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Metal
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Most rare material. Obsidian is extremely strong due to its unique molecular structure. |
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Base Stats: |
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Type |
Material |
Stuff Categories |
Metallic |
Market Value |
10 |
Stack Limit |
75 |
Mass |
0.2 kg |
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Beauty |
-4 |
HP |
150 |
Flammability |
0% |
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Stat Modifiers: |
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Armor - Sharp |
x1.3 |
Armor - Blunt |
x0.8 |
Armor - Heat |
x1.15 |
Insulation - Cold (°C) |
+5 |
Insulation - Heat (°C) |
+5 |
|
Melee Sharp Damage |
x1.2 |
Melee Blunt Damage |
x1.2 |
Melee Cooldown |
x0.75 |
Work To Make Factor |
x1.5 |
Work To Build Factor |
x1.5 |
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Max Hit Points |
x3.0 |
Flammability |
x0 |
Beauty Factor |
x2.0 |
Door Opening Speed |
x1.2 |
Rest Effectiveness |
x1.0 |
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Building: |
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Terrain Affordance |
Medium |
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Important
Tiles of Obsidian ore can be found on any map, but must be mined before they can be used.
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The most beautiful metal of them all. Just look at this precious... |
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Base Stats: |
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Type |
Material |
Stuff Categories |
Metallic |
Market Value |
15 |
Stack Limit |
75 |
Mass |
0.01 kg |
|
Beauty |
-4 |
HP |
150 |
Flammability |
0% |
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Stat Modifiers: |
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Armor - Sharp |
x0.75 |
Armor - Blunt |
x0.4 |
Armor - Heat |
x0.4 |
Insulation - Cold (°C) |
+3 |
Insulation - Heat (°C) |
+3 |
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Melee Sharp Damage |
x0.9 |
Melee Blunt Damage |
x0.9 |
Melee Cooldown |
x1.0 |
Work To Make Factor |
x1.5 |
Work To Build Factor |
x1.5 |
|
Max Hit Points |
x1.0 |
Flammability |
x0 |
Beauty Factor |
x8.0 |
Door Opening Speed |
x1.5 |
Rest Effectiveness |
x1.0 |
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Beauty Offset |
+30 |
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Quality Stat Modifiers: |
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Quality |
Awful |
Poor |
Normal |
Good |
Excellent |
Masterwork |
Legendary |
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Psychic Sensitivity |
x1 |
x1.05 |
x1.1 |
x1.15 |
x1.2 |
x1.25 |
x1.3 |
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Neural Heat Limit |
6 |
8 |
10 |
13 |
15 |
17 |
20 |
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Neural Heat Recover Rate |
0.05 |
0.05 |
0.05 |
0.066 |
0.066 |
0.066 |
0.083 |
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Building: |
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Terrain Affordance |
Medium |
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Important
Tiles of Mythril ore can be found on any map, but must be mined before they can be used.
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Beautiful and strong metal used for building of structures, weapons, and machines. |
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Base Stats: |
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Type |
Material |
Stuff Categories |
Metallic |
Market Value |
12 |
Stack Limit |
75 |
Mass |
0.02 kg |
|
Beauty |
-4 |
HP |
150 |
Flammability |
0% |
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Stat Modifiers: |
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Armor - Sharp |
x1.05 |
Armor - Blunt |
x0.45 |
Armor - Heat |
x0.45 |
Insulation - Cold (°C) |
+5 |
Insulation - Heat (°C) |
+5 |
|
Melee Sharp Damage |
x1.1 |
Melee Blunt Damage |
x1.1 |
Melee Cooldown |
x1.0 |
Work To Make Factor |
x1.5 |
Work To Build Factor |
x1.5 |
|
Max Hit Points |
x1.25 |
Flammability |
x0 |
Beauty Factor |
x6.0 |
Door Opening Speed |
x1.0 |
Rest Effectiveness |
x1.5 |
|
Beauty Offset |
+10 |
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Terrain Affordance |
Medium |
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Important
Tiles of Platinum ore can be found on any map, but must be mined before they can be used.
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Synthesized metal based on Obsidian using Platinum. This metal is incredibly strong but difficult to build. |
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Base Stats: |
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Type |
Material |
Stuff Categories |
Metallic |
Market Value |
22 |
Stack Limit |
75 |
Mass |
0.35 kg |
|
Beauty |
-4 |
HP |
150 |
Flammability |
0% |
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Stat Modifiers: |
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Armor - Sharp |
x1.5 |
Armor - Blunt |
x1.0 |
Armor - Heat |
x1.25 |
Insulation - Cold (°C) |
+7 |
Insulation - Heat (°C) |
+7 |
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Melee Sharp Damage |
x1.4 |
Melee Blunt Damage |
x1.4 |
Melee Cooldown |
x0.75 |
Work To Make Factor |
x2 |
Work To Build Factor |
x2 |
|
Max Hit Points |
x4 |
Flammability |
x0 |
Beauty Factor |
x3.0 |
Door Opening Speed |
x1.2 |
Rest Effectiveness |
x1.5 |
|
Beauty Offset |
+8 |
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Creation: |
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Crafted At |
Synthesis Printer |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
1000 |
Work Speed Stat |
General Labor Speed |
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Skills to make |
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5x Resources to make |
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10x Resources to make |
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Building: |
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|
Terrain Affordance |
Medium |
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Synthesized metal based on Mythril using Platinum. This metal is incredibly beautiful but difficult to build. |
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Base Stats: |
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Type |
Material |
Stuff Categories |
Metallic |
Market Value |
27 |
Stack Limit |
75 |
Mass |
0.03 kg |
|
Beauty |
-4 |
HP |
150 |
Flammability |
0% |
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Stat Modifiers: |
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|
Armor - Sharp |
x0.85 |
Armor - Blunt |
x0.55 |
Armor - Heat |
x0.55 |
Insulation - Cold (°C) |
+7 |
Insulation - Heat (°C) |
+7 |
|
Melee Sharp Damage |
x1 |
Melee Blunt Damage |
x1 |
Melee Cooldown |
x1 |
Work To Make Factor |
x1.75 |
Work To Build Factor |
x1.75 |
|
Max Hit Points |
x1.25 |
Flammability |
x0 |
Beauty Factor |
x10.0 |
Door Opening Speed |
x1.5 |
Rest Effectiveness |
x1.5 |
|
Beauty Offset |
+30 |
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Quality Stat Modifiers: |
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Quality |
Awful |
Poor |
Normal |
Good |
Excellent |
Masterwork |
Legendary |
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Psychic Sensitivity |
x1.05 |
x1.1 |
x1.15 |
x1.2 |
x1.25 |
x1.3 |
x1.35 |
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Neural Heat Limit |
8 |
10 |
12 |
15 |
17 |
19 |
22 |
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Neural Heat Recover Rate |
0.05 |
0.05 |
0.05 |
0.066 |
0.066 |
0.066 |
0.083 |
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Creation: |
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|
Crafted At |
Synthesis Printer |
Required Researches |
OE - Adv. Synthesis |
Work To Make |
1000 |
Work Speed Stat |
General Labor Speed |
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Skills to make |
|
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5x Resources to make |
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10x Resources to make |
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Building: |
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Terrain Affordance |
Medium |
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