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Battle drugs

Lored edited this page Aug 19, 2025 · 4 revisions

Torraxin

A specialized combat stimpack with 3 stages of effect (the effect weakens over time), intended for use by melee fighters. Obsidia technology, a stimpack can be addictive and has unpleasant side effects.

Base Stats:

Type

Drug

Market Value

75

Stack Limit

150

Mass

0.1 kg

HP

50

Deterioration Rate

6

Flammability

75%

Ingestion:

Addictiveness

15%

Recreation Offset

50%

Recreation Kind

Chemical

Maximum To Ingest

1

Creation:

Crafted At

Obsidia synthesis printer

Required Researches

OE - Synthesis

Work To Make

450

Work Speed Stat

Drug Synthesis Speed

Skills to make

  • Medicine: 8+
  • Intellectual: 4+
  • Crafting: 4+

Resources to make

Torraxin high

Torraxin in the bloodstream. Boosts melee combat stats. Effect weakens over time.

Stage

Min severity

Effect

side effect kicking in

0.0

-

first stage

0.01

  • $\color{Green}{\textsf{Pain: x65\%}}$
  • $\color{Green}{\textsf{Moving: +35\%}}$
  • $\color{Green}{\textsf{Manipulation: +25\%}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +4}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$

second stage

0.01

  • $\color{Green}{\textsf{Pain: x50\%}}$
  • $\color{Green}{\textsf{Moving: +50\%}}$
  • $\color{Green}{\textsf{Manipulation: +35\%}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +12}}$

third stage

0.6

  • $\color{Green}{\textsf{Pain: x35\%}}$
  • $\color{Green}{\textsf{Moving: +65\%}}$
  • $\color{Green}{\textsf{Manipulation: +45\%}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +12}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +16}}$

Torraxin after effect

Torraxin side effect. Affect about 12 hours.

Effect

  • Chance to get Asthma
  • $\color{Red}{\textsf{Pain: x125\%}}$
  • $\color{Red}{\textsf{Tiredness: x125\%}}$
  • $\color{Red}{\textsf{Hunger Rate Factor: +25\%}}$
  • $\color{Red}{\textsf{Consciousness: -10\%}}$
  • $\color{Red}{\textsf{Sight: -10\%}}$
  • $\color{Red}{\textsf{Breathing: -10\%}}$

Torraxin addiction

Because of an torraxin addiction, this person needs to regularly consume torraxin to avoid withdrawal symptoms.

$\color{Red}{\textsf{-20}}$ Mood: Torraxin withdrawal - I feel my weakness. I never thought it was so hard without stimpacks.

Effect

  • $\color{Red}{\textsf{Pain: x300\%}}$
  • $\color{Red}{\textsf{Tiredness: x300\%}}$
  • $\color{Red}{\textsf{Hunger Rate Factor: +50\%}}$
  • $\color{Red}{\textsf{Consciousness: -20\%}}$
  • $\color{Red}{\textsf{Moving: -20\%}}$
  • $\color{Red}{\textsf{Sight: -20\%}}$
  • $\color{Red}{\textsf{Manipulation: -20\%}}$
  • $\color{Red}{\textsf{Breathing: -10\%}}$
  • $\color{Red}{\textsf{Melee Hit Chance: -10}}$
  • $\color{Red}{\textsf{Melee Dodge Chance: -10}}$

Joltixin

A specialized combat stimpack with 3 stages of effect (the effect weakens over time), intended for use by gunners. Obsidia technology, a stimpack can be addictive and has unpleasant side effects.

Base Stats:

Type

Drug

Market Value

75

Stack Limit

150

Mass

0.1 kg

HP

50

Deterioration Rate

6

Flammability

75%

Ingestion:

Addictiveness

15%

Recreation Offset

50%

Recreation Kind

Chemical

Maximum To Ingest

1

Creation:

Crafted At

Obsidia synthesis printer

Required Researches

OE - Synthesis

Work To Make

450

Work Speed Stat

Drug Synthesis Speed

Skills to make

  • Medicine: 8+
  • Intellectual: 4+
  • Crafting: 4+

Resources to make

Joltixin high

Joltixin in the bloodstream. Boosts ranged combat stats. Effect weakens over time.

Stage

Min severity

Effect

side effect kicking in

0.0

-

first stage

0.01

  • $\color{Green}{\textsf{Pain: x65\%}}$
  • $\color{Green}{\textsf{Moving: +35\%}}$
  • $\color{Green}{\textsf{Manipulation: +25\%}}$
  • $\color{Green}{\textsf{Shooting Accuracy: +4}}$
  • $\color{Green}{\textsf{Aiming Time: -35\%}}$

second stage

0.01

  • $\color{Green}{\textsf{Pain: x50\%}}$
  • $\color{Green}{\textsf{Moving: +50\%}}$
  • $\color{Green}{\textsf{Manipulation: +35\%}}$
  • $\color{Green}{\textsf{Shooting Accuracy: +8}}$
  • $\color{Green}{\textsf{Aiming Time: -50\%}}$

third stage

0.6

  • $\color{Green}{\textsf{Pain: x35\%}}$
  • $\color{Green}{\textsf{Moving: +65\%}}$
  • $\color{Green}{\textsf{Manipulation: +45\%}}$
  • $\color{Green}{\textsf{Shooting Accuracy: +12}}$
  • $\color{Green}{\textsf{Aiming Time: -65\%}}$

Joltixin after effect

Joltixin side effect. Affect about 12 hours.

