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Textile
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Fabric spun from microfibers extracted from Moonplants. It is tough, light, strong, luxurious and insulates well. |
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Base Stats: |
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Type |
Textiles |
Stuff Categories |
Fabric |
Market Value |
6.5 |
Stack Limit |
100 |
Mass |
0.03 kg |
|
Beauty |
-4 |
HP |
100 |
Deterioration Rate |
1.0 |
Flammability |
40% |
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Stat Modifiers: |
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Armor - Sharp |
x1.75 |
Armor - Blunt |
x0.45 |
Armor - Heat |
x2.5 |
Insulation - Cold (°C) |
+30 |
Insulation - Heat (°C) |
+30 |
|
Work To Make Factor |
x1 |
Work To Build Factor |
x1 |
Max Hit Points |
x2 |
Flammability |
x0.4 |
Beauty Factor |
x4 |
Note
Basic plant-based fabric that can be grown by planting: Moonplant
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Tanned, dried, scraped obsidia fauna skin. It is tough, strong, but insulates bad. |
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Base Stats: |
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Type |
Textiles |
Stuff Categories |
Leathers |
Market Value |
3 |
Stack Limit |
100 |
Mass |
0.06 kg |
|
Beauty |
-4 |
HP |
150 |
Deterioration Rate |
1.0 |
Flammability |
50% |
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Stat Modifiers: |
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|
Armor - Sharp |
x1.7 |
Armor - Blunt |
x0.6 |
Armor - Heat |
x0.6 |
Insulation - Cold (°C) |
+2 |
Insulation - Heat (°C) |
+2 |
|
Work To Make Factor |
x1 |
Work To Build Factor |
x1 |
Max Hit Points |
x2.25 |
Flammability |
x0.5 |
Beauty Factor |
x1 |
Note
Type of textiles produced when a cook butchers: Jungle arachna, Sharkaradon, Ogren or Elder ogren
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Lightweight, thin obsidia fauna leather. It is very fragile and weak, but at the same time it perfectly protects against temperature and is incredibly beautiful. |
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Base Stats: |
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Type |
Textiles |
Stuff Categories |
Leathers |
Market Value |
11.5 |
Stack Limit |
100 |
Mass |
0.03 kg |
|
Beauty |
-4 |
HP |
65 |
Deterioration Rate |
1.0 |
Flammability |
40% |
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Stat Modifiers: |
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|
Armor - Sharp |
x0.45 |
Armor - Blunt |
x0.45 |
Armor - Heat |
x1.25 |
Insulation - Cold (°C) |
+55 |
Insulation - Heat (°C) |
+55 |
|
Work To Make Factor |
x1 |
Work To Build Factor |
x1 |
Max Hit Points |
x0.75 |
Flammability |
x0.5 |
Beauty Factor |
x12.5 |
|
Beauty Offset |
+20 |
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Note
Type of textiles produced when a cook butchers: Waste arachna, Obsidia caterpillars or Bruuls
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A soft furry pelt harvested from obsidia fauna. It is beautiful, very durable and insulates well against cold. |
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Base Stats: |
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Type |
Textiles |
Stuff Categories |
Leathers |
Market Value |
4.5 |
Stack Limit |
100 |
Mass |
0.03 kg |
|
Beauty |
-4 |
HP |
100 |
Deterioration Rate |
1.0 |
Flammability |
100% |
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Stat Modifiers: |
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|
Armor - Sharp |
x1.3 |
Armor - Blunt |
x0.28 |
Armor - Heat |
x1.5 |
Insulation - Cold (°C) |
+38 |
Insulation - Heat (°C) |
+28 |
|
Work To Make Factor |
x1 |
Work To Build Factor |
x1 |
Max Hit Points |
x1.75 |
Flammability |
x1 |
Beauty Factor |
x3.5 |
Note
Type of textiles produced when a cook butchers: Tundra arachna, Rosner, Direwolf or Elder Direwolf
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A soft furry pelt harvested from obsidia fauna. It is very beautiful, durable and insulates well against heat. |
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Base Stats: |
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|
Type |
Textiles |
Stuff Categories |
Leathers |
Market Value |
6.5 |
Stack Limit |
100 |
Mass |
0.03 kg |
|
Beauty |
-4 |
HP |
100 |
Deterioration Rate |
1.0 |
Flammability |
