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Persona weapons
Important
All Persona Traits content is only available with Royalty DLC.
Persona Traits – unique sentient imprints bound to advanced weapons within Obsidia Expansion. These traits shape the weapon’s behavior and its connection to the wielder, granting powerful benefits or unpredictable drawbacks depending on their alignment.
Each persona weapon forms a neural link with its user, reacting to emotions, actions, and battlefield conditions. While their power is immense, mishandling a sentient weapon can lead to instability-or outright rebellion.
|
Trait name |
Description |
Value |
Exclusivity |
Commonality |
|
Sluggish |
This weapon greatly reduces global work speed. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Dull |
This weapon slightly reduces global work speed. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Industrious |
This weapon increases global work speed. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Driven |
This weapon greatly increases global work speed. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Cursed grip |
This weapon greatly reduces melee hit chance and melee dodge chance. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Unbalanced |
This weapon slightly reduces melee hit chance and melee dodge chance. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Balanced |
This weapon increases melee hit chance and melee dodge chance. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Perfect form |
This weapon greatly increases melee hit chance and melee dodge chance. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Fragile |
This weapon greatly increases incoming damage. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Exposed |
This weapon increases incoming damage. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Guarded |
This weapon reduces incoming damage. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Bulwark |
This weapon greatly reduces incoming damage. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Jam-prone |
This weapon greatly reduces hacking speed. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Inefficient |
This weapon slightly reduces hacking speed. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Efficient |
This weapon increases hacking speed. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Cyber-savant |
This weapon greatly increases hacking speed. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Discordant |
This weapon greatly reduces conversion power. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Unconvincing |
This weapon slightly reduces conversion power. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Persuasive |
This weapon increases conversion power. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Zealbound |
This weapon greatly increases conversion power. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Mech-bane |
This weapon greatly reduces mech bandwidth and mech control groups. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Static |
This weapon slightly reduces mech bandwidth. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Linked |
This weapon increases mech bandwidth. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Overlord |
This weapon greatly increases mech bandwidth and mech control groups. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Lagging |
This weapon greatly reduces mech work speed. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Delayed |
This weapon slightly reduces mech work speed. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Optimized |
This weapon increases mech work speed. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Synchronized |
This weapon greatly increases mech work speed. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Dull-witted |
This weapon greatly reduces entity study rate. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Distracted |
This weapon slightly reduces entity study rate. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Inquisitive |
This weapon increases entity study rate. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Seeker |
This weapon greatly increases entity study rate. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Profane |
This weapon greatly reduces psychic ritual quality. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Disharmonious |
This weapon slightly reduces psychic ritual quality. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Attuned |
This weapon increases psychic ritual quality. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Sanctified |
This weapon greatly increases psychic ritual quality. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Cursed net |
