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Persona weapons

Lored edited this page Nov 4, 2025 · 5 revisions

Important

All Persona Traits content is only available with Royalty DLC.

Persona Traits – unique sentient imprints bound to advanced weapons within Obsidia Expansion. These traits shape the weapon’s behavior and its connection to the wielder, granting powerful benefits or unpredictable drawbacks depending on their alignment.

Each persona weapon forms a neural link with its user, reacting to emotions, actions, and battlefield conditions. While their power is immense, mishandling a sentient weapon can lead to instability-or outright rebellion.

Trait name

Description

Value

Exclusivity

Commonality

Sluggish

This weapon greatly reduces global work speed.

-500

  • OEPersonaStatWork

0.75

Effects

  • $\color{Red}{\textsf{Global Work Speed: -30\%}}$

Dull

This weapon slightly reduces global work speed.

-200

  • OEPersonaStatWork

0.95

Effects

  • $\color{Red}{\textsf{Global Work Speed: -15\%}}$

Industrious

This weapon increases global work speed.

+200

  • OEPersonaStatWork

1.0

Effects

  • $\color{Green}{\textsf{Global Work Speed: +15\%}}$

Driven

This weapon greatly increases global work speed.

+500

  • OEPersonaStatWork

0.75

Effects

  • $\color{Green}{\textsf{Global Work Speed: +30\%}}$

Cursed grip

This weapon greatly reduces melee hit chance and melee dodge chance.

-500

  • OEPersonaStatBattle

0.75

Effects

  • $\color{Red}{\textsf{Melee Hit Chance: -8}}$
  • $\color{Red}{\textsf{Melee Dodge Chance: -8}}$

Unbalanced

This weapon slightly reduces melee hit chance and melee dodge chance.

-200

  • OEPersonaStatBattle

0.95

Effects

  • $\color{Red}{\textsf{Melee Hit Chance: -4}}$
  • $\color{Red}{\textsf{Melee Dodge Chance: -4}}$

Balanced

This weapon increases melee hit chance and melee dodge chance.

+200

  • OEPersonaStatBattle

1.0

Effects

  • $\color{Green}{\textsf{Melee Hit Chance: +4}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$

Perfect form

This weapon greatly increases melee hit chance and melee dodge chance.

+500

  • OEPersonaStatBattle

0.75

Effects

  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$

Fragile

This weapon greatly increases incoming damage.

-500

  • OEPersonaStatDefence

0.75

Effects

  • $\color{Red}{\textsf{Incoming Damage Multiplier: +30\%}}$

Exposed

This weapon increases incoming damage.

-200

  • OEPersonaStatDefence

0.95

Effects

  • $\color{Red}{\textsf{Incoming Damage Multiplier: +15\%}}$

Guarded

This weapon reduces incoming damage.

+200

  • OEPersonaStatDefence

1.0

Effects

  • $\color{Green}{\textsf{Incoming Damage Multiplier: -15\%}}$

Bulwark

This weapon greatly reduces incoming damage.

+500

  • OEPersonaStatDefence

0.75

Effects

  • $\color{Green}{\textsf{Incoming Damage Multiplier: -30\%}}$

Jam-prone

This weapon greatly reduces hacking speed.

-500

  • OEPersonaStatHacking

0.75

Effects

  • $\color{Red}{\textsf{Hacking Speed: -50\%}}$

Inefficient

This weapon slightly reduces hacking speed.

-200

  • OEPersonaStatHacking

0.95

Effects

  • $\color{Red}{\textsf{Hacking Speed: -25\%}}$

Efficient

This weapon increases hacking speed.

+200

  • OEPersonaStatHacking

1.0

Effects

  • $\color{Green}{\textsf{Hacking Speed: +25\%}}$

Cyber-savant

This weapon greatly increases hacking speed.

+500

  • OEPersonaStatHacking

0.75

Effects

  • $\color{Green}{\textsf{Hacking Speed: +50\%}}$

Discordant

This weapon greatly reduces conversion power.

