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Implants
Warning
By game mechanics(without the use of external mods), two primary types of artificial body parts are relevant here: Implants and Prosthetics. Implants are attached directly to an existing natural body part, while Prosthetics replace the original and require its removal. Most Implants are fully compatible with one another, except for skin glands which are mutually exclusive. Prosthetic parts, however, cannot host additional prosthetics or implants-for example, a bionic arm cannot have an Arm implant - Duelist or Hand implant - Harvester installed on it.
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Obsidia psychically deaf brain implant was designed to suppress psy-sensitivity. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
735 |
Mass |
1 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Bionics |
Work To Make |
10000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia suppression brain implant was designed to subdue rebellious slaves without harming them, also improves their behavior and reduces their need for sleep. When hit by an EMP it will knock the host unconscious. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
735 |
Mass |
1 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Bionics |
Work To Make |
10000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia suppression brain implant was designed to subdue rebellious slaves without harming them, also improves their behavior and reduces their need for sleep. When hit by an EMP it will knock the host unconscious. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
735 |
Mass |
1 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Bionics |
Work To Make |
10000 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia cyberware AI interface system is installed in the brain with a low-intelligent microcomputer controlled by a neural interface. Required for further installation of cyberware AI helpers. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
2500 |
Mass |
2.5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Adv. Bionics |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Important
The cyberware AI interface serves as the core foundation for advanced cyberware AI integration. It must be installed first, as it provides the framework required for attaching and operating all subsequent cyberware AI enhancements.
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One of the field officers, Krekeros, sought to enhance the fighting skills of soldiers by stimulating the mind and body. Unfortunately, his project did not pass testing and was rejected. However, due to a labeling error by an intern named Slikstep, a shipment of defective products was mistakenly sent to the former Hero Corpus, now known as Obsidia Empire Sins. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Effect: |
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Note
This content serves as a nod and a token of appreciation to the YouTuber - Krekeros
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Agent Kokoplays MB, the top operative of the former Hero Corpus, now known as Obsidia Empire Sins, create a secret implant enhancing already legendary skills. As he embarked on high-stakes missions, Kokoplays MB uncovered a conspiracy that threatened Hero Corpus and the entire Obsidia Empire. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Effect: |
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Note
This content serves as a nod and a token of appreciation to the YouTuber - Kokoplays MB
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Obsidia arm implant combat-oriented mechanical sting installing into arm. Charged with Acid damage. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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sting |
5 dmg (Blunt) 15 dmg (Acid) |
50% |
1.75 seconds |
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Obsidia arm implant combat-oriented mechanical sting installing into arm. Charged with Cryo damage. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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sting |
5 dmg (Blunt) 15 dmg (Cryo) |
50% |
1.75 seconds |
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Obsidia arm implant combat-oriented mechanical sting installing into arm. Charged with Fire damage. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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sting |
5 dmg (Blunt) 15 dmg (Flame) |
50% |
1.75 seconds |
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Obsidia arm implant combat-oriented mechanical sting installing into arm. Charged with EMP damage. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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sting |
5 dmg (Blunt) 15 dmg (EMP) |
50% |
1.75 seconds |
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Obsidia arm implant combat-oriented mechanical drill installing into arm. Designed for breaching. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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drill |
30 dmg (Demolish) |
65% |
2 seconds |
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Obsidia arm implant combat-oriented mechanical fist installing into arm. Designed for stunning. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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fist |
5 dmg (Blunt) 30 dmg (Stun) |
75% |
1.75 seconds |
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Obsidia arm implant combat-oriented mechanical knife installing into arm. Designed for armor penetration. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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knife |
5 dmg (Cut) |
80% |
1 seconds |
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Obsidia hand implant non-combat-oriented mechanical hand replacement for improvements building and construction skills. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia hand implant non-combat-oriented mechanical hand replacement for improvements animal and plant skills. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia hand implant non-combat-oriented mechanical hand replacement for improvements medical and intellectual. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia hand implant non-combat-oriented mechanical hand replacement for increase gather yield. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
|
Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
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Work Speed Stat |
General Labor Speed |
Skills to make |
|
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Resources to make |
|
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Effect: |
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Obsidia hand implant non-combat-oriented mechanical hand replacement for increase gather yield. |
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Base Stats: |
|||||
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
|
Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Effect: |
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Obsidia hand implant non-combat-oriented mechanical hand replacement for improvements psychic powers. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
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|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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Resources to make |
|
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Effect: |
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Obsidia leg implant non-combat-oriented mechanical leg replacement for improvements stealth abilities. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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|
Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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Resources to make |
|
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Effect: |
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Obsidia cyberware interface system is installed in the body with a low-intelligent microcomputer controlled by a neural interface. Required for further installation of cyberware modules. |
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Base Stats: |
|||||
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Type |
Body Parts |
Market Value |
985 |
Mass |
10 kg |
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Creation: |
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Crafted At |
Required Researches |
OE - Cyberwares |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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Resources to make |
|
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Important
The cyberware interface serves as the core foundation for advanced cyberware integration. It must be installed first, as it provides the framework required for attaching and operating all subsequent cyberware enhancements.
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Symbiont is an organically integrated system implanted into the body, serving as a foundation for further mutations. It bonds with the host’s body, creating a seamless neural interface that enhances the integration of Mutations. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
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Creation: |
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Crafted At |
Required Researches |
|
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
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Resources to make |
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Important
The Symbiont acts as the biological core for Mutation-based enhancements. Once implanted, it establishes a neural bond with the host, forming the foundation required for the integration and proper function of all subsequent mutations.
