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Material
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Unique Obsidias resource. Used to synthesize other resources, craft weapons, and other industries in Obsidia. |
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Base Stats: |
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Type |
Material |
Market Value |
8 |
Stack Limit |
50 |
Mass |
0.01 kg |
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HP |
25 |
Deterioration Rate |
0.05 |
Flammability |
100% |
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Note
- Acquired by growing and harvesting: Syntherius tree or Syntherius root
- An animal product obtained from tamed adult: Syntherius slime or
Syntherius dryad
- Acquired by decompresse: Compressed syntherius
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The seed of an EGO tree. It can be planted to create a new EGO tree. Also used in genetic experiments or for amalgam gestating. |
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Base Stats: |
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Type |
Material |
Market Value |
75 |
Stack Limit |
5 |
Mass |
0.01 kg |
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HP |
50 |
Deterioration Rate |
0 |
Flammability |
20% |
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Tip
Can be used to plant special: EGO tree
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A self-organizing nanomaterial composed of countless microscopic machines operating in perfect unison. It behaves like a liquid at rest, yet rapidly restructures into solid forms when directed, requiring minimal human effort. Fragile in isolation but near-perfect when assembled, it forms structures of remarkable precision. Believed to be a relic of an Archotech intelligence. |
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Base Stats: |
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Type |
Material |
Stuff Categories |
Fabric Leathery Woody Stony Metallic |
Market Value |
55 |
Stack Limit |
75 |
Mass |
0.05 kg |
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Beauty |
-4 |
HP |
5 |
Deterioration Rate |
2.0 |
Flammability |
200% |
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Stat Modifiers: |
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Armor - Sharp |
x1.75 |
Armor - Blunt |
x1.75 |
Armor - Heat |
x1.75 |
Insulation - Cold (°C) |
+50 |
Insulation - Heat (°C) |
+50 |
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Melee Sharp Damage |
x1.5 |
Melee Blunt Damage |
x1.5 |
Melee Cooldown |
x0.75 |
Work To Make Factor |
x0.2 |
Work To Build Factor |
x0.2 |
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Max Hit Points |
x5 |
Flammability |
x0 |
Beauty Factor |
x10 |
Door Opening Speed |
x2 |
Rest Effectiveness |
x2 |
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Quality Stat Modifiers: |
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Quality |
Awful |
Poor |
Normal |
Good |
Excellent |
Masterwork |
Legendary |
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Beauty Factor |
x0.5 |
x0.75 |
x1 |
x3.5 |
x6.5 |
x9.5 |
x12.5 |
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Beauty |
-10 |
-5 |
0 |
10 |
20 |
30 |
40 |
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Psychic Sensitivity |
x1.1 |
x1.15 |
x1.2 |
x1.25 |
x1.3 |
x1.35 |
x1.4 |
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Neural Heat Limit |
10 |
12 |
15 |
17 |
19 |
22 |
25 |
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Neural Heat Recover Rate |
0.01 |
0.033 |
0.05 |
0.066 |
0.083 |
0.091 |
0.125 |
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Creation: |
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Crafted At |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
1500 |
Work Speed Stat |
General Labor Speed |
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Skills to make |
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3x Resources to make |
or or |
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Building: |
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Terrain Affordance |
Light |
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Note
- Obtained through standard ways: Trade or Quests
- Obtained through killing: Dark Crusader
- Home
- Factions
- Storytelling
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- Artificial body parts
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Resources
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-
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- Misc
- Biotech DLC
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- Damage Types