-500

  • OEPersonaStatConversion

0.75

Effects

  • $\color{Red}{\textsf{Conversion Power: -30\%}}$

Unconvincing

This weapon slightly reduces conversion power.

-200

  • OEPersonaStatConversion

0.95

Effects

  • $\color{Red}{\textsf{Conversion Power: -15\%}}$

Persuasive

This weapon increases conversion power.

+200

  • OEPersonaStatConversion

1.0

Effects

  • $\color{Green}{\textsf{Conversion Power: +15\%}}$

Zealbound

This weapon greatly increases conversion power.

+500

  • OEPersonaStatConversion

0.75

Effects

  • $\color{Green}{\textsf{Conversion Power: +30\%}}$

Mech-bane

This weapon greatly reduces mech bandwidth and mech control groups.

-500

  • OEPersonaStatMoreMech

0.75

Effects

  • $\color{Red}{\textsf{Mech Bandwidth: -6}}$
  • $\color{Red}{\textsf{Mech Control Groups: -1}}$

Static

This weapon slightly reduces mech bandwidth.

-200

  • OEPersonaStatMoreMech

0.95

Effects

  • $\color{Red}{\textsf{Mech Bandwidth: -3}}$

Linked

This weapon increases mech bandwidth.

+200

  • OEPersonaStatMoreMech

1.0

Effects

  • $\color{Green}{\textsf{Mech Bandwidth: +3}}$

Overlord

This weapon greatly increases mech bandwidth and mech control groups.

+500

  • OEPersonaStatMoreMech

0.75

Effects

  • $\color{Green}{\textsf{Mech Bandwidth: +6}}$
  • $\color{Green}{\textsf{Mech Control Groups: +1}}$

Lagging

This weapon greatly reduces mech work speed.

-500

  • OEPersonaStatBetterMech

0.75

Effects

  • $\color{Red}{\textsf{Mech Work Speed Offset: -30\%}}$

Delayed

This weapon slightly reduces mech work speed.

-200

  • OEPersonaStatBetterMech

0.95

Effects

  • $\color{Red}{\textsf{Mech Work Speed Offset: -15\%}}$

Optimized

This weapon increases mech work speed.

+200

  • OEPersonaStatBetterMech

1.0

Effects

  • $\color{Green}{\textsf{Mech Work Speed Offset: +15\%}}$

Synchronized

This weapon greatly increases mech work speed.

+500

  • OEPersonaStatBetterMech

0.75

Effects

  • $\color{Green}{\textsf{Mech Work Speed Offset: +30\%}}$

Dull-witted

This weapon greatly reduces entity study rate.

-500

  • OEPersonaStatEntityStudy

0.75

Effects

  • $\color{Red}{\textsf{Entity Study Rate: -30\%}}$

Distracted

This weapon slightly reduces entity study rate.

-200

  • OEPersonaStatEntityStudy

0.95

Effects

  • $\color{Red}{\textsf{Entity Study Rate: -15\%}}$

Inquisitive

This weapon increases entity study rate.

+200

  • OEPersonaStatEntityStudy

1.0

Effects

  • $\color{Green}{\textsf{Entity Study Rate: +15\%}}$

Seeker

This weapon greatly increases entity study rate.

+500

  • OEPersonaStatEntityStudy

0.75

Effects

  • $\color{Green}{\textsf{Entity Study Rate: +30\%}}$

Profane

This weapon greatly reduces psychic ritual quality.

-500

  • OEPersonaStatRitual

0.75

Effects

  • $\color{Red}{\textsf{Psychic Ritual Quality Offset: -30\%}}$

Disharmonious

This weapon slightly reduces psychic ritual quality.

-200

  • OEPersonaStatRitual

0.95

Effects

  • $\color{Red}{\textsf{Psychic Ritual Quality Offset: -15\%}}$

Attuned

This weapon increases psychic ritual quality.

+200

  • OEPersonaStatRitual

1.0

Effects

  • $\color{Green}{\textsf{Psychic Ritual Quality Offset: +15\%}}$

Sanctified

This weapon greatly increases psychic ritual quality.

