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Mechtech
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Obsidia Mech Recharger is a compact and versatile unit. Mechanoids of all standard classified sizes can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time. |
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Base Stats: |
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Type |
Biotech |
Market Value |
500 |
Mass |
10 kg |
HP |
750 |
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Flammability |
20% |
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Building: |
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Power |
-350 W |
Size |
1x1 |
Minifiable |
True |
Blocks Wind |
False |
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Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
20% |
Terrain Affordance |
Light |
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Creation: |
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Required Researches |
OE - Mechtech |
Work To Make |
10000 |
Skill Required |
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Resources to make |
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Note
Mech rechargers can recharge Light, Medium, Heavy, and Ultraheavy mechanoids. When a recharger is full of waste, a hauler can pick up 10 toxic wastepacks from the recharger.
Warning
Obsidia mech recharger constantly consume -350 W of direct, electrical power, even when not actively recharging a mech.
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A remote mech efficiency device. Any mechanoids in its effect radius will improves working stats. |
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Base Stats: |
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Type |
Biotech |
Market Value |
1650 |
Mass |
25 kg |
HP |
150 |
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Flammability |
50% |
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Building: |
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Power |
-200 W |
Size |
2x2 |
Minifiable |
True |
Blocks Wind |
True |
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Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Medium |
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Creation: |
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Required Researches |
OE - Adv. Mechtech |
Work To Make |
8000 |
Skill Required |
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Resources to make |
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Important
When connected to a power source, it spreads Efficiency boost within a radius of 29.9 tiles.
This mechanoid's energy efficiency, move and work speed are being enhanced by a nearby mech efficiency antenna.
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Effect |
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Important
The effect only works on Mechanoids.
Warning
The effect applies to all Mechanoids, including hostile.
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A remote mech combat enhancement device. Any mechanoids in its effect radius will improves combat stats. |
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Base Stats: |
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Type |
Biotech |
Market Value |
1650 |
Mass |
25 kg |
HP |
150 |
|
Flammability |
50% |
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|
Building: |
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|
Power |
-200 W |
Size |
2x2 |
Minifiable |
True |
Blocks Wind |
True |
|
Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Medium |
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Creation: |
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Required Researches |
OE - Adv. Mechtech |
Work To Make |
8000 |
Skill Required |
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Resources to make |
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Important
When connected to a power source, it spreads Combat boost within a radius of 29.9 tiles.
This mechanoid's armor and targeting are being enhanced by a nearby mech combat antenna.
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Effect |
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Important
The effect only works on Mechanoids.
Warning
The effect applies to all Mechanoids, including hostile.
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A remote mech deterioration device. Any mechanoids in its effect radius will deteriorate combat stats. |
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Base Stats: |
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|
Type |
Biotech |
Market Value |
1650 |
Mass |
25 kg |
HP |
150 |
|
Flammability |
50% |
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Building: |
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|
Power |
-200 W |
Size |
2x2 |
Minifiable |
True |
Blocks Wind |
True |
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Placeable |
True |
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Medium |
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Creation: |
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Required Researches |
OE - Adv. Mechtech |
Work To Make |
8000 |
Skill Required |
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Resources to make |
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Important
When connected to a power source, it spreads Mech corruption within a radius of 29.9 tiles.
This mechanoid's speed, armor and targeting are being reduced by a nearby mech corrupter antenna.
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Effect |
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Important
The effect only works on Mechanoids.
Warning
The effect applies to all Mechanoids, including hostile.
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