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Obsidia beacons

Lored edited this page Aug 19, 2025 · 2 revisions

Obsidia beacons

Ancient obsidia beacon

The Ancient Obsidia Beacon was previously used in the old wars to call for reinforcements. This very old device is running at an unknown frequency and all serial numbers have been erased. So it's impossible to determine who will respond to this beacon.

Mechanitor is required to use this device.

Base Stats:

Type

Biotech

Market Value

665

Mass

10 kg

HP

100

Flammability

25%

Building:

Size

1x1

Minifiable

True

Blocks Wind

True

Placeable

False

Passability

Pass Through Only

Cover Effectiveness

30%

Terrain Affordance

Light

Note

Obtained through standard ways: Trade or Quests

Important

  • Beacon can be activated by a mechanitor to summon the hostile force, which will drop a Compressed syntherius when defeated. This destroys the beacon, turning it into: 10x Obsidian, 5x Mythril and 5x Syntherius
  • It cannot be used in the time between another hostile force or mech boss being summoned and that force arriving. In addition, there is a 2 day cooldown between summoning any hostile force or mech boss, regardless of when the hostile force actually arrive.

Warning

  • Each time an beacon is activated, the size of the hostile force will increase.
  • The Ancient Obsidia Beacon can summon multiple variants of hostile forces. The strength of each variant depends on how many times that specific hostile force has been summoned, rather than the total number of summons made with the beacon. Available hostile force variants include variants below.

OMC hostile forces

Tier

Number of bosses

Escort

1

1x OMC officer

  • 3x OMC recruit
  • 2x OMC soldier

2

1x OMC officer

  • 5x OMC recruit
  • 4x OMC soldier

3

1x OMC officer

  • 12x OMC soldier
  • 4x OMC officer

4

2x OMC officer

  • 8x OMC soldier
  • 12x OMC officer

5

2x OMC officer

6

2x OMC officer

7

2x OMC officer

8

3x OMC officer

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.

OTC hostile forces

Tier

Number of bosses

Escort

1

1x OTC EMP engineer

  • 3x OTC recruit
  • 2x OTC mechanic

2

1x OTC EMP engineer

  • 5x OTC recruit
  • 4x OTC mechanic

3

1x OTC EMP engineer

  • 12x OTC mechanic
  • 4x OTC engineer

4

2x OTC EMP engineer

  • 8x OTC mechanic
  • 12x OTC engineer

5

2x OTC EMP engineer

6

2x OTC EMP engineer

7

2x OTC EMP engineer

8

3x OTC EMP engineer

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.

OCC hostile forces

Tier

Number of bosses

Escort

1

1x OCC paladin

  • 3x OCC recruit
  • 2x OCC knight

2

1x OCC paladin

  • 5x OCC recruit
  • 4x OCC knight

3

1x OCC paladin

  • 12x OCC knight
  • 4x OCC paladin

4

2x OCC paladin

  • 8x OCC knight
  • 12x OCC paladin

5

2x OCC paladin

6

2x OCC paladin

7

2x OCC paladin

8

3x OCC paladin

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.

OEC hostile forces

Tier

Number of bosses

Escort

1

1x OEC inquisitor

  • 3x OEC recruit
  • 2x OEC hunter

2

1x OEC inquisitor

  • 5x OEC recruit
  • 4x OEC hunter

3

1x OEC inquisitor

  • 12x OEC hunter
  • 4x OEC inquisitor

4

2x OEC inquisitor

  • 8x OEC hunter
  • 12x OEC inquisitor

5

2x OEC inquisitor

6

2x OEC inquisitor

7

2x OEC inquisitor

8

3x OEC inquisitor

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.

ODC hostile forces

Tier

Number of bosses

Escort

1

1x Syndicate boss

  • 5x ODC nomad

2

1x Syndicate boss

  • 5x ODC nomad
  • 2x ODC recon
  • 2x ODC duelist

3

1x Syndicate boss

  • 12x ODC nomad
  • 2x ODC recon
  • 2x ODC duelist

4

2x Syndicate boss

  • 8x ODC nomad
  • 6x ODC recon
  • 6x ODC duelist

5

2x Syndicate boss

6

2x Syndicate boss

7

2x Syndicate boss

8

3x Syndicate boss

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.

