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Armor‐Obsidia Tech Corpus
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Light power armor, well protects the owner with little mobility restriction. Designed for use by OTC Mechanics. |
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Base Stats: |
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Type |
Armor |
Market Value |
2105 |
Mass |
12 kg |
HP |
250 |
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Creation: |
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Crafted At |
Required Researches |
OTC - Regular Armor |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
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Skills to make |
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Resources to make |
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Apparel: |
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Lifestage |
Adult |
Armor - Sharp |
110% |
Armor - Blunt |
45% |
Armor - Heat |
70% |
|
Insulation - Cold (°C) |
40 |
Insulation - Heat (°C) |
50 |
Layer |
|
Could have Quality |
True |
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Effect: |
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. The hardened version provides more protection to the owner. |
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Base Stats: |
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Type |
Armor |
Market Value |
2105 |
Mass |
12 kg |
HP |
250 |
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Creation: |
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|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
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Skills to make |
|
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Resources to make |
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Apparel: |
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Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
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Effect: |
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Pressure-sealed version designed to keep the occupant alive in outer space. |
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Base Stats: |
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Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
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|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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Resources to make |
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Apparel: |
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Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
100 |
Insulation - Heat (°C) |
80 |
Layer |
|
Could have Quality |
True |
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Effect: |
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Modified by installing a Acid Grenade Launcher. |
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Base Stats: |
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Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
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|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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Resources to make |
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Apparel: |
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Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
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Effect: |
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Ranged Combat: |
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Range |
14.9 tiles |
Miss Radius |
1.9 tiles |
Damage |
10 dmg (Acid) |
Burst Count |
1 (per burst) |
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Armor penetration |
15% |
Stopping power |
0.5 |
Warm-Up |
2.5 seconds |
Cooldown |
0 seconds |
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Blast Radius |
2.9 tiles |
Velocity |
20 (m/s) |
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Note
Ability can be activated 5 time before needing to be reloaded for 20x Syntherius.
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Modified by installing a Cryo Grenade Launcher. |
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Base Stats: |
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Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
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|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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Resources to make |
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Apparel: |
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Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
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Effect: |
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Ranged Combat: |
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Range |
14.9 tiles |
Miss Radius |
1.9 tiles |
Damage |
10 dmg (Cryo) |
Burst Count |
1 (per burst) |
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Armor penetration |
15% |
Stopping power |
0.5 |
Warm-Up |
2.5 seconds |
Cooldown |
0 seconds |
|
Blast Radius |
2.9 tiles |
Velocity |
20 (m/s) |
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Note
Ability can be activated 5 time before needing to be reloaded for 20x Syntherius.
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Modified by installing a Fire Grenade Launcher. |
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Base Stats: |
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Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
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|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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Resources to make |
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|
Apparel: |
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|
Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
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Effect: |
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Ranged Combat: |
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Range |
14.9 tiles |
Miss Radius |
1.9 tiles |
Damage |
10 dmg (Flame) |
Burst Count |
1 (per burst) |
|
Armor penetration |
15% |
Stopping power |
0.5 |
Warm-Up |
2.5 seconds |
Cooldown |
0 seconds |
|
Blast Radius |
2.9 tiles |
Velocity |
20 (m/s) |
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Note
Ability can be activated 5 time before needing to be reloaded for 20x Syntherius.
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Modified by installing a EMP Grenade Launcher. |
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Base Stats: |
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|
Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
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|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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|
Resources to make |
|||||||
|
Apparel: |
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|
Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
|
Effect: |
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Ranged Combat: |
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Range |
14.9 tiles |
Miss Radius |
1.9 tiles |
Damage |
10 dmg (EMP) |
Burst Count |
1 (per burst) |
|
Armor penetration |
15% |
Stopping power |
0.5 |
Warm-Up |
2.5 seconds |
Cooldown |
0 seconds |
|
Blast Radius |
2.9 tiles |
Velocity |
20 (m/s) |
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Note
Ability can be activated 5 time before needing to be reloaded for 20x Syntherius.
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Modified with the addition of a Reinforced Barrier. |
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Base Stats: |
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|
Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
|
Effect: |
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Note
- This armor comes with a built-in energy shield. It generates its own charge to block incoming ranged attacks and explosions, with flame explosions bypassing the defense. Both the shield’s capacity and its recharge rate scale with the armor’s quality. At default values, the shield provides 90 points of charge and recharges at 11 energy per second.
- When the shield is active, the wearer cannot use ranged weapons.
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Modified with the addition of the Universal Barrier. |
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Base Stats: |
|||||||
|
Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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|
Resources to make |
|||||||
|
Apparel: |
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|
Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
|
Effect: |
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|
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Note
- This armor comes with a built-in energy shield. It generates its own charge to block incoming ranged attacks and explosions, with flame explosions bypassing the defense. Both the shield’s capacity and its recharge rate scale with the armor’s quality. At default values, the shield provides 75 points of charge and recharges at 13 energy per second.
