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Fallen Legion Guard

Lored edited this page Aug 30, 2025 · 3 revisions

Fallen Legion Guard

An ultra-tech and ultra-armored medium-sized mechanoid with a built-in mech gestator. Fed with appropriate resources, the Fallen Legion Guard can form small Fallen Legion Drones combat mechs. Fallen Legion Guard are deployable combat mechanoid usually manufactured inside an ultra-tech Fallen Legion mech. They are mounted with non-rechargeable power source.

Uses specially designed gun-spear Fallen Legion Guard Spear.

Base Stats:

Type

Mechanoid

Market Value

750

Flammability

0%

Pawn Stats:

Combat Power

150

Move Speed

2 c/s

Health Scale

250%

Body Size

1.35

Mass

91 kg

Pack Capacity

47.25 kg

Carrying Capacity

101

Comfortable Temp Range

-250°C - 500°C

Filth Rate

2

Life Expectancy

2500 years

Armor:

Armor - Sharp

170%

Armor - Blunt

110%

Armor - Heat

200%

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

left fist

15 dmg (Blunt)

30%

2 seconds

right fist

15 dmg (Blunt)

30%

2 seconds

head

10 dmg (Blunt)

30%

2 seconds

Important

Tip

Dead Fallen Legion Guard may be shredded for: 5x Empyrium, 5x Orichalcum and 1x Syntherius of Sin

Warning

Fallen Legion Guard can spawn Fallen Legion Drone, creating up to 3 at a time. Each drone requires 1 Syntherius of Sin to produce. The Fallen Legion Guard is initialized with 9x Syntherius of Sin. If the Fallen Legion Guard is killed before the Fallen Legion Drones, they all die immediately.

Fallen Legion Guard Spear

A gun-spear designed for the Fallen Legion Guard. Specially modified weapon charged with Fire and EMP damages.

Can be used in both melee and ranged combat.

Base Stats:

Type

Weapons

Weapon Class

Mechanoid

Market Value

1000

Mass

10 kg

Ranged Combat:

Range

14.9 tiles

Accuracy

55% - 85% - 105% - 65%

Damage

15 dmg (Bullet)

5 dmg (Flame)

5 dmg (EMP)

Burst Count

1 (per burst)

Armor penetration

40%

Stopping power

1

Warm-Up

2.5 seconds

Cooldown

2 seconds

Velocity

100 (m/s)

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

point

15 dmg (Poke)

10 dmg (Flame)

10 dmg (EMP)

60%

2.5 seconds

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