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Dark Crusader

Lored edited this page Apr 1, 2026 · 4 revisions

Dark Crusader

A citizen forcibly reforged through the Imperatrix’s forbidden transformation process. Once an Ascendant Core is implanted, the host’s body is sealed inside a reconstruction cocoon-frame, where flesh and bone are reworked into a Dark Crusader - a soulless imperial war-construct stripped of memory, will, and humanity.

Engineered for perfect obedience and battlefield endurance, these relentless soldiers act as the Imperatrix’s uncompromising enforcers.

Base Stats:

Type

Mechanoid

Market Value

5500

Flammability

0%

Pawn Stats:

Combat Power

250

Move Speed

4.2 c/s

Health Scale

1500%

Body Size

3.0

Mass

200 kg

Pack Capacity

225 kg

Carrying Capacity

105

Comfortable Temp Range

-250°C - 500°C

Filth Rate

3

Life Expectancy

2500 years

Armor:

Armor - Sharp

175%

Armor - Blunt

175%

Armor - Heat

200%

Mechanoid:

Bandwidth Cost

5

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

left fist

21 dmg (Blunt)

50%

2.0 seconds

right fist

21 dmg (Blunt)

50%

2.0 seconds

head

18 dmg (Blunt)

40%

2 seconds

Important

  • Dark Crusader armed with one of these weapons: Dark Crusaders Weapons
  • Dark Crusaders are linked through a shared Crusader Warlink. The more units connected to this network, the stronger their collective effect becomes.

Tip

Dead Dark Crusader may be shredded for: 20x Empyrium, 20x Orichalcum, 4x Compressed syntherius, 2x Nullium and 1x Ascendant core

Dark Crusaders Weapons

Dark Shikigami

Refabricated Longsword for use by Dark Crusaders.

Base Stats:

Type

Weapons

Market Value

2000

Mass

20 kg

HP

150

Mode

Melee

Could have Quality

False

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

handle

25 dmg (Blunt)

25%

3 seconds

point

45 dmg (Stab)

50%

3 seconds

edge

45 dmg (Cut)

50%

3 seconds

Dark Datacrush

Refabricated Battle Axe for use by Dark Crusaders.

Base Stats:

Type

Weapons

Market Value

2000

Mass

20 kg

HP

150

Mode

Melee

Could have Quality

False

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

handle

25 dmg (Blunt)

25%

3 seconds

edge

45 dmg (Cut)

50%

3 seconds

head

45 dmg (Blunt)

5 dmg (Stun)

35%

3 seconds

Dark Hydra

Refabricated Minigun for use by Dark Crusaders.

Base Stats:

Type

Weapons

Market Value

2000

Mass

20 kg

HP

150

Mode

Ranged

Could have Quality

False

Ranged Combat:

Range

20.9 tiles

Accuracy

50% - 70% - 65% - 50%

Damage

12 dmg (Bullet)

Burst Count

10 (per burst)

Armor penetration

40%

Stopping power

0.5

Warm-Up

4.5 seconds

Cooldown

2.0 seconds

Velocity

70 (m/s)

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

barrels

16 dmg (Poke / Blunt)

40%

2 seconds

Dark Judgement

Refabricated Sniper Rifle for use by Dark Crusaders.

Base Stats:

Type

Weapons

Market Value

2000

Mass

20 kg

HP

150

Mode

Ranged

Could have Quality

False

Ranged Combat:

Range

58.9 tiles

Accuracy

85% - 110% - 115% - 120%

Damage

30 dmg (Bullet)

Burst Count

1 (per burst)

Armor penetration

50%

Stopping power

1.5

Warm-Up

2.5 seconds

Cooldown

3.0 seconds

Velocity

120 (m/s)

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

barrel

16 dmg (Poke / Blunt)

40%

2 seconds

Dark Giant's Bane

Refabricated Rocket Launcher for use by Dark Crusaders.

Base Stats:

Type

Weapons

Market Value

2000

Mass

20 kg

HP

150

Mode

Ranged

Could have Quality

False

Ranged Combat:

Range

29.9 tiles

Miss Radius

5.9 tiles

Damage

8 dmg (Blast)

Burst Count

8 (per burst)

Armor penetration

35%

Stopping power

1.5

Warm-Up

2.5 seconds

Cooldown

12.5 seconds

Velocity

55 (m/s)

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

barrel

16 dmg (Poke / Blunt)

40%

2 seconds

Crusader Warlink

A combat-focused network binding all nearby Dark Crusaders into a unified assault cluster, enhancing their speed, coordination, and close-combat efficiency. The more Crusaders linked, the stronger the war-synchronization becomes.