+500

  • OEPersonaStatRitual

0.75

Effects

  • $\color{Green}{\textsf{Psychic Ritual Quality Offset: +30\%}}$

Cursed net

This weapon greatly reduces fishing speed and fishing yield.

-500

  • OEPersonaStatFishing

0.75

Effects

  • $\color{Red}{\textsf{Fishing Speed: -30\%}}$
  • $\color{Red}{\textsf{Fishing Yield: -15\%}}$

Clumsy angler

This weapon slightly reduces fishing speed.

-200

  • OEPersonaStatFishing

0.95

Effects

  • $\color{Red}{\textsf{Fishing Speed: -15\%}}$

Steady angler

This weapon increases fishing speed.

+200

  • OEPersonaStatFishing

1.0

Effects

  • $\color{Green}{\textsf{Fishing Speed: +15\%}}$

Bounty of the Deep

This weapon greatly increases fishing speed and fishing yield.

+500

  • OEPersonaStatFishing

1.0

Effects

  • $\color{Green}{\textsf{Fishing Speed: +30\%}}$
  • $\color{Green}{\textsf{Fishing Yield: +15\%}}$

Grounded

This weapon greatly reduces piloting ability.

-500

  • OEPersonaStatPilot

0.75

Effects

  • $\color{Red}{\textsf{Piloting Ability: -30\%}}$

Unsteady

This weapon slightly reduces piloting ability.

-200

  • OEPersonaStatPilot

0.95

Effects

  • $\color{Red}{\textsf{Piloting Ability: -15\%}}$

Navigator

This weapon increases piloting ability.

+200

  • OEPersonaStatPilot

1.0

Effects

  • $\color{Green}{\textsf{Piloting Ability: +15\%}}$

Ace

This weapon greatly increases piloting ability.

+500

  • OEPersonaStatPilot

0.75

Effects

  • $\color{Green}{\textsf{Piloting Ability: +30\%}}$

Acid-honed

This weapon inflicts searing chemical burns with every strike.

+100

  • OEPersonaDamagesStat

1.0

Effects

  • Extra Damages: $\color{Green}{\textsf{Acid +5}}$

Acid-forged

This weapon unleashes corrosive strikes that eat through flesh and armor alike.

+200

  • OEPersonaDamagesStat

0.8

Effects

  • Extra Damages: $\color{Green}{\textsf{Acid +10}}$

Cryo-honed

This weapon chills its target, causing deep frostbite wounds.

+100

  • OEPersonaDamagesStat

1.0

Effects

  • Extra Damages: $\color{Green}{\textsf{Cryo +5}}$

Cryo-forged

This weapon freezes victims to the core, inflicting devastating frostbite.

+200

  • OEPersonaDamagesStat

0.8

Effects

  • Extra Damages: $\color{Green}{\textsf{Cryo +10}}$

Flame-honed

This weapon scorches foes, leaving burning wounds.

+100

  • OEPersonaDamagesStat

1.0

Effects

  • Extra Damages: $\color{Green}{\textsf{Flame +5}}$

Flame-forged

This weapon engulfs foes in roaring flames, burning them to ash.

+200

  • OEPersonaDamagesStat

0.8

Effects

  • Extra Damages: $\color{Green}{\textsf{Flame +10}}$

Shock-honed

This weapon delivers disruptive pulses that disable electronics and mechanoids.

+100

  • OEPersonaDamagesStat

1.0

Effects

  • Extra Damages: $\color{Green}{\textsf{EMP +5}}$

Shock-forged

This weapon discharges violent pulses that cripple machines and living targets alike.

+200

  • OEPersonaDamagesStat

0.8

Effects

  • Extra Damages: $\color{Green}{\textsf{EMP +10}}$

Necrobane-honed

This weapon disrupts unnatural vitality, weakening its victim’s defenses.