CAC hostile forces

Tier

Number of bosses

Escort

1

1x CAC Vizier

  • 3x CAC Acolyte
  • 2x CAC Apostle

2

1x CAC Vizier

3

1x CAC Vizier

  • 2x CAC Acolyte
  • 8x CAC Apostle
  • 5x CAC Disciple
  • 2x CAC Arachna

4

2x CAC Vizier

  • 2x CAC Acolyte
  • 3x CAC Apostle
  • 10x CAC Disciple
  • 5x CAC Prefect
  • 2x CAC Arachna

5

2x CAC Vizier

  • 2x CAC Acolyte
  • 3x CAC Apostle
  • 5x CAC Disciple
  • 10x CAC Prefect
  • 5x CAC Confessor
  • 2x CAC Arachna

6

2x CAC Vizier

  • 2x CAC Apostle
  • 3x CAC Disciple
  • 10x CAC Prefect
  • 10x CAC Confessor
  • 3x CAC Deacon
  • 4x CAC Arachna
  • 1x Chaos Lord

7

2x CAC Vizier

  • 3x CAC Disciple
  • 2x CAC Prefect
  • 10x CAC Confessor
  • 15x CAC Deacon
  • 5x CAC Pontifex
  • 6x CAC Arachna
  • 1x Chaos Lord

8

3x CAC Vizier

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.

OES hostile forces

Tier

Number of bosses

Escort

1

1x Obsidia Eidolon

  • 5x Obsidia Eidolon

2

1x Obsidia Eidolon

  • 10x Obsidia Eidolon

3

1x Obsidia Eidolon

  • 10x Obsidia Eidolon
  • 5x Obsidia Undying

4

2x Obsidia Eidolon

  • 10x Obsidia Eidolon
  • 10x Obsidia Undying

5

2x Obsidia Eidolon

  • 13x Obsidia Eidolon
  • 13x Obsidia Undying

6

2x Obsidia Eidolon

  • 16x Obsidia Eidolon
  • 16x Obsidia Undying
  • 2x Obsidia Antihero
  • 1x Chaos Lord

7

2x Obsidia Eidolon

  • 20x Obsidia Eidolon
  • 20x Obsidia Undying
  • 2x Obsidia Antihero
  • 2x Obsidia Hero-Agent
  • 1x Chaos Lord

8

3x Obsidia Eidolon

  • 24x Obsidia Eidolon
  • 24x Obsidia Undying
  • 4x Obsidia Antihero
  • 2x Obsidia Hero-Agent
  • 1x Chaos Lord

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.


Crimson arachna beacon

Crimson Arachna beacon used to imitate the call signal of the Crimson Arachna Cult mech army. Signal will attract an ultra-heavy Arachna Queen mechanoid with its Arachna escorts, in the worst case, a Crimson Arachna can react to the signal. The signal pulse burns out the transmitter, so this building can only be used once.

Mechanitor is required to use this device.

Base Stats:

Type

Biotech

Market Value

1250

Mass

20 kg

HP

200

Flammability

5%

Building:

Size

2x2

Minifiable

True

Blocks Wind

True

Placeable

False

Passability

Pass Through Only

Cover Effectiveness

30%

Terrain Affordance

Light

Creation:

Required Researches

  • OE - Mechtech
  • CAC - Initiation

Work To Make

16000

Skill Required

  • Crafting: 8+

Resources to make

Important

  • Beacon can be activated by a mechanitor to summon the hostile force, which will drop a Compressed syntherius when defeated. This destroys the beacon, turning it into: 10x Empyrium, 10x Orichalcum and 5x Syntherius
  • It cannot be used in the time between another hostile force or mech boss being summoned and that force arriving. In addition, there is a 2 day cooldown between summoning any hostile force or mech boss, regardless of when the hostile force actually arrive.

Warning

Each time an beacon is activated, the size of the hostile force will increase.

Crimson arachna hostile forces

Tier

Number of bosses

Escort

1

1x Arachna Queen

2

1x Arachna Queen

3

1x Arachna Queen

4

2x Arachna Queen

5

2x Arachna Queen

6

2x Arachna Queen

7

2x Arachna Queen

8

3x Arachna Queen

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.