Effect

  • Chance to get Asthma
  • $\color{Red}{\textsf{Pain: x125\%}}$
  • $\color{Red}{\textsf{Tiredness: x125\%}}$
  • $\color{Red}{\textsf{Hunger Rate Factor: +25\%}}$
  • $\color{Red}{\textsf{Consciousness: -10\%}}$
  • $\color{Red}{\textsf{Sight: -10\%}}$
  • $\color{Red}{\textsf{Breathing: -10\%}}$

Joltixin addiction

Because of an joltixin addiction, this person needs to regularly consume joltixin to avoid withdrawal symptoms.

$\color{Red}{\textsf{-20}}$ Mood: Joltixin withdrawal - I feel my weakness. I never thought it was so hard without stimpacks.

Effect

  • $\color{Red}{\textsf{Pain: x300\%}}$
  • $\color{Red}{\textsf{Tiredness: x300\%}}$
  • $\color{Red}{\textsf{Hunger Rate Factor: +50\%}}$
  • $\color{Red}{\textsf{Consciousness: -20\%}}$
  • $\color{Red}{\textsf{Moving: -20\%}}$
  • $\color{Red}{\textsf{Sight: -20\%}}$
  • $\color{Red}{\textsf{Manipulation: -20\%}}$
  • $\color{Red}{\textsf{Breathing: -10\%}}$
  • $\color{Red}{\textsf{Shooting Accuracy: -10}}$
  • $\color{Red}{\textsf{Aiming Time: +60\%}}$

Luraxin

A specialized combat stimpack with 3 stages of effect (the effect weakens over time), intended for use by psy-users. Obsidia technology, a stimpack can be addictive and has unpleasant side effects.

Base Stats:

Type

Drug

Market Value

75

Stack Limit

150

Mass

0.1 kg

HP

50

Deterioration Rate

6

Flammability

75%

Ingestion:

Addictiveness

15%

Recreation Offset

50%

Recreation Kind

Chemical

Maximum To Ingest

1

Creation:

Crafted At

Obsidia synthesis printer

Required Researches

OE - Synthesis

Work To Make

450

Work Speed Stat

Drug Synthesis Speed

Skills to make

  • Medicine: 8+
  • Intellectual: 4+
  • Crafting: 4+

Resources to make

Luraxin high

Luraxin in the bloodstream. Boosts psycasts stats. Effect weakens over time.

Stage

Min severity

Effect

side effect kicking in

0.0

-

first stage

0.01

  • $\color{Green}{\textsf{Pain: x65\%}}$
  • $\color{Green}{\textsf{Moving: +25\%}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +25\%}}$
  • $\color{Green}{\textsf{Meditation Psyfocus Gain: +25\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.066}}$

second stage

0.01

  • $\color{Green}{\textsf{Pain: x50\%}}$
  • $\color{Green}{\textsf{Moving: +35\%}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +50\%}}$
  • $\color{Green}{\textsf{Meditation Psyfocus Gain: +50\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$

third stage

0.6

  • $\color{Green}{\textsf{Pain: x35\%}}$
  • $\color{Green}{\textsf{Moving: +45\%}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +75\%}}$
  • $\color{Green}{\textsf{Meditation Psyfocus Gain: +75\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.091}}$

Luraxin after effect

Luraxin side effect. Affect about 12 hours.

Effect

  • Chance to get Asthma
  • $\color{Red}{\textsf{Pain: x125\%}}$
  • $\color{Red}{\textsf{Tiredness: x125\%}}$
  • $\color{Red}{\textsf{Hunger Rate Factor: +25\%}}$
  • $\color{Red}{\textsf{Consciousness: -10\%}}$
  • $\color{Red}{\textsf{Sight: -10\%}}$
  • $\color{Red}{\textsf{Breathing: -10\%}}$

Luraxin addiction

Because of an luraxin addiction, this person needs to regularly consume luraxin to avoid withdrawal symptoms.

$\color{Red}{\textsf{-20}}$ Mood: Luraxin withdrawal - I feel my weakness. I never thought it was so hard without stimpacks.