+200

  • OEPersonaDamagesStat

1.0

Effects

  • Extra Damages: $\color{Green}{\textsf{Necrobane +5}}$

Necrobane-forged

This weapon tears apart unholy resilience, leaving victims defenseless.

+400

  • OEPersonaDamagesStat

0.8

Effects

  • Extra Damages: $\color{Green}{\textsf{Necrobane +10}}$

Stun-honed

This weapon delivers concussive strikes that stagger and disorient foes.

+75

  • OEPersonaDamagesStat

1.0

Effects

  • Extra Damages: $\color{Green}{\textsf{Stun +5}}$

Stun-forged

This weapon delivers crushing blows that overwhelm senses and shatter focus.

+150

  • OEPersonaDamagesStat

0.8

Effects

  • Extra Damages: $\color{Green}{\textsf{Stun +10}}$

Bloodrush

This weapon increases Move Speed after each kill, stacking up to 5 times.

+1500

  • OEPersonaOnKillBuff

0.9

Effects

After a kill, stacking up to 5 times:

  • $\color{Green}{\textsf{Move Speed: +0.07 - +0.35}}$

Slaughterer’s edge

This weapon increases melee damage after each kill, stacking up to 5 times.

+1500

  • OEPersonaOnKillBuff

0.9

Effects

After a kill, stacking up to 5 times:

  • $\color{Green}{\textsf{Melee Damage Factor: +7\% - +35\%}}$

Iron will

This weapon increases armor when its wielder takes damage, stacking up to 5 times.

+1500

  • OEPersonaOnDamageBuff

0.9

Effects

After taking damage, stacking up to 5 times:

  • $\color{Green}{\textsf{Armor - Sharp: +7\% - +35\%}}$
  • $\color{Green}{\textsf{Armor - Blunt: +7\% - +35\%}}$
  • $\color{Green}{\textsf{Armor - Heat: +7\% - +35\%}}$

Battle scarred

This weapon increases injury healing when its wielder takes damage, stacking up to 5 times.

+1500

  • OEPersonaOnDamageBuff

0.9

Effects

    After taking damage, stacking up to 5 times:

  • $\color{Green}{\textsf{Injury Healing Factor: x150\% - x350\%}}$

Shadow strike

This weapon increases melee hit chance and melee damage in darkness or at night.

+1500

  • OEPersonaLightLevelBuff

0.9

Effects

In darkness or at night:

  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Damage Factor: +40\%}}$

Nightstalker

This weapon increases dodge chance and Move Speed in darkness or at night.

+1500

  • OEPersonaLightLevelBuff

0.9

Effects

In darkness or at night:

  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
  • $\color{Green}{\textsf{Move Speed: +40\%}}$

Sunblade

This weapon increases melee hit chance and melee damage in daylight or bright light.

+1500

  • OEPersonaLightLevelBuff

0.9

Effects

In daylight or bright light:

  • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
  • $\color{Green}{\textsf{Melee Damage Factor: +40\%}}$

Radiant guard

This weapon increases dodge chance and Move Speed in daylight or bright light.

+1500

  • OEPersonaLightLevelBuff

0.9

Effects

In daylight or bright light:

  • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
  • $\color{Green}{\textsf{Move Speed: +40\%}}$

Second dawn

This weapon grants a 99% chance of resurrection. If the chance fails, or if life is overused, the weapon consumes its wielder.

+2000

  • -

0.6

Effects

  • $\color{Green}{\textsf{Extra Lives +1}}$

Bond of Thorns

This weapon resists its wielder at first, hindering their abilities. Over time, as familiarity grows, the bond strengthens and turns into a supportive force. The effect develops gradually across nine stages, eventually becoming a powerful boon.

+2000

  • -

0.6

Effects

  • Consciousness: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
  • Hearing: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
  • Sight: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
  • Talking: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
  • Manipulation: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
  • Moving: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$

Note

Some weapon traits require not only specific DLCs but also additional mods such as the EBSG Framework or Obsidia Expansion, as certain traits depend on features or systems introduced by these mods.

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