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Persona weapons

Lored edited this page Nov 4, 2025 · 5 revisions

Persona Traits – unique sentient imprints bound to advanced weapons within Obsidia Expansion. These traits shape the weapon’s behavior and its connection to the wielder, granting powerful benefits or unpredictable drawbacks depending on their alignment.

Each persona weapon forms a neural link with its user, reacting to emotions, actions, and battlefield conditions. While their power is immense, mishandling a sentient weapon can lead to instability-or outright rebellion.

Trait name

Description

Effects

Value

Exclusivity

Commonality

Sluggish

This weapon greatly reduces global work speed.

  • $\color{Red}{\textsf{Global Work Speed: -30\%}}$
  • -500
    • OEPersonaStatWork
  • 0.75
  • Dull

    This weapon slightly reduces global work speed.

    • $\color{Red}{\textsf{Global Work Speed: -15\%}}$
  • -200
    • OEPersonaStatWork
  • 0.95
  • Industrious

    This weapon increases global work speed.

    • $\color{Green}{\textsf{Global Work Speed: +15\%}}$
  • +200
    • OEPersonaStatWork
  • 1.0
  • Driven

    This weapon greatly increases global work speed.

    • $\color{Green}{\textsf{Global Work Speed: +30\%}}$
  • +500
    • OEPersonaStatWork
  • 0.75
  • Cursed grip

    This weapon greatly reduces melee hit chance and melee dodge chance.

    • $\color{Red}{\textsf{Melee Hit Chance: -8}}$
    • $\color{Red}{\textsf{Melee Dodge Chance: -8}}$
  • -500
    • OEPersonaStatBattle
  • 0.75
  • Unbalanced

    This weapon slightly reduces melee hit chance and melee dodge chance.

    • $\color{Red}{\textsf{Melee Hit Chance: -4}}$
    • $\color{Red}{\textsf{Melee Dodge Chance: -4}}$
  • -200
    • OEPersonaStatBattle
  • 0.95
  • Balanced

    This weapon increases melee hit chance and melee dodge chance.

    • $\color{Green}{\textsf{Melee Hit Chance: +4}}$
    • $\color{Green}{\textsf{Melee Dodge Chance: +4}}$
  • +200
    • OEPersonaStatBattle
  • 1.0
  • Perfect form

    This weapon greatly increases melee hit chance and melee dodge chance.

    • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
    • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
  • +500
    • OEPersonaStatBattle
  • 0.75
  • Fragile

    This weapon greatly increases incoming damage.

    • $\color{Red}{\textsf{Incoming Damage Multiplier: +30\%}}$
  • -500
    • OEPersonaStatDefence
  • 0.75
  • Exposed

    This weapon increases incoming damage.

    • $\color{Red}{\textsf{Incoming Damage Multiplier: +15\%}}$
  • -200
    • OEPersonaStatDefence
  • 0.95
  • Guarded

    This weapon reduces incoming damage.

    • $\color{Green}{\textsf{Incoming Damage Multiplier: -15\%}}$
  • +200
    • OEPersonaStatDefence
  • 1.0
  • Bulwark

    This weapon greatly reduces incoming damage.

    • $\color{Green}{\textsf{Incoming Damage Multiplier: -30\%}}$
  • +500
    • OEPersonaStatDefence
  • 0.75
  • Jam-prone

    This weapon greatly reduces hacking speed.

    • $\color{Red}{\textsf{Hacking Speed: -50\%}}$
  • -500
    • OEPersonaStatHacking
  • 0.75
  • Inefficient

    This weapon slightly reduces hacking speed.

    • $\color{Red}{\textsf{Hacking Speed: -25\%}}$
  • -200
    • OEPersonaStatHacking
  • 0.95
  • Efficient

    This weapon increases hacking speed.

    • $\color{Green}{\textsf{Hacking Speed: +25\%}}$
  • +200
    • OEPersonaStatHacking
  • 1.0
  • Cyber-savant

    This weapon greatly increases hacking speed.

    • $\color{Green}{\textsf{Hacking Speed: +50\%}}$
  • +500
    • OEPersonaStatHacking
  • 0.75
  • Discordant

    This weapon greatly reduces conversion power.

    • $\color{Red}{\textsf{Conversion Power: -30\%}}$
  • -500
    • OEPersonaStatConversion
  • 0.75
  • Unconvincing

    This weapon slightly reduces conversion power.

