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Dominators
The Dominator series represents a line of medium-sized, heavily armored combat mechanoids engineered for modern warfare. Built to endure heavy fire and deliver devastating power, they are designed to bring death and destruction wherever deployed. Constantly refined through modifications, each Dominator variant embodies the relentless march of Obsidia Expansion war technology.
Dominators are equipped with specialized modules that grant them a wide range of unique abilities, making each encounter unpredictable and highly dangerous.
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Redline mode grant the Dominator an ability to increased combat potential and movespeed. Warning! It takes time to recover after use. |
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Ability: |
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Casting Time |
0.1 secs |
Cooldown |
60000 ticks |
Duration |
~252 secs |
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Range |
- |
Area of Effect |
Self |
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A special Dominator's mode that raises their combat potential and movespeed.
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Effect |
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Rebooting Dominator's core systems after using the Redline ability.
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Effect |
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Mounted rocket launcher grant the Dominator an ability launch a small explosive rocket at the target. |
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Ability: |
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Casting Time |
1.5 secs |
Cooldown |
25000 ticks |
Duration |
- |
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Range |
19.9 tiles |
Area of Effect |
Tile |
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Ranged Combat: |
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Damage |
20 dmg (Blast) |
Burst Count |
1 (per burst) |
Blast Radius |
3.9 tiles |
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Velocity |
65 (m/s) |
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Note
Ability has 8 charges.
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Chaos program grant the Dominator an ability to induce an angry psychosis in the multiple target's mind, causing them to attack anyone nearby. |
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Ability: |
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Casting Time |
0.5 secs |
Cooldown |
25000 ticks |
Duration |
15 secs |
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Range |
24.9 tiles |
Area of Effect |
5.9 tiles |
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Note
Ability has 3 charges.
Warning
Targets goes berserk, attacking the nearest creature regardless of previous affiliation.
Mental debuffs from the effects of the Chaos.
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Effect |
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Vanguard program grant the Dominator an ability to reducing incoming damage with small reducing movespeed. |
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Ability: |
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Casting Time |
0.1 secs |
Cooldown |
25000 ticks |
Duration |
~168 secs |
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Range |
- |
Area of Effect |
Self |
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Note
Ability has 3 charges.
A special Dominator's program that reducing incoming damage with small reducing movespeed.
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Effect |
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Blink device grant the Dominator an ability to teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported. |
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Ability: |
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Casting Time |
0.2 secs |
Cooldown |
25000 ticks |
Duration |
- |
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Range |
19.9 tiles |
Area of Effect |
1.9 tiles |
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Note
- Ability has 3 charges.
- Target, pawn or item, is teleported to a selected tile visible to the target.
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Provoke program grant the Dominator an ability to Attract multiple targets to approach the caster. |
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Ability: |
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Casting Time |
0.5 secs |
Cooldown |
25000 ticks |
Duration |
10 secs |
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Range |
24.9 tiles |
Area of Effect |
5.9 tiles |
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Note
Ability has 3 charges.
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Camouflage device grant the Dominator an ability to activate the inner stealth module which renders the user invisible. |
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Ability: |
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Casting Time |
0.1 secs |
Cooldown |
25000 ticks |
Duration |
25 secs |
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Range |
- |
Area of Effect |
Self |
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Note
- Ability has 3 charges.
- Camouflage clouds the minds of those nearby, preventing them from perceiving the affected pawn even if their eyes function normally. Notably, even pawns with 0% psychic sensitivity cannot resist this effect and remain unable to see an invisible target.
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