100% |
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Stat Modifiers: |
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|
Armor - Sharp |
x1.05 |
Armor - Blunt |
x0.2 |
Armor - Heat |
x1.75 |
Insulation - Cold (°C) |
+25 |
Insulation - Heat (°C) |
+40 |
|
Work To Make Factor |
x1 |
Work To Build Factor |
x1 |
Max Hit Points |
x1.75 |
Flammability |
x1 |
Beauty Factor |
x6.5 |
|
Beauty Offset |
+10 |
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Quality Stat Modifiers: |
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Quality |
Awful |
Poor |
Normal |
Good |
Excellent |
Masterwork |
Legendary |
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Psychic Sensitivity |
x1.1 |
x1.15 |
x1.2 |
x1.25 |
x1.3 |
x1.35 |
x1.4 |
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Neural Heat Limit |
10 |
12 |
15 |
17 |
19 |
22 |
25 |
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Neural Heat Recover Rate |
0.066 |
0.066 |
0.066 |
0.083 |
0.083 |
0.083 |
0.091 |
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Note
Type of textiles produced when a cook butchers: Swamp arachna, Hootie or Astrinx
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Tanned obsidia fauna leather. Very beautiful, strong and protects well from the heat. |
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Base Stats: |
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Type |
Textiles |
Stuff Categories |
Leathers |
Market Value |
8 |
Stack Limit |
100 |
Mass |
0.03 kg |
|
Beauty |
-4 |
HP |
100 |
Deterioration Rate |
1.0 |
Flammability |
100% |
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Stat Modifiers: |
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|
Armor - Sharp |
x1.2 |
Armor - Blunt |
x0.3 |
Armor - Heat |
x1.5 |
Insulation - Cold (°C) |
+28 |
Insulation - Heat (°C) |
+38 |
|
Work To Make Factor |
x1 |
Work To Build Factor |
x1 |
Max Hit Points |
x1.75 |
Flammability |
x1 |
Beauty Factor |
x5 |
Note
Type of textiles produced when a cook butchers: Dune arachna, Snapper, Scorpids, Raptor or Elder Raptor
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Fabric synthesized from Obsidian. Synthweave is similar in properties to the original. |
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Base Stats: |
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Type |
Textiles |
Stuff Categories |
|
Market Value |
10.5 |
Stack Limit |
100 |
Mass |
0.1 kg |
|
Beauty |
-4 |
HP |
150 |
Deterioration Rate |
0 |
Flammability |
50% |
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Stat Modifiers: |
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|
Armor - Sharp |
x1.25 |
Armor - Blunt |
x0.75 |
Armor - Heat |
x1.2 |
Insulation - Cold (°C) |
+10 |
Insulation - Heat (°C) |
+10 |
|
Work To Make Factor |
x1.5 |
Work To Build Factor |
x1.5 |
Max Hit Points |
x1.5 |
Flammability |
x0.25 |
Beauty Factor |
x5 |
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Creation: |
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Crafted At |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
1500 |
Work Speed Stat |
General Labor Speed |
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Skills to make |
|
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5x Resources to make |
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Fabric synthesized from Mythril. Synthweave is similar in properties to the original. |
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Base Stats: |
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|
Type |
Textiles |
Stuff Categories |
|
Market Value |
15.5 |
Stack Limit |
100 |
Mass |
0.05 kg |
|
Beauty |
-4 |
HP |
150 |
Deterioration Rate |
0 |
Flammability |
50% |
||
|
Stat Modifiers: |
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|
Armor - Sharp |
x0.7 |
Armor - Blunt |
x0.35 |
Armor - Heat |
x0.45 |
Insulation - Cold (°C) |
+10 |
Insulation - Heat (°C) |
+10 |
|
Work To Make Factor |
x1.5 |
Work To Build Factor |
x1.5 |
Max Hit Points |
x1 |
Flammability |
x0.25 |
Beauty Factor |
x10 |
|
Beauty Offset |
+25 |
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Quality Stat Modifiers: |
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|
Quality |
Awful |
Poor |
Normal |
Good |
Excellent |
Masterwork |
Legendary |
||
|
Psychic Sensitivity |
x1 |
x1.05 |
x1.1 |
x1.15 |
x1.2 |
x1.25 |
x1.3 |
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|
