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Dominators

Lored edited this page Aug 17, 2025 · 3 revisions

The Dominator series represents a line of medium-sized, heavily armored combat mechanoids engineered for modern warfare. Built to endure heavy fire and deliver devastating power, they are designed to bring death and destruction wherever deployed. Constantly refined through modifications, each Dominator variant embodies the relentless march of Obsidia Expansion war technology.


Dominators are equipped with specialized modules that grant them a wide range of unique abilities, making each encounter unpredictable and highly dangerous.

Redline

Redline mode grant the Dominator an ability to increased combat potential and movespeed. Warning! It takes time to recover after use.

Ability:

Casting Time

0.1 secs

Cooldown

60000 ticks

Duration

~252 secs

Range

-

Area of Effect

Self

Redline effect

A special Dominator's mode that raises their combat potential and movespeed.

Effect

  • $\color{Green}{\textsf{Aiming Time: -0.40\%}}$
  • $\color{Green}{\textsf{Ranged Cooldown: -0.40\%}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
  • $\color{Green}{\textsf{Move Speed: +0.5}}$

Reboot aftereffect

Rebooting Dominator's core systems after using the Redline ability.

Effect

  • $\color{Red}{\textsf{Consciousness: -20\%}}$
  • $\color{Red}{\textsf{Manipulation: -60\%}}$
  • $\color{Red}{\textsf{Moving: -60\%}}$

Rocket launcher

Mounted rocket launcher grant the Dominator an ability launch a small explosive rocket at the target.

Ability:

Casting Time

1.5 secs

Cooldown

25000 ticks

Duration

-

Range

19.9 tiles

Area of Effect

Tile

Ranged Combat:

Damage

20 dmg (Blast)

Burst Count

1 (per burst)

Blast Radius

3.9 tiles

Velocity

65 (m/s)

Note

Ability has 8 charges.


Chaos

Chaos program grant the Dominator an ability to induce an angry psychosis in the multiple target's mind, causing them to attack anyone nearby.

Ability:

Casting Time

0.5 secs

Cooldown

25000 ticks

Duration

15 secs

Range

24.9 tiles

Area of Effect

5.9 tiles

Note

Ability has 3 charges.

Warning

Targets goes berserk, attacking the nearest creature regardless of previous affiliation.

Chaos effect

Mental debuffs from the effects of the Chaos.

Effect

  • $\color{Red}{\textsf{Moving: x65\%}}$
  • $\color{Red}{\textsf{Consciousness: x65\%}}$
  • $\color{Red}{\textsf{Sight: x25\%}}$
  • $\color{Red}{\textsf{Hearing: x25\%}}$

Vanguard

Vanguard program grant the Dominator an ability to reducing incoming damage with small reducing movespeed.

Ability:

Casting Time

0.1 secs

Cooldown

25000 ticks

Duration

~168 secs

Range

-

Area of Effect

Self

Note

Ability has 3 charges.

Vanguard effect

A special Dominator's program that reducing incoming damage with small reducing movespeed.

Effect

  • $\color{Green}{\textsf{Incoming Damage Factor: -0.75\%}}$
  • $\color{Red}{\textsf{Move Speed: -0.35}}$

Blink

Blink device grant the Dominator an ability to teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.

Ability:

Casting Time

0.2 secs

Cooldown

25000 ticks

Duration

-

Range

19.9 tiles

Area of Effect

1.9 tiles

Note

  • Ability has 3 charges.
  • Target, pawn or item, is teleported to a selected tile visible to the target.

Provoke

Provoke program grant the Dominator an ability to Attract multiple targets to approach the caster.

Ability:

Casting Time

0.5 secs

Cooldown

25000 ticks

Duration

10 secs

Range

24.9 tiles

Area of Effect

5.9 tiles

Note

Ability has 3 charges.


Camouflage

Camouflage device grant the Dominator an ability to activate the inner stealth module which renders the user invisible.

Ability:

Casting Time

0.1 secs

Cooldown

25000 ticks

Duration

25 secs

Range

-

Area of Effect

Self

Note

  • Ability has 3 charges.
  • Camouflage clouds the minds of those nearby, preventing them from perceiving the affected pawn even if their eyes function normally. Notably, even pawns with 0% psychic sensitivity cannot resist this effect and remain unable to see an invisible target.

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