This weapon greatly reduces fishing speed and fishing yield. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Clumsy angler |
This weapon slightly reduces fishing speed. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Steady angler |
This weapon increases fishing speed. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Bounty of the Deep |
This weapon greatly increases fishing speed and fishing yield. |
+500 |
|
1.0 |
|
Effects |
|
|||
|
Grounded |
This weapon greatly reduces piloting ability. |
-500 |
|
0.75 |
|
Effects |
|
|||
|
Unsteady |
This weapon slightly reduces piloting ability. |
-200 |
|
0.95 |
|
Effects |
|
|||
|
Navigator |
This weapon increases piloting ability. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Ace |
This weapon greatly increases piloting ability. |
+500 |
|
0.75 |
|
Effects |
|
|||
|
Acid-honed |
This weapon inflicts searing chemical burns with every strike. |
+100 |
|
1.0 |
|
Effects |
|
|||
|
Acid-forged |
This weapon unleashes corrosive strikes that eat through flesh and armor alike. |
+200 |
|
0.8 |
|
Effects |
|
|||
|
Cryo-honed |
This weapon chills its target, causing deep frostbite wounds. |
+100 |
|
1.0 |
|
Effects |
|
|||
|
Cryo-forged |
This weapon freezes victims to the core, inflicting devastating frostbite. |
+200 |
|
0.8 |
|
Effects |
|
|||
|
Flame-honed |
This weapon scorches foes, leaving burning wounds. |
+100 |
|
1.0 |
|
Effects |
|
|||
|
Flame-forged |
This weapon engulfs foes in roaring flames, burning them to ash. |
+200 |
|
0.8 |
|
Effects |
|
|||
|
Shock-honed |
This weapon delivers disruptive pulses that disable electronics and mechanoids. |
+100 |
|
1.0 |
|
Effects |
|
|||
|
Shock-forged |
This weapon discharges violent pulses that cripple machines and living targets alike. |
+200 |
|
0.8 |
|
Effects |
|
|||
|
Necrobane-honed |
This weapon disrupts unnatural vitality, weakening its victim’s defenses. |
+200 |
|
1.0 |
|
Effects |
|
|||
|
Necrobane-forged |
This weapon tears apart unholy resilience, leaving victims defenseless. |
+400 |
|
0.8 |
|
Effects |
|
|||
|
Stun-honed |
This weapon delivers concussive strikes that stagger and disorient foes. |
+75 |
|
1.0 |
|
Effects |
|
|||
|
Stun-forged |
This weapon delivers crushing blows that overwhelm senses and shatter focus. |
+150 |
|
0.8 |
|
Effects |
|
|||
|
Bloodrush |
This weapon increases Move Speed after each kill, stacking up to 5 times. |
+1500 |
|
0.9 |
|
Effects |
After a kill, stacking up to 5 times:
|
|||
|
Slaughterer’s edge |
This weapon increases melee damage after each kill, stacking up to 5 times. |
+1500 |
|
0.9 |
|
Effects |
After a kill, stacking up to 5 times:
|
|||
|
Iron will |
This weapon increases armor when its wielder takes damage, stacking up to 5 times. |
+1500 |
|
0.9 |
|
Effects |
After taking damage, stacking up to 5 times:
|
|||
|
Battle scarred |
This weapon increases injury healing when its wielder takes damage, stacking up to 5 times. |
+1500 |
|
0.9 |
|
Effects |
After taking damage, stacking up to 5 times: |
|||
|
Shadow strike |
This weapon increases melee hit chance and melee damage in darkness or at night. |
+1500 |
|
0.9 |
|
Effects |
In darkness or at night:
|
|||
|
Nightstalker |
This weapon increases dodge chance and Move Speed in darkness or at night. |
+1500 |
|
0.9 |
|
Effects |
In darkness or at night:
|
|||
|
Sunblade |
This weapon increases melee hit chance and melee damage in daylight or bright light. |
+1500 |
|
0.9 |
|
Effects |
In daylight or bright light:
|
|||
|
Radiant guard |
This weapon increases dodge chance and Move Speed in daylight or bright light. |
+1500 |
|
0.9 |
|
Effects |
In daylight or bright light:
|
|||
|
Second dawn |
This weapon grants a 99% chance of resurrection. If the chance fails, or if life is overused, the weapon consumes its wielder. |
+2000 |
|
0.6 |
|
Effects |
|
|||
|
Bond of Thorns |
This weapon resists its wielder at first, hindering their abilities. Over time, as familiarity grows, the bond strengthens and turns into a supportive force. The effect develops gradually across nine stages, eventually becoming a powerful boon. |
+2000 |
|
0.6 |
|
Effects |
|
|||
Note
Some weapon traits require not only specific DLCs but also additional mods such as the EBSG Framework or Obsidia Expansion, as certain traits depend on features or systems introduced by these mods.
- Home
- Factions
- Storytelling
- Gear
- Artificial body parts
-
Resources
- Food
- Medicine
- Materials
- Crafted resources
- Exotic items
- Extended recipes
-
Buildings
- Natural
- Production
- Power
- Security
- Structure
- Floors
- Furniture
- Temperature
- Recreation
- Misc
- Biotech DLC
- Anomaly DLC
- Odyssey DLC
- Lifeforms
- Damage Types