helmet(Hellrain)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides the owner acess to orbital bombardment targeter.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Piloting Ability: +15\%}}$
  • $\color{Green}{\textsf{Aiming Time: -25\%}}$
  • $\color{Green}{\textsf{Shooting Accuracy: +8}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in orbital bombardment module designates a target and transmits its coordinates to a satellite network, which responds with a devastating strike of kinetic impactors. The bombardment can be called down on any tile within 44.9 tiles and line of sight, making it one of the most destructive abilities available to the user.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

Mercenary Helmet(Orbicore)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides the owner acess to orbital power beam targeter.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Piloting Ability: +15\%}}$
  • $\color{Green}{\textsf{Aiming Time: -25\%}}$
  • $\color{Green}{\textsf{Shooting Accuracy: +8}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in orbital power beam module allows the user to designate a target tile within 44.9 tiles and line of sight. Once activated, ancient satellites unleash a colossal column of electromagnetic energy, instantly turning the impact zone into a blazing inferno capable of annihilating anything caught inside.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

Mercenary Helmet(Neuroflash)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides the owner with power of Psychic shock lance.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Piloting Ability: +15\%}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +75\%}}$
  • $\color{Green}{\textsf{Meditation Psyfocus Gain: +35\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.135}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in psychic shock lance module can be manually activated by the player to target any pawn within 41.9 tiles and line of sight, after a 2.5-second warm-up. When triggered, it overwhelms the target’s mind with chaotic psychic force, dropping them into a state of shock and carrying the risk of permanent brain damage.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

Mercenary Helmet(Mindtwister)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides the owner with power of Psychic insanity lance.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Piloting Ability: +15\%}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +35\%}}$
  • $\color{Green}{\textsf{Meditation Psyfocus Gain: +75\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.135}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in psychic insanity lance module can be manually activated by the player to target any pawn within 41.9 tiles and line of sight, after a 2.5-second warm-up. When triggered, it overwhelms the target’s mind with terrifying distortions, driving them into a berserk state and carrying the risk of permanent brain damage.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

Mercenary Helmet(Dronefather)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides the owner acess to orbital mech cluster targeter.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Piloting Ability: +15\%}}$
  • $\color{Green}{\textsf{Mech Bandwidth: +30}}$
  • $\color{Green}{\textsf{Mech Control Groups: +3}}$
  • $\color{Green}{\textsf{Mech Gestation Speed: +150\%}}$
  • $\color{Green}{\textsf{Mech Repair Speed: +150\%}}$
  • $\color{Green}{\textsf{Mech Work Speed Offset: +30\%}}$
  • $\color{Green}{\textsf{Mech Remote Repair Distance: +14.9}}$
  • $\color{Green}{\textsf{Mech Remote Shield Distance: +14.9}}$
  • $\color{Green}{\textsf{Mech Remote Shield Energy: +150}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in orbital mech cluster targeter can be manually activated by the player to designate a tile within 44.9 tiles and line of sight, after a 3-second warm-up. Once activated, it signals an orbital platform to deploy a combat cluster at the chosen location, which may include a mix of mechanoids and defensive structures. These mechs no longer serve their ancient masters and will indiscriminately attack all humans in sight, including the summoner.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

Mercenary Helmet(Gasveil)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides a built-in module with a tox pack.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Piloting Ability: +15\%}}$
  • $\color{Green}{\textsf{Toxic Environment Resistance: +100\%}}$
  • $\color{Green}{\textsf{Flammability: -100\%}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in tox pack can be manually activated by the player, causing it to vent toxic gas that gradually spreads around the wearer in a small radius. The emission continues for 13 seconds.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

Mercenary Helmet(Firemark)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides a built-in module with a flyer dispenser.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Aiming Time: -25\%}}$
  • $\color{Green}{\textsf{Shooting Accuracy: +8}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in flare dispenser allows the user to manually launch a flare to any tile within line of sight, with a maximum range of 22.9 tiles. Upon impact, the flare briefly stuns and weakens all pawns in the area of effect, while also revealing any invisible units caught within its radius..
  • Ability can be activated 10 times before needing to be reloaded for 10x Syntherius.

Mercenary Helmet(Fleshcrafter)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides the owner with power of Biomutation lance.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Medical Surgery Success Chance: +25\%}}$
  • $\color{Green}{\textsf{Medical Operation Speed: +25\%}}$
  • $\color{Green}{\textsf{Medical Tend Speed: +25\%}}$
  • $\color{Green}{\textsf{Medical Tend Quality: +25\%}}$
  • $\color{Green}{\textsf{Medical Potency: +25\%}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in biomutation lance module can be manually activated by the player to target any pawn within 25.9 tiles and line of sight, after a 1.5-second warm-up. When triggered, it twists and reshapes the musculature of the target, causing them to transform into a terrifying creature.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

Mercenary Helmet(Necrospark)

Highly modified heavy power armor Helmet, excellent protects the owner. Designed for use by Mercenaries.

This variation provides a built-in module with a deadlife pack.

This modification deprives item's quality levels.

Base Stats:

Type

Armor

Market Value

4250

Mass

2 kg

HP

200

Apparel:

Lifestage

Adult

Armor - Sharp

200%

Armor - Blunt

130%

Armor - Heat

155%

Insulation - Cold (°C)

150

Insulation - Heat (°C)

55

Layer

  • Headgear

Could have Quality

$\color{Red}{\textsf{False}}$

Effect:

  • $\color{Green}{\textsf{Toxic Resistance: +75\%}}$
  • $\color{Green}{\textsf{Social Impact: +25\%}}$
  • $\color{Green}{\textsf{Negotiation Ability: +25\%}}$
  • $\color{Green}{\textsf{Immunity Gain Speed: +15\%}}$
  • $\color{Green}{\textsf{Pain Shock Threshold: +15\%}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +80\%}}$
  • $\color{Green}{\textsf{Global Learning Factor: +50\%}}$
  • $\color{Green}{\textsf{Research Speed: +25\%}}$
  • $\color{Green}{\textsf{Entity Study Rate: +25\%}}$
  • $\color{Green}{\textsf{Drug Synthesis Speed: +25\%}}$

Note

Obtained through standard ways: Trade or Quests

Note

  • A built-in deadlife pack can be manually activated by the player to target a tile within 25.9 tiles and line of sight, after a 1.5-second warm-up. Upon activation, a Deadlife shell is deployed at the selected location, releasing clouds of Deadlife dust. This dust expands outward in a small radius before slowly collapsing inward, animating nearby corpses into hostile shamblers. The dust lingers for about an hour before dissipating completely.
  • Ability can be activated 2 times before needing to be reloaded for 60x Syntherius.

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