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Implants

Lored edited this page Aug 15, 2025 · 4 revisions

Warning

By game mechanics(without the use of external mods), two primary types of artificial body parts are relevant here: Implants and Prosthetics. Implants are attached directly to an existing natural body part, while Prosthetics replace the original and require its removal. Most Implants are fully compatible with one another, except for skin glands which are mutually exclusive. Prosthetic parts, however, cannot host additional prosthetics or implants-for example, a bionic arm cannot have an Arm implant - Duelist or Hand implant - Harvester installed on it.

Head

Brain

Brain implant - Psychically deaf

Obsidia psychically deaf brain implant was designed to suppress psy-sensitivity.

Base Stats:

Type

Body Parts

Market Value

735

Mass

1 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Bionics

Work To Make

10000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Red}{\textsf{Psychic Sensitivity: -200\%}}$

Brain implant - Suppression

Obsidia suppression brain implant was designed to subdue rebellious slaves without harming them, also improves their behavior and reduces their need for sleep. When hit by an EMP it will knock the host unconscious.

Base Stats:

Type

Body Parts

Market Value

735

Mass

1 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Bionics

Work To Make

10000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Green}{\textsf{Slave Suppression Fall Rate: -50\% per day}}$
  • $\color{Green}{\textsf{Slave Suppression Offset: -50\%}}$
  • $\color{Green}{\textsf{Sleep Fall Rate: -25\%}}$
  • $\color{Red}{\textsf{Consciousness: -10\%}}$
  • Susceptible to brain shock

Brain implant - Suppression

Obsidia suppression brain implant was designed to subdue rebellious slaves without harming them, also improves their behavior and reduces their need for sleep. When hit by an EMP it will knock the host unconscious.

Base Stats:

Type

Body Parts

Market Value

735

Mass

1 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Bionics

Work To Make

10000

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 8+
  • Medicine: 8+
  • Intellectual: 6+

Resources to make

Effect:

  • $\color{Green}{\textsf{Pain: x25\%}}$
  • $\color{Red}{\textsf{Consciousness: -20\%}}$
  • $\color{Red}{\textsf{Manipulation: x0\%}}$
  • $\color{Red}{\textsf{Moving: x0\%}}$

Cyberware AI interface

Obsidia cyberware AI interface system is installed in the brain with a low-intelligent microcomputer controlled by a neural interface. Required for further installation of cyberware AI helpers.

Base Stats:

Type

Body Parts

Market Value

2500

Mass

2.5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Adv. Bionics

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Important

The cyberware AI interface serves as the core foundation for advanced cyberware AI integration. It must be installed first, as it provides the framework required for attaching and operating all subsequent cyberware AI enhancements.

Limbs

Arms

Arm implant - Sting(Acid)

Obsidia arm implant combat-oriented mechanical sting installing into arm. Charged with Acid damage.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

sting

5 dmg (Blunt)

15 dmg (Acid)

50%

1.75 seconds


Arm implant - Sting(Cryo)

Obsidia arm implant combat-oriented mechanical sting installing into arm. Charged with Cryo damage.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

sting

5 dmg (Blunt)

15 dmg (Cryo)

50%

1.75 seconds


Arm implant - Sting(Fire)

Obsidia arm implant combat-oriented mechanical sting installing into arm. Charged with Fire damage.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

sting

5 dmg (Blunt)

15 dmg (Flame)

50%

1.75 seconds


Arm implant - Sting(EMP)

Obsidia arm implant combat-oriented mechanical sting installing into arm. Charged with EMP damage.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

sting

5 dmg (Blunt)

15 dmg (EMP)

50%

1.75 seconds


Arm implant - Demolisher

Obsidia arm implant combat-oriented mechanical drill installing into arm. Designed for breaching.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

drill

30 dmg (Demolish)

65%

2 seconds


Arm implant - Duelist

Obsidia arm implant combat-oriented mechanical fist installing into arm. Designed for stunning.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

fist

5 dmg (Blunt)

30 dmg (Stun)