Effect

Level

Move Speed:

Aiming Time:

Melee Damage Factor:

1

-

-

-

2

$\color{Green}{\textsf{+4\%}}$

-

-

3

$\color{Green}{\textsf{+6\%}}$

-

-

4

$\color{Green}{\textsf{+8\%}}$

-

-

5

$\color{Green}{\textsf{+10\%}}$

$\color{Green}{\textsf{-15\%}}$

$\color{Green}{\textsf{+15\%}}$

6

$\color{Green}{\textsf{+12\%}}$

$\color{Green}{\textsf{-18\%}}$

$\color{Green}{\textsf{+18\%}}$

7

$\color{Green}{\textsf{+14\%}}$

$\color{Green}{\textsf{-21\%}}$

$\color{Green}{\textsf{+21\%}}$

8

$\color{Green}{\textsf{+16\%}}$

$\color{Green}{\textsf{-24\%}}$

$\color{Green}{\textsf{+24\%}}$

9

$\color{Green}{\textsf{+18\%}}$

$\color{Green}{\textsf{-27\%}}$

$\color{Green}{\textsf{+27\%}}$

10

$\color{Green}{\textsf{+20\%}}$

$\color{Green}{\textsf{-30\%}}$

$\color{Green}{\textsf{+30\%}}$

11

$\color{Green}{\textsf{+22\%}}$

$\color{Green}{\textsf{-33\%}}$

$\color{Green}{\textsf{+33\%}}$

12

$\color{Green}{\textsf{+24\%}}$

$\color{Green}{\textsf{-36\%}}$

$\color{Green}{\textsf{+36\%}}$

13

$\color{Green}{\textsf{+26\%}}$

$\color{Green}{\textsf{-39\%}}$

$\color{Green}{\textsf{+39\%}}$

14

$\color{Green}{\textsf{+28\%}}$

$\color{Green}{\textsf{-42\%}}$

$\color{Green}{\textsf{+42\%}}$

15

$\color{Green}{\textsf{+30\%}}$

$\color{Green}{\textsf{-45\%}}$

$\color{Green}{\textsf{+45\%}}$

16

$\color{Green}{\textsf{+32\%}}$

$\color{Green}{\textsf{-48\%}}$

$\color{Green}{\textsf{+48\%}}$

17

$\color{Green}{\textsf{+34\%}}$

$\color{Green}{\textsf{-51\%}}$

$\color{Green}{\textsf{+51\%}}$

18

$\color{Green}{\textsf{+36\%}}$

$\color{Green}{\textsf{-54\%}}$

$\color{Green}{\textsf{+54\%}}$

19

$\color{Green}{\textsf{+38\%}}$

$\color{Green}{\textsf{-57\%}}$

$\color{Green}{\textsf{+57\%}}$

20

$\color{Green}{\textsf{+40\%}}$

$\color{Green}{\textsf{-60\%}}$

$\color{Green}{\textsf{+60\%}}$

21

$\color{Green}{\textsf{+42\%}}$

$\color{Green}{\textsf{-63\%}}$

$\color{Green}{\textsf{+63\%}}$

22

$\color{Green}{\textsf{+44\%}}$

$\color{Green}{\textsf{-66\%}}$

$\color{Green}{\textsf{+66\%}}$

23

$\color{Green}{\textsf{+46\%}}$

$\color{Green}{\textsf{-69\%}}$

$\color{Green}{\textsf{+69\%}}$

24

$\color{Green}{\textsf{+48\%}}$

$\color{Green}{\textsf{-72\%}}$

$\color{Green}{\textsf{+72\%}}$

25

$\color{Green}{\textsf{+50\%}}$

$\color{Green}{\textsf{-75\%}}$

$\color{Green}{\textsf{+75\%}}$

26

$\color{Green}{\textsf{+52\%}}$

$\color{Green}{\textsf{-78\%}}$

$\color{Green}{\textsf{+78\%}}$

27

$\color{Green}{\textsf{+54\%}}$

$\color{Green}{\textsf{-81\%}}$

$\color{Green}{\textsf{+81\%}}$

28

$\color{Green}{\textsf{+56\%}}$

$\color{Green}{\textsf{-84\%}}$

$\color{Green}{\textsf{+84\%}}$

29

$\color{Green}{\textsf{+58\%}}$

$\color{Green}{\textsf{-87\%}}$

$\color{Green}{\textsf{+87\%}}$

30

$\color{Green}{\textsf{+60\%}}$

$\color{Green}{\textsf{-90\%}}$

$\color{Green}{\textsf{+90\%}}$

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