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Containment
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An obsidia heavy platform for holding dangerous entities. The corners have eyelets where strong chains can be attached. Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices. Containment efficiency is 125%. |
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Base Stats: |
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Type |
Anomaly |
Market Value |
275 |
Mass |
20 kg |
HP |
1500 |
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Flammability |
0% |
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Building: |
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Size |
3x3 |
Minifiable |
True |
Facility |
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Blocks Wind |
False |
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Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Medium |
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Creation: |
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Required Researches |
OE - Containment |
Work To Make |
3500 |
Skill Required |
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Resources to make |
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Containment: |
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Containment Factor |
125% |
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A device that emits a specially tuned field which numbs the neural activity of captured entities. Uses the EGO seed as a catalyst. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals. |
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Base Stats: |
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Type |
Anomaly |
Market Value |
445 |
Mass |
15 kg |
HP |
50 |
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Flammability |
50% |
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Building: |
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Power |
-150 W |
Size |
1x1 |
Minifiable |
True |
Blocks Wind |
False |
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Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Light |
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Creation: |
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Required Researches |
OE - Containment |
Work To Make |
7500 |
Skill Required |
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Resources to make |
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Containment: |
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Containment Offset |
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Note
Each EGO inhibitors increases containment of a holding platform by
- Home
- Factions
- Storytelling
- Gear
- Artificial body parts
-
Resources
- Food
- Medicine
- Materials
- Crafted resources
- Exotic items
- Extended recipes
-
Buildings
- Natural
- Production
- Power
- Security
- Structure
- Floors
- Furniture
- Temperature
- Recreation
- Misc
- Biotech DLC
- Anomaly DLC
- Odyssey DLC
- Lifeforms
- Damage Types