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Armor‐Obsidia Exalted Corpus

Lored edited this page Aug 27, 2025 · 2 revisions

Important

All Obsidia Exalted Corpus(OEC) content is only available with Royalty DLC.

OEC Hunter Armor

Light power armor, well protects the owner without mobility restriction. Designed for use by Hunters representing the OEC.

Base Stats:

Type

Armor

Market Value

2305

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Regular Armor

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

110%

Armor - Blunt

50%

Armor - Heat

50%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$

OEC Inquisitor Armor

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

The hardened version provides more protection to the owner.

Base Stats:

Type

Armor

Market Value

2955

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$

OEC Inquisitor Armor(Space Griffin)

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

Pressure-sealed version designed to keep the occupant alive in outer space.

Base Stats:

Type

Armor

Market Value

3605

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

100

Insulation - Heat (°C)

60

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$
  • $\color{Green}{\textsf{Vacuum Resistance: +45\%}}$

OEC Inquisitor Armor(Fogler)

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

Modified with the addition of a Smokepop pack.

Base Stats:

Type

Armor

Market Value

3605

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$

Note

  • A built-in smokepop pack can be manually activated to create a cloud of blind smoke around its user, with the radius determined by the armor’s quality and starting at a base value of 6.9 tiles. Pawns under the control the player will never automatically use the pack - instead it must be manually activated by the player.
  • Ability can be activated 5 times before needing to be reloaded for 5x Syntherius.

OEC Inquisitor Armor(Raven)

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

Modified with the addition of a Jump pack.

Base Stats:

Type

Armor

Market Value

3605

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$

Note

  • A built-in jump pack can be manually activated by the player to target any tile within line of sight, with the jump range determined by the quality of the armor and starting at a base value of 27.9 tiles.
  • Ability can be activated 5 times before needing to be reloaded for 5x Syntherius.

OEC Inquisitor Armor(Huntsman)

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

Modified by installing the Stun Cannon.

Base Stats:

Type

Armor

Market Value

3605

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$

Ranged Combat:

Range

19.9 tiles

Accuracy

-

Damage

35 dmg (Stun)

Burst Count

1 (per burst)

Armor penetration

45%

Stopping power

0.5

Warm-Up

2 seconds

Cooldown

0 seconds

Velocity

75 (m/s)

Note

Ability can be activated 5 time before needing to be reloaded for 10x Syntherius.


OEC Inquisitor Armor(Guardian)

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

Modified with the addition of a Reinforced Barrier.

Base Stats:

Type

Armor

Market Value

3605

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$

Note

  • This armor comes with a built-in energy shield. It generates its own charge to block incoming ranged attacks and explosions, with flame explosions bypassing the defense. Both the shield’s capacity and its recharge rate scale with the armor’s quality. At default values, the shield provides 90 points of charge and recharges at 11 energy per second.
  • When the shield is active, the wearer cannot use ranged weapons.

OEC Inquisitor Armor(Protector)

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

Modified with the addition of the Universal Barrier.

Base Stats:

Type

Armor

Market Value

3605

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$

Note

  • This armor comes with a built-in energy shield. It generates its own charge to block incoming ranged attacks and explosions, with flame explosions bypassing the defense. Both the shield’s capacity and its recharge rate scale with the armor’s quality. At default values, the shield provides 75 points of charge and recharges at 13 energy per second.
  • When the shield is active, the wearer can still use ranged weapons.

OEC Inquisitor Armor(Overseer)

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

Modified with the addition of a Mechanoids Control pack.

Base Stats:

Type

Armor

Market Value

3605

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$
  • $\color{Green}{\textsf{Mech Bandwidth: +15}}$
  • $\color{Green}{\textsf{Mech Control Groups: +2}}$
  • $\color{Green}{\textsf{Mech Gestation Speed: +75\%}}$
  • $\color{Green}{\textsf{Mech Repair Speed: +75\%}}$

OEC Inquisitor Armor(Goblin)

Light power armor, well protects the owner without mobility restriction. Designed and modified for use by Inquisitors representing the OEC.

Modified with the pack that allows the user to deploy a battery-powered turret.

Base Stats:

Type

Armor

Market Value

3605

Mass

10 kg

HP

250

Creation:

Crafted At

Required Researches

OEC - Exalted Equipment

Work To Make

100000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+

Resources to make

Apparel:

Lifestage

Adult

Armor - Sharp

115%

Armor - Blunt

55%

Armor - Heat

55%

Insulation - Cold (°C)

25

Insulation - Heat (°C)

35

Layer

  • Middle
  • Outer

Could have Quality

True

Effect:

  • $\color{Green}{\textsf{Carrying Capacity: +10}}$
  • $\color{Green}{\textsf{Psychic Sensitivity: +20\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Green}{\textsf{Move Speed: +0.1}}$

Note

  • A built-in tactical turret pack can be manually activated by the player to target an empty space within 22.9 tiles and line of sight. After a brief 1 second warm-up, a battery-powered OEC tactical turret is launched toward the target tile, where it deploys and begins operating.
  • Ability can be activated 3 time before needing to be reloaded for 30x Syntherius.

Deployable

OEC tactical turret

An automatic OEC Sniper Rifle-equipped turret. It will stop functioning once its battery runs out.

Base Stats:

Type

Security

Beauty

-5

HP

225

Flammability

10%

Building:

Size

1x1

Minifiable

False

Blocks Wind

False

Placeable

False

Passability

Pass Through Only

Cover Effectiveness

40%

Terrain Affordance

Light

Pawn Stats:

Combat Power

65

Ranged Combat:

Range

45.9 tiles

Accuracy

55% - 80% - 85% - 90%

Damage

30 dmg (Bullet)

Burst Count

1 (per burst)

Armor penetration

50%

Stopping power

1.5

Warm-Up

0 seconds

Cooldown

4.5 seconds

Velocity

70 (m/s)

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