Effect

  • $\color{Red}{\textsf{Pain: x300\%}}$
  • $\color{Red}{\textsf{Tiredness: x300\%}}$
  • $\color{Red}{\textsf{Hunger Rate Factor: +50\%}}$
  • $\color{Red}{\textsf{Consciousness: -20\%}}$
  • $\color{Red}{\textsf{Moving: -20\%}}$
  • $\color{Red}{\textsf{Sight: -20\%}}$
  • $\color{Red}{\textsf{Manipulation: -20\%}}$
  • $\color{Red}{\textsf{Breathing: -10\%}}$
  • $\color{Red}{\textsf{Psychic Sensitivity: -100\%}}$
  • $\color{Red}{\textsf{Meditation Psyfocus Gain: -100\%}}$

Alcrexin

A specialized combat stimpack with 3 stages of effect (the effect weakens over time), intended for use by mechanitors. Obsidia technology, a stimpack can be addictive and has unpleasant side effects.

Base Stats:

Type

Drug

Market Value

75

Stack Limit

150

Mass

0.1 kg

HP

50

Deterioration Rate

6

Flammability

75%

Ingestion:

Addictiveness

15%

Recreation Offset

50%

Recreation Kind

Chemical

Maximum To Ingest

1

Creation:

Crafted At

Obsidia synthesis printer

Required Researches

OE - Synthesis

Work To Make

450

Work Speed Stat

Drug Synthesis Speed

Skills to make

  • Medicine: 8+
  • Intellectual: 4+
  • Crafting: 4+

Resources to make

Alcrexin high

Alcrexin in the bloodstream. Boosts mechanitors stats. Effect weakens over time.

Stage

Min severity

Effect

side effect kicking in

0.0

-

first stage

0.01

  • $\color{Green}{\textsf{Pain: x90\%}}$
  • $\color{Green}{\textsf{Moving: +5\%}}$
  • $\color{Green}{\textsf{Mech Bandwidth: +2}}$
  • $\color{Green}{\textsf{Mech Work Speed Offset: +10\%}}$
  • $\color{Green}{\textsf{Mech Gestation Speed: +25\%}}$
  • $\color{Green}{\textsf{Mech Repair Speed: +25\%}}$

second stage

0.01

  • $\color{Green}{\textsf{Pain: x80\%}}$
  • $\color{Green}{\textsf{Moving: +10\%}}$
  • $\color{Green}{\textsf{Mech Bandwidth: +4}}$
  • $\color{Green}{\textsf{Mech Work Speed Offset: +25\%}}$
  • $\color{Green}{\textsf{Mech Gestation Speed: +50\%}}$
  • $\color{Green}{\textsf{Mech Repair Speed: +50\%}}$
  • $\color{Green}{\textsf{Mech Remote Shield Energy: +75}}$

third stage

0.6

  • $\color{Green}{\textsf{Pain: x70\%}}$
  • $\color{Green}{\textsf{Moving: +15\%}}$
  • $\color{Green}{\textsf{Mech Bandwidth: +6}}$
  • $\color{Green}{\textsf{Mech Work Speed Offset: +40\%}}$
  • $\color{Green}{\textsf{Mech Gestation Speed: +75\%}}$
  • $\color{Green}{\textsf{Mech Repair Speed: +75\%}}$
  • $\color{Green}{\textsf{Mech Remote Shield Energy: +150}}$

Alcrexin after effect

Alcrexin side effect. Affect about 12 hours.

Effect

  • Chance to get Asthma
  • $\color{Red}{\textsf{Pain: x125\%}}$
  • $\color{Red}{\textsf{Tiredness: x125\%}}$
  • $\color{Red}{\textsf{Hunger Rate Factor: +25\%}}$
  • $\color{Red}{\textsf{Consciousness: -10\%}}$
  • $\color{Red}{\textsf{Sight: -10\%}}$
  • $\color{Red}{\textsf{Breathing: -10\%}}$

Alcrexin addiction

Because of an alcrexin addiction, this person needs to regularly consume alcrexin to avoid withdrawal symptoms.

$\color{Red}{\textsf{-20}}$ Mood: Alcrexin withdrawal - I feel my weakness. I never thought it was so hard without stimpacks.

Effect

  • $\color{Red}{\textsf{Pain: x300\%}}$
  • $\color{Red}{\textsf{Tiredness: x300\%}}$
  • $\color{Red}{\textsf{Hunger Rate Factor: +50\%}}$
  • $\color{Red}{\textsf{Consciousness: -20\%}}$
  • $\color{Red}{\textsf{Moving: -20\%}}$
  • $\color{Red}{\textsf{Sight: -20\%}}$
  • $\color{Red}{\textsf{Manipulation: -20\%}}$
  • $\color{Red}{\textsf{Breathing: -10\%}}$
  • $\color{Red}{\textsf{Mech Bandwidth: -5}}$
  • $\color{Red}{\textsf{Mech Work Speed Offset: -75\%}}$
  • $\color{Red}{\textsf{Mech Gestation Speed: -75\%}}$
  • $\color{Red}{\textsf{Mech Repair Speed: -75\%}}$

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