Important
Unlike most other implants, Power Stones don't have a separate item form. Instead, when ordering a surgical operation on a pawn, the required resources are consumed and the Power Stone is added to the pawn.
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An installed - Evolution Power Stone. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Creation: |
|||||
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Crafted At |
- |
Required Researches |
ODC - Legends |
Work To Make |
7500 |
|
Work Speed Stat |
Medical Operation Speed |
Skills to make |
Medicine: 8+ |
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Resources to make |
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Effect: |
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An installed - Operator Power Stone. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Creation: |
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Crafted At |
- |
Required Researches |
ODC - Legends |
Work To Make |
7500 |
|
Work Speed Stat |
Medical Operation Speed |
Skills to make |
Medicine: 8+ |
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Resources to make |
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Effect: |
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An installed - Champion Power Stone. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Creation: |
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Crafted At |
- |
Required Researches |
ODC - Legends |
Work To Make |
7500 |
|
Work Speed Stat |
Medical Operation Speed |
Skills to make |
Medicine: 8+ |
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Resources to make |
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Effect: |
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An installed - Outrider Power Stone. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Creation: |
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Crafted At |
- |
Required Researches |
ODC - Legends |
Work To Make |
7500 |
|
Work Speed Stat |
Medical Operation Speed |
Skills to make |
Medicine: 8+ |
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Resources to make |
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Effect: |
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An installed - Monarch Power Stone. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Creation: |
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Crafted At |
- |
Required Researches |
ODC - Legends |
Work To Make |
7500 |
|
Work Speed Stat |
Medical Operation Speed |
Skills to make |
Medicine: 8+ |
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Resources to make |
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Effect: |
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An installed - Techmaster Power Stone. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Creation: |
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Crafted At |
- |
Required Researches |
ODC - Legends |
Work To Make |
7500 |
|
Work Speed Stat |
Medical Operation Speed |
Skills to make |
Medicine: 8+ |
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Resources to make |
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Effect: |
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An installed - Undead Power Stone. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
- |
Mass |
- |
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Creation: |
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|
Crafted At |
- |
Required Researches |
ODC - Legends |
Work To Make |
7500 |
|
Work Speed Stat |
Medical Operation Speed |
Skills to make |
Medicine: 8+ |
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Resources to make |
|
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Effect: |
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Important
Undead Power Stone can only be installed in ghouls.
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Obsidia skin implant releases chemicals and nanomachines that toughen the skin and add flexible subdermal obsidian plates at strategic points. This makes the user more resistant to damage across their whole body. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
7.5 kg |
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Creation: |
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|
Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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Resources to make |
|
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Effect: |
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Obsidia skin implant releases chemicals and nanomachines that toughen the skin and add flexible subdermal mythril plates at strategic points. This makes the user more resistant to damage across their whole body. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
5 kg |
|
Creation: |
|||||
|
Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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Resources to make |
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Effect: |
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Obsidia cultist skin implant releases chemicals and nanomachines that toughen the skin and add flexible subdermal empyrium and orichalcum plates at strategic points. This makes the user more resistant to damage across their whole body. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
2000 |
Mass |
10 kg |
|
Creation: |
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Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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Resources to make |
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Effect: |
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Obsidia traveler stomach implant was designed to additional nutrition while traveling by caravan. |
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Base Stats: |
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Type |
Body Parts |
Market Value |
985 |
Mass |
2.5 kg |
|
Creation: |
|||||
|
Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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|
Resources to make |
|
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|
Effect: |
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Obsidia healing heart implant was designed to releases nanomachines and healing factors that speed up wound healing. |
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Base Stats: |
|||||
|
Type |
Body Parts |
Market Value |
985 |
Mass |
2 kg |
|
Creation: |
|||||
|
Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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|
Resources to make |
|
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|
Effect: |
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Obsidia antitox-filter lung implant was designed to reduce the intake of environmental toxins, allowing the user to survive longer in polluted environments. Additionally, it negates the irritation of acidic smoke and prevents lung rot in this lung. |
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Base Stats: |
|||||
|
Type |
Body Parts |
Market Value |
985 |
Mass |
2 kg |
|
Creation: |
|||||
|
Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
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|
Resources to make |
|
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|
Effect: |
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Obsidia coagulator kidney implant was designed to releases nanomachines and coagulating factors in response to blood loss, reducing bleeding rates significantly. |
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Base Stats: |
|||||
|
Type |
Body Parts |
Market Value |
985 |
Mass |
2 kg |
|
Creation: |
|||||
|
Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
||
|
Resources to make |
|
||||
|
Effect: |
|||||
|
|||||
|
Obsidia immune assistant liver implant was designed to speed up gains immunity to diseases. |
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|
Base Stats: |
|||||
|
Type |
Body Parts |
Market Value |
985 |
Mass |
2 kg |
|
Creation: |
|||||
|
Crafted At |
Required Researches |
OE - Implants |
Work To Make |
12500 |
|
|
Work Speed Stat |
General Labor Speed |
Skills to make |
|
||
|
Resources to make |
|
||||
|
Effect: |
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|
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- Home
- Factions
- Storytelling
- Gear
- Artificial body parts
-
Resources
- Food
- Medicine
- Materials
- Crafted resources
- Exotic items
- Extended recipes
-
Buildings
- Natural
- Production
- Power
- Security
- Structure
- Floors
- Furniture
- Temperature
- Recreation
- Misc
- Biotech DLC
- Anomaly DLC
- Odyssey DLC
- Lifeforms
- Damage Types