75%

1.75 seconds


Arm implant - Assassin

Obsidia arm implant combat-oriented mechanical knife installing into arm. Designed for armor penetration.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Psychic Sensitivity: +55\%}}$
  • $\color{Green}{\textsf{Meditation Psyfocus Gain: +55\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Melee Combat:

Attack name

Power

Armor penetration

Cooldown

knife

5 dmg (Cut)

80%

1 seconds

Hands

Hand implant - Builder

Obsidia hand implant non-combat-oriented mechanical hand replacement for improvements building and construction skills.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{General Labor Speed: +100\%}}$
  • $\color{Green}{\textsf{Construction Speed: +100\%}}$
  • $\color{Green}{\textsf{Smoothing Speed: +100\%}}$
  • $\color{Green}{\textsf{Mining Speed: +100\%}}$
  • $\color{Green}{\textsf{Deep Drilling Speed: +100\%}}$
  • $\color{Green}{\textsf{Mechanoid Shredding Speed: +100\%}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +15\%}}$

Hand implant - Agronomist

Obsidia hand implant non-combat-oriented mechanical hand replacement for improvements animal and plant skills.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Plant Work Speed: +100\%}}$
  • $\color{Green}{\textsf{Animal Gather Speed: +100\%}}$
  • $\color{Green}{\textsf{Butchery Speed: +100\%}}$
  • $\color{Green}{\textsf{Cooking Speed: +6}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +15\%}}$

Hand implant - Doctor

Obsidia hand implant non-combat-oriented mechanical hand replacement for improvements medical and intellectual.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Medical Operation Speed: +100\%}}$
  • $\color{Green}{\textsf{Medical Tend Speed: +100\%}}$
  • $\color{Green}{\textsf{Drug Synthesis Speed: +100\%}}$
  • $\color{Green}{\textsf{Drug Cooking Speed: +100\%}}$
  • $\color{Green}{\textsf{Hacking Speed: +100\%}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +15\%}}$

Hand implant - Harvester

Obsidia hand implant non-combat-oriented mechanical hand replacement for increase gather yield.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Mining Yield: +75\%}}$
  • $\color{Green}{\textsf{Plant Harvest Yield: +75\%}}$
  • $\color{Green}{\textsf{Animal Gather Yield: +75\%}}$
  • $\color{Green}{\textsf{Mechanoid Shredding Efficiency: +75\%}}$
  • $\color{Green}{\textsf{Drug Crop Harvest Yield: +75\%}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +15\%}}$

Hand implant - Soldier

Obsidia hand implant non-combat-oriented mechanical hand replacement for increase gather yield.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Mortar Miss Radius Multiplier: -50\%}}$
  • $\color{Green}{\textsf{Shooting Accuracy: +8}}$
  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +15\%}}$

Hand implant - Psy

Obsidia hand implant non-combat-oriented mechanical hand replacement for improvements psychic powers.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Psychic Sensitivity: +55\%}}$
  • $\color{Green}{\textsf{Meditation Psyfocus Gain: +55\%}}$
  • $\color{Green}{\textsf{Neural Heat Recovery Rate: +0.083}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +15\%}}$

Legs

Leg implant - Ninja

Obsidia leg implant non-combat-oriented mechanical leg replacement for improvements stealth abilities.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Trap Spring Chance: -60\%}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Body

Torso

Cyberware interface

Obsidia cyberware interface system is installed in the body with a low-intelligent microcomputer controlled by a neural interface. Required for further installation of cyberware modules.

Base Stats:

Type

Body Parts

Market Value

985

Mass

10 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Cyberwares

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Important

The cyberware interface serves as the core foundation for advanced cyberware integration. It must be installed first, as it provides the framework required for attaching and operating all subsequent cyberware enhancements.


Symbiont

Symbiont is an organically integrated system implanted into the body, serving as a foundation for further mutations. It bonds with the host’s body, creating a seamless neural interface that enhances the integration of Mutations.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia amalgam vat

Required Researches

  • OE - Implants
  • OE - Bioengineering

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Important

The Symbiont acts as the biological core for Mutation-based enhancements. Once implanted, it establishes a neural bond with the host, forming the foundation required for the integration and proper function of all subsequent mutations.