Fallen Legion beacon

Fallen Legion beacon used to imitate the call signal of the Obsidia Empire Sins mech army. Signal will attract an ultra-tech, fortress-sized mechanoid Fallen Legion mechanoid with its escorts. The signal pulse burns out the transmitter, so this building can only be used once.

Mechanitor is required to use this device.

Base Stats:

Type

Biotech

Market Value

2250

Mass

20 kg

HP

250

Flammability

5%

Building:

Size

2x2

Minifiable

True

Blocks Wind

True

Placeable

False

Passability

Pass Through Only

Cover Effectiveness

30%

Terrain Affordance

Light

Creation:

Required Researches

  • OE - Adv. Mechtech
  • OE - Modernization
  • OE - Cross Technologies

Work To Make

16000

Skill Required

  • Crafting: 10+

Resources to make

Important

  • Beacon can be activated by a mechanitor to summon the hostile force, which will drop a Compressed syntherius when defeated. This destroys the beacon, turning it into: 20x Empyrium, 20x Orichalcum and 20x Syntherius
  • It cannot be used in the time between another hostile force or mech boss being summoned and that force arriving. In addition, there is a 2 day cooldown between summoning any hostile force or mech boss, regardless of when the hostile force actually arrive.

Warning

Each time an beacon is activated, the size of the hostile force will increase.

Fallen Legion hostile forces

Tier

Number of bosses

Escort

1

1x Fallen Legion

  • 8x Obsidia Eidolon

2

1x Fallen Legion

  • 16x Obsidia Eidolon

3

1x Fallen Legion

  • 20x Obsidia Eidolon

4

1x Fallen Legion

  • 20x Obsidia Eidolon
  • 8x Obsidia Undying

5

2x Fallen Legion

  • 24x Obsidia Eidolon
  • 16x Obsidia Undying
  • 4x Obsidia Antihero
  • 4x Obsidia Hero-Agent

6

2x Fallen Legion

  • 28x Obsidia Eidolon
  • 20x Obsidia Undying
  • 6x Obsidia Antihero
  • 6x Obsidia Hero-Agent

7

3x Fallen Legion

  • 40x Obsidia Eidolon
  • 24x Obsidia Undying
  • 8x Obsidia Antihero
  • 8x Obsidia Hero-Agent

8

3x Fallen Legion

  • 60x Obsidia Eidolon
  • 40x Obsidia Undying
  • 10x Obsidia Antihero
  • 10x Obsidia Hero-Agent

Note

Like the other after being summoned 8 times, the next summon will be the same as wave 3.


Anomaly obsidia beacon

Operating on a bizarre, irregular frequency unseen in any known spectrum, the Anomaly Obsidia Beacon is rumored to reach beyond our reality to the dark heart of Obsidia itself. When activated, the beacon transmits an ominous call, luring powerful and hostile Entities from Obsidia’s shadowed depths. Though highly unstable, its pulse can breach dimensions and summon one or more unknown creatures, each bound by no allegiance and driven by a ferocious will to hunt. Once triggered, the beacon fractures and self-destructs, making it a single-use artifact whose signal can never be precisely controlled—nor its consequences predicted.

Mechanitor is required to use this device.

Base Stats:

Type

Biotech

Market Value

2250

Mass

10 kg

HP

250

Flammability

25%

Building:

Size

1x1

Minifiable

True

Blocks Wind

True

Placeable

False

Passability

Pass Through Only

Cover Effectiveness

30%

Terrain Affordance

Light

Creation:

Required Researches

  • OE - Containment
  • Void provocation

Work To Make

12000

Skill Required

  • Crafting: 8+

Resources to make

Important

  • Beacon can be activated by a mechanitor to summon the hostile force, which will drop a Compressed syntherius when defeated. This destroys the beacon, turning it into: 15x Obsidian, 10x Mythril and 10x Syntherius
  • It cannot be used in the time between another hostile force or mech boss being summoned and that force arriving. In addition, there is a 2 day cooldown between summoning any hostile force or mech boss, regardless of when the hostile force actually arrive.

Warning

Each time an beacon is activated, the size of the hostile force will increase.

Anomaly obsidia hostile forces

Tier

Number of bosses

Escort

1

1x Returned

2

1x Returned

3

1x Returned

4

2x Returned

5

2x Returned

Note

Like the other after being summoned 5 times, the next summon will be the same as wave 3.

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