Neural Heat Limit |
6 |
8 |
10 |
13 |
15 |
17 |
20 |
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|
Neural Heat Recover Rate |
0.05 |
0.05 |
0.05 |
0.066 |
0.066 |
0.066 |
0.083 |
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Creation: |
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|
Crafted At |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
1500 |
Work Speed Stat |
General Labor Speed |
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Skills to make |
|
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5x Resources to make |
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Fabric synthesized from Platinum. Synthweave is similar in properties to the original. |
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Base Stats: |
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|
Type |
Textiles |
Stuff Categories |
|
Market Value |
12.5 |
Stack Limit |
100 |
Mass |
0.05 kg |
|
Beauty |
-4 |
HP |
150 |
Deterioration Rate |
0 |
Flammability |
50% |
||
|
Stat Modifiers: |
|||||||||
|
Armor - Sharp |
x0.65 |
Armor - Blunt |
x0.3 |
Armor - Heat |
x0.5 |
Insulation - Cold (°C) |
+10 |
Insulation - Heat (°C) |
+10 |
|
Work To Make Factor |
x1.5 |
Work To Build Factor |
x1.5 |
Max Hit Points |
x1 |
Flammability |
x0.25 |
Beauty Factor |
x8 |
|
Beauty Offset |
+10 |
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Creation: |
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|
Crafted At |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
1500 |
Work Speed Stat |
General Labor Speed |
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Skills to make |
|
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5x Resources to make |
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Fabric synthesized from Empyrium. Synthweave is similar in properties to the original. |
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Base Stats: |
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|
Type |
Textiles |
Stuff Categories |
|
Market Value |
22.5 |
Stack Limit |
100 |
Mass |
0.1 kg |
|
Beauty |
-4 |
HP |
150 |
Deterioration Rate |
0 |
Flammability |
25% |
||
|
Stat Modifiers: |
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|
Armor - Sharp |
x1.45 |
Armor - Blunt |
x0.95 |
Armor - Heat |
x1.3 |
Insulation - Cold (°C) |
+14 |
Insulation - Heat (°C) |
+14 |
|
Work To Make Factor |
x2 |
Work To Build Factor |
x2 |
Max Hit Points |
x2.5 |
Flammability |
x0.2 |
Beauty Factor |
x7 |
|
Beauty Offset |
+8 |
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|
Creation: |
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|
Crafted At |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
1500 |
Work Speed Stat |
General Labor Speed |
|||
|
Skills to make |
|
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5x Resources to make |
|
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Fabric synthesized from Orichalcum. Synthweave is similar in properties to the original. |
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Base Stats: |
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|
Type |
Textiles |
Stuff Categories |
|
Market Value |
27.5 |
Stack Limit |
100 |
Mass |
0.05 kg |
|
Beauty |
-4 |
HP |
150 |
Deterioration Rate |
0 |
Flammability |
25% |
||
|
Stat Modifiers: |
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|
Armor - Sharp |
x0.8 |
Armor - Blunt |
x0.5 |
Armor - Heat |
x0.6 |
Insulation - Cold (°C) |
+14 |
Insulation - Heat (°C) |
+14 |
|
Work To Make Factor |
x1.75 |
Work To Build Factor |
x1.75 |
Max Hit Points |
x1.25 |
Flammability |
x0.2 |
Beauty Factor |
x12 |
|
Beauty Offset |
+30 |
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|
Quality Stat Modifiers: |
|||||||||
|
Quality |
Awful |
Poor |
Normal |
Good |
Excellent |
Masterwork |
Legendary |
||
|
Psychic Sensitivity |
x1.05 |
x1.1 |
x1.15 |
x1.2 |
x1.25 |
x1.3 |
x1.35 |
||
|
Neural Heat Limit |
8 |
10 |
12 |
15 |
17 |
19 |
22 |
||
|
Neural Heat Recover Rate |
0.05 |
0.05 |
0.05 |
0.066 |
0.066 |
0.066 |
0.083 |
||
|
Creation: |
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|
Crafted At |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
1500 |
Work Speed Stat |
General Labor Speed |
|||
|
Skills to make |
|
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|
5x Resources to make |
|
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