Skin

Skin implant - Obsidian

Obsidia skin implant releases chemicals and nanomachines that toughen the skin and add flexible subdermal obsidian plates at strategic points. This makes the user more resistant to damage across their whole body.

Base Stats:

Type

Body Parts

Market Value

985

Mass

7.5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Armor - Sharp: +75\%}}$
  • $\color{Green}{\textsf{Armor - Blunt: +55\%}}$
  • $\color{Green}{\textsf{Armor - Heat: +35\%}}$
  • $\color{Green}{\textsf{Beauty: +1}}$

Skin implant - Mythril

Obsidia skin implant releases chemicals and nanomachines that toughen the skin and add flexible subdermal mythril plates at strategic points. This makes the user more resistant to damage across their whole body.

Base Stats:

Type

Body Parts

Market Value

985

Mass

5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Moving: x120\%}}$
  • $\color{Green}{\textsf{Armor - Sharp: +35\%}}$
  • $\color{Green}{\textsf{Armor - Blunt: +55\%}}$
  • $\color{Green}{\textsf{Armor - Heat: +75\%}}$
  • $\color{Green}{\textsf{Beauty: +3}}$
  • $\color{Red}{\textsf{Hunger Rate Offset: +5\%}}$

Skin implant - Cultist

Obsidia cultist skin implant releases chemicals and nanomachines that toughen the skin and add flexible subdermal empyrium and orichalcum plates at strategic points. This makes the user more resistant to damage across their whole body.

Base Stats:

Type

Body Parts

Market Value

2000

Mass

10 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Moving: x120\%}}$
  • $\color{Green}{\textsf{Armor - Sharp: +80\%}}$
  • $\color{Green}{\textsf{Armor - Blunt: +80\%}}$
  • $\color{Green}{\textsf{Armor - Heat: +80\%}}$
  • $\color{Green}{\textsf{Incoming Damage Multiplier: -20\%}}$
  • $\color{Red}{\textsf{Beauty: -3}}$

Stomach

Stomach implant - Traveler

Obsidia traveler stomach implant was designed to additional nutrition while traveling by caravan.

Base Stats:

Type

Body Parts

Market Value

985

Mass

2.5 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Forager Food Amount: +12}}$

Heart

Heart implant - Healing

Obsidia healing heart implant was designed to releases nanomachines and healing factors that speed up wound healing.

Base Stats:

Type

Body Parts

Market Value

985

Mass

2 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Injury Healing Factor: +150\%}}$

Lungs

Lung implant - Antitox-filter

Obsidia antitox-filter lung implant was designed to reduce the intake of environmental toxins, allowing the user to survive longer in polluted environments. Additionally, it negates the irritation of acidic smoke and prevents lung rot in this lung.

Base Stats:

Type

Body Parts

Market Value

985

Mass

2 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Toxic Environment Resistance: +60\%}}$
  • $\color{Green}{\textsf{Toxic Resistance: +20\%}}$
  • Prevents lung rot
  • Negates acidic smog irritation

Kidneys

Kidney implant - Coagulator

Obsidia coagulator kidney implant was designed to releases nanomachines and coagulating factors in response to blood loss, reducing bleeding rates significantly.

Base Stats:

Type

Body Parts

Market Value

985

Mass

2 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Total Bleed Factor: x50\%}}$

Liver

Liver implant - Immune assistant

Obsidia immune assistant liver implant was designed to speed up gains immunity to diseases.

Base Stats:

Type

Body Parts

Market Value

985

Mass

2 kg

Creation:

Crafted At

Obsidia bionic table

Required Researches

OE - Implants

Work To Make

12500

Work Speed Stat

General Labor Speed

Skills to make

  • Crafting: 10+
  • Medicine: 10+
  • Intellectual: 8+

Resources to make

Effect:

  • $\color{Green}{\textsf{Immunity Gain Speed: +45\%}}$

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