Skip to content

Deathrest

Lored edited this page Aug 13, 2025 · 2 revisions

Obsidia battlecraft pump

This device enhances the combat stats of a deathresting person by chemical stimulation of nervous system. It must be connected to a deathrest casket to function.

This building needs to consume hemogen to function.

Base Stats:

Type

Biotech

Market Value

1550

Mass

15 kg

HP

225

Flammability

25%

Building:

Power

-100 W

Size

1x1

Minifiable

True

Blocks Wind

False

Placeable

True

Passability

Pass Through Only

Cover Effectiveness

35%

Terrain Affordance

Light

Creation:

Required Researches

  • Deathrest
  • OE - Synthesis

Work To Make

3500

Skill Required

  • Crafting: 8+

Resources to make

Important

  • Active Obsidia battlecraft pump require a pawn capable of Deathrest and must be connected to a Deathrest casket. Each Obsidia battlecraft pump consumes 100W of power and Hemogen pack 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.
  • A functional pump grants 1 stack of Battlecraft rush after a pawn wakes from a non-interrupted deathrest. Up to 5 Obsidia battlecraft pump can be connected at a time. This effect lasts until the next deathrest, and stacks additively for each Obsidia battlecraft pump connected. The bonus will be lost if the deathrest gene is removed from the pawn.

Battlecraft rush

Combat stats is enhanced because this person used a battlecraft pump while deathresting. This effect lasts until the next deathrest.

Effect

x1

x2

x3

x4

x5

Pain Shock Threshold:

$\color{Green}{\textsf{+10\%}}$

$\color{Green}{\textsf{+20\%}}$

$\color{Green}{\textsf{+30\%}}$

$\color{Green}{\textsf{+40\%}}$

$\color{Green}{\textsf{+50\%}}$

Aiming Time:

$\color{Green}{\textsf{-15\%}}$

$\color{Green}{\textsf{-30\%}}$

$\color{Green}{\textsf{-45\%}}$

$\color{Green}{\textsf{-60\%}}$

$\color{Green}{\textsf{-75\%}}$

Shooting Accuracy:

$\color{Green}{\textsf{+3}}$

$\color{Green}{\textsf{+6}}$

$\color{Green}{\textsf{+9}}$

$\color{Green}{\textsf{+12}}$

$\color{Green}{\textsf{+15}}$

Melee Hit Chance:

$\color{Green}{\textsf{+3}}$

$\color{Green}{\textsf{+6}}$

$\color{Green}{\textsf{+9}}$

$\color{Green}{\textsf{+12}}$

$\color{Green}{\textsf{+15}}$

Melee Dodge Chance:

$\color{Green}{\textsf{+3}}$

$\color{Green}{\textsf{+6}}$

$\color{Green}{\textsf{+9}}$

$\color{Green}{\textsf{+12}}$

$\color{Green}{\textsf{+15}}$

Obsidia perfectioning pump

This device enhances the working stats of a deathresting person by chemical stimulation of nervous system. It must be connected to a deathrest casket to function.

This building needs to consume hemogen to function.

Base Stats:

Type

Biotech

Market Value

1550

Mass

15 kg

HP

225

Flammability

25%

Building:

Power

-100 W

Size

1x1

Minifiable

True

Blocks Wind

False

Placeable

True

Passability

Pass Through Only

Cover Effectiveness

35%

Terrain Affordance

Light

Creation:

Required Researches

  • Deathrest
  • OE - Synthesis

Work To Make

3500

Skill Required

  • Crafting: 8+

Resources to make

Important

  • Active Obsidia perfectioning pump require a pawn capable of Deathrest and must be connected to a Deathrest casket. Each Obsidia perfectioning pump consumes 100W of power and Hemogen pack 0.5 hemogen pack per day as long a pawn is deathresting in an attached casket. It can hold up to 5 packs at a time, for a maximum run time of 10 days, and is constructed fully fueled. It will be automatically refueled by a haulers so long as auto-refueling is enabled. It doesn't consume power or hemogen while idling and so can be left idle without consequence.
  • A functional pump grants 1 stack of Perfectioning rush after a pawn wakes from a non-interrupted deathrest. Up to 5 Obsidia perfectioning pump can be connected at a time. This effect lasts until the next deathrest, and stacks additively for each Obsidia perfectioning pump connected. The bonus will be lost if the deathrest gene is removed from the pawn.

Perfectioning rush

Working stats is enhanced because this person used a perfectioning pump while deathresting. This effect lasts until the next deathrest.

Effect

x1

x2

x3

x4

x5

Global Work Speed:

$\color{Green}{\textsf{+30\%}}$

$\color{Green}{\textsf{+60\%}}$

$\color{Green}{\textsf{+90\%}}$

$\color{Green}{\textsf{+120\%}}$

$\color{Green}{\textsf{+150\%}}$

Global Learning Factor:

$\color{Green}{\textsf{+15\%}}$

$\color{Green}{\textsf{+30\%}}$

$\color{Green}{\textsf{+45\%}}$

$\color{Green}{\textsf{+60\%}}$

$\color{Green}{\textsf{+75\%}}$

Research Speed:

$\color{Green}{\textsf{+15\%}}$

$\color{Green}{\textsf{+30\%}}$

$\color{Green}{\textsf{+45\%}}$

$\color{Green}{\textsf{+60\%}}$

$\color{Green}{\textsf{+75\%}}$

Mental Break Threshold:

$\color{Green}{\textsf{-5\%}}$

$\color{Green}{\textsf{-10\%}}$

$\color{Green}{\textsf{-15\%}}$

$\color{Green}{\textsf{-20\%}}$

$\color{Green}{\textsf{-25\%}}$

Clone this wiki locally