- When the shield is active, the wearer can still use ranged weapons.
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Modified with the addition of a Mechanoids Control pack. |
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Base Stats: |
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|
Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
|
Effect: |
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Light power armor, well protects the owner with little mobility restriction. Designed and modified for use by OTC Engineers. Modified with the pack that allows the user to deploy a battery-powered turret. |
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Base Stats: |
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|
Type |
Armor |
Market Value |
2705 |
Mass |
12 kg |
HP |
250 |
|
Creation: |
|||||||
|
Crafted At |
Required Researches |
OTC - Experimental Equipment |
Work To Make |
100000 |
Work Speed Stat |
General Labor Speed |
|
|
Skills to make |
|
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|
Resources to make |
|||||||
|
Apparel: |
|||||||
|
Lifestage |
Adult |
Armor - Sharp |
115% |
Armor - Blunt |
50% |
Armor - Heat |
80% |
|
Insulation - Cold (°C) |
45 |
Insulation - Heat (°C) |
55 |
Layer |
|
Could have Quality |
True |
|
Effect: |
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Note
- A built-in tactical turret pack can be manually activated by the player to target an empty space within 22.9 tiles and line of sight. After a brief 1 second warm-up, a battery-powered OTC tactical acid turret, OTC tactical cryo turret, OTC tactical fire turret or OTC tactical EMP turret is launched toward the target tile, where it deploys and begins operating.
- Ability can be activated 3 time before needing to be reloaded for 30x Syntherius.
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An automatic OTC Acid Pistol-equipped turret. It will stop functioning once its battery runs out. |
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Base Stats: |
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Type |
Security |
Beauty |
-5 |
HP |
225 |
Flammability |
10% |
|
Building: |
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Size |
1x1 |
Minifiable |
False |
Blocks Wind |
False |
Placeable |
False |
|
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Light |
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Pawn Stats: |
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Combat Power |
65 |
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Ranged Combat: |
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Range |
15.9 tiles |
Accuracy |
80% - 70% - 40% - 20% |
Damage |
8 dmg (Acid) |
Burst Count |
7 (per burst) |
|
Armor penetration |
10% |
Stopping power |
0.5 |
Warm-Up |
0 seconds |
Cooldown |
1.1 seconds |
|
Velocity |
70 (m/s) |
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An automatic OTC Cryo Pistol-equipped turret. It will stop functioning once its battery runs out. |
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Base Stats: |
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Type |
Security |
Beauty |
-5 |
HP |
225 |
Flammability |
10% |
|
Building: |
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|
Size |
1x1 |
Minifiable |
False |
Blocks Wind |
False |
Placeable |
False |
|
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Light |
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|
Pawn Stats: |
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|
Combat Power |
65 |
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Ranged Combat: |
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Range |
15.9 tiles |
Accuracy |
80% - 70% - 40% - 20% |
Damage |
8 dmg (Cryo) |
Burst Count |
7 (per burst) |
|
Armor penetration |
10% |
Stopping power |
0.5 |
Warm-Up |
0 seconds |
Cooldown |
1.1 seconds |
|
Velocity |
70 (m/s) |
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|
An automatic OTC Fire Pistol-equipped turret. It will stop functioning once its battery runs out. |
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Base Stats: |
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|
Type |
Security |
Beauty |
-5 |
HP |
225 |
Flammability |
10% |
|
Building: |
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|
Size |
1x1 |
Minifiable |
False |
Blocks Wind |
False |
Placeable |
False |
|
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Light |
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|
Pawn Stats: |
|||||||
|
Combat Power |
65 |
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|
Ranged Combat: |
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|
Range |
15.9 tiles |
Accuracy |
80% - 70% - 40% - 20% |
Damage |
8 dmg (Flame) |
Burst Count |
7 (per burst) |
|
Armor penetration |
10% |
Stopping power |
0.5 |
Warm-Up |
0 seconds |
Cooldown |
1.1 seconds |
|
Velocity |
70 (m/s) |
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|
An automatic OTC EMP Pistol-equipped turret. It will stop functioning once its battery runs out. |
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|
Base Stats: |
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|
Type |
Security |
Beauty |
-5 |
HP |
225 |
Flammability |
10% |
|
Building: |
|||||||
|
Size |
1x1 |
Minifiable |
False |
Blocks Wind |
False |
Placeable |
False |
|
Passability |
Pass Through Only |
Cover Effectiveness |
40% |
Terrain Affordance |
Light |
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|
Pawn Stats: |
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|
Combat Power |
65 |
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|
Ranged Combat: |
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|
Range |
15.9 tiles |
Accuracy |
80% - 70% - 40% - 20% |
Damage |
8 dmg (EMP) |
Burst Count |
7 (per burst) |
|
Armor penetration |
10% |
Stopping power |
0.5 |
Warm-Up |
0 seconds |
Cooldown |
1.1 seconds |
|
Velocity |
70 (m/s) |
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