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Fallen Legion Guard
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An ultra-tech and ultra-armored medium-sized mechanoid with a built-in mech gestator. Fed with appropriate resources, the Fallen Legion Guard can form small Fallen Legion Drones combat mechs. Fallen Legion Guard are deployable combat mechanoid usually manufactured inside an ultra-tech Fallen Legion mech. They are mounted with non-rechargeable power source. Uses specially designed gun-spear Fallen Legion Guard Spear. |
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Base Stats: |
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Type |
Mechanoid |
Market Value |
750 |
Flammability |
0% |
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Pawn Stats: |
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Combat Power |
150 |
Move Speed |
2 c/s |
Health Scale |
250% |
Body Size |
1.35 |
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Mass |
91 kg |
Pack Capacity |
47.25 kg |
Carrying Capacity |
101 |
Comfortable Temp Range |
-250°C - 500°C |
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Filth Rate |
2 |
Life Expectancy |
2500 years |
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Armor: |
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Armor - Sharp |
170% |
Armor - Blunt |
110% |
Armor - Heat |
200% |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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left fist |
15 dmg (Blunt) |
30% |
2 seconds |
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right fist |
15 dmg (Blunt) |
30% |
2 seconds |
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head |
10 dmg (Blunt) |
30% |
2 seconds |
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Important
- Fallen Legion Guard has unique abilities: Redline
- Fallen Legion Guard armed with one of these weapons: Fallen Legion Guard Spear
Tip
Dead Fallen Legion Guard may be shredded for: 5x Empyrium, 5x Orichalcum and 1x Syntherius of Sin
Warning
Fallen Legion Guard can spawn Fallen Legion Drone, creating up to 3 at a time. Each drone requires 1 Syntherius of Sin to produce. The Fallen Legion Guard is initialized with 9x Syntherius of Sin. If the Fallen Legion Guard is killed before the Fallen Legion Drones, they all die immediately.
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A gun-spear designed for the Fallen Legion Guard. Specially modified weapon charged with Fire and EMP damages. Can be used in both melee and ranged combat. |
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Base Stats: |
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Type |
Weapons |
Weapon Class |
Mechanoid |
Market Value |
1000 |
Mass |
10 kg |
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Ranged Combat: |
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Range |
14.9 tiles |
Accuracy |
55% - 85% - 105% - 65% |
Damage |
15 dmg (Bullet) 5 dmg (Flame) 5 dmg (EMP) |
Burst Count |
1 (per burst) |
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Armor penetration |
40% |
Stopping power |
1 |
Warm-Up |
2.5 seconds |
Cooldown |
2 seconds |
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Velocity |
100 (m/s) |
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Melee Combat: |
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Attack name |
Power |
Armor penetration |
Cooldown |
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point |
15 dmg (Poke) 10 dmg (Flame) 10 dmg (EMP) |
60% |
2.5 seconds |
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