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CAC Arachna
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A medium-sized armored combat mechanoid. The creatures of the same name are taken as the basis for the design. This model uses reconstructed CAC Minigun. |
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Base Stats: |
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Type |
Mechanoid |
Market Value |
1450 |
Flammability |
0% |
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Pawn Stats: |
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Combat Power |
135 |
Move Speed |
3 c/s |
Health Scale |
145% |
Body Size |
1.95 |
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Mass |
132 kg |
Pack Capacity |
68.25 kg |
Carrying Capacity |
146 |
Comfortable Temp Range |
-100°C - 250°C |
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Filth Rate |
1 |
Life Expectancy |
2500 years |
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Armor: |
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Armor - Sharp |
40% |
Armor - Blunt |
20% |
Armor - Heat |
200% |
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Mechanoid: |
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Bandwidth Cost |
2 |
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Creation: |
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Crafted At |
Large mech gestator |
Required Researches |
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Gestation Cycles |
3 |
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Resources to make |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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front left leg |
15 dmg (Blunt) |
16% |
2 seconds |
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front right leg |
15 dmg (Blunt) |
16% |
2 seconds |
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head |
10 dmg (Blunt) |
16% |
2 seconds |
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Important
- CAC Arachna armed with one of these weapons: Mech Blackout
- CAC Arachna projects a mobile shield with a 4-tile radius, blocking all incoming ground-level fire while allowing those inside to shoot out. The shield can absorb up to 250 damage before collapsing, fully negating the final hit that breaks it. It fully regenerates after 5400 ticks.
Tip
Dead CAC Arachna may be shredded for: 15x Empyrium and 10x Orichalcum
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Reconstructed CAC Minigun for use by mechanoids. Specially modified weapon with increased power but difficult to handle. |
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Base Stats: |
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Type |
Weapons |
Weapon Class |
Mechanoid |
Market Value |
1055 |
Mass |
15 kg |
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Ranged Combat: |
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Range |
20.9 tiles |
Accuracy |
60% - 70% - 60% - 55% |
Damage |
23 dmg (Bullet) |
Burst Count |
10 (per burst) |
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Armor penetration |
20% |
Stopping power |
0.5 |
Warm-Up |
2.8 seconds |
Cooldown |
3 seconds |
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Velocity |
75 (m/s) |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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barrel |
9 dmg (Blunt / Poke) |
14% |
2 seconds |
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