    • $\color{Red}{\textsf{Conversion Power: -15\%}}$
  • -200
    • OEPersonaStatConversion
  • 0.95
  • Persuasive

    This weapon increases conversion power.

    • $\color{Green}{\textsf{Conversion Power: +15\%}}$
  • +200
    • OEPersonaStatConversion
  • 1.0
  • Zealbound

    This weapon greatly increases conversion power.

    • $\color{Green}{\textsf{Conversion Power: +30\%}}$
  • +500
    • OEPersonaStatConversion
  • 0.75
  • Mech-bane

    This weapon greatly reduces mech bandwidth and mech control groups.

    • $\color{Red}{\textsf{Mech Bandwidth: -6}}$
    • $\color{Red}{\textsf{Mech Control Groups: -1}}$
  • -500
    • OEPersonaStatMoreMech
  • 0.75
  • Static

    This weapon slightly reduces mech bandwidth.

    • $\color{Red}{\textsf{Mech Bandwidth: -3}}$
  • -200
    • OEPersonaStatMoreMech
  • 0.95
  • Linked

    This weapon increases mech bandwidth.

    • $\color{Green}{\textsf{Mech Bandwidth: +3}}$
  • +200
    • OEPersonaStatMoreMech
  • 1.0
  • Overlord

    This weapon greatly increases mech bandwidth and mech control groups.

    • $\color{Green}{\textsf{Mech Bandwidth: +6}}$
    • $\color{Green}{\textsf{Mech Control Groups: +1}}$
  • +500
    • OEPersonaStatMoreMech
  • 0.75
  • Lagging

    This weapon greatly reduces mech work speed.

    • $\color{Red}{\textsf{Mech Work Speed Offset: -30\%}}$
  • -500
    • OEPersonaStatBetterMech
  • 0.75
  • Delayed

    This weapon slightly reduces mech work speed.

    • $\color{Red}{\textsf{Mech Work Speed Offset: -15\%}}$
  • -200
    • OEPersonaStatBetterMech
  • 0.95
  • Optimized

    This weapon increases mech work speed.

    • $\color{Green}{\textsf{Mech Work Speed Offset: +15\%}}$
  • +200
    • OEPersonaStatBetterMech
  • 1.0
  • Synchronized

    This weapon greatly increases mech work speed.

    • $\color{Green}{\textsf{Mech Work Speed Offset: +30\%}}$
  • +500
    • OEPersonaStatBetterMech
  • 0.75
  • Dull-witted

    This weapon greatly reduces entity study rate.

    • $\color{Red}{\textsf{Entity Study Rate: -30\%}}$
  • -500
    • OEPersonaStatEntityStudy
  • 0.75
  • Distracted

    This weapon slightly reduces entity study rate.

    • $\color{Red}{\textsf{Entity Study Rate: -15\%}}$
  • -200
    • OEPersonaStatEntityStudy
  • 0.95
  • Inquisitive

    This weapon increases entity study rate.

    • $\color{Green}{\textsf{Entity Study Rate: +15\%}}$
  • +200
    • OEPersonaStatEntityStudy
  • 1.0
  • Seeker

    This weapon greatly increases entity study rate.

    • $\color{Green}{\textsf{Entity Study Rate: +30\%}}$
  • +500
    • OEPersonaStatEntityStudy
  • 0.75
  • Profane

    This weapon greatly reduces psychic ritual quality.

    • $\color{Red}{\textsf{Psychic Ritual Quality Offset: -30\%}}$
  • -500
    • OEPersonaStatRitual
  • 0.75
  • Disharmonious

    This weapon slightly reduces psychic ritual quality.

    • $\color{Red}{\textsf{Psychic Ritual Quality Offset: -15\%}}$
  • -200
    • OEPersonaStatRitual
  • 0.95
  • Attuned

    This weapon increases psychic ritual quality.

    • $\color{Green}{\textsf{Psychic Ritual Quality Offset: +15\%}}$
  • +200
    • OEPersonaStatRitual
  • 1.0
  • Sanctified

    This weapon greatly increases psychic ritual quality.

    • $\color{Green}{\textsf{Psychic Ritual Quality Offset: +30\%}}$
  • +500
    • OEPersonaStatRitual
  • 0.75
  • Cursed net

    This weapon greatly reduces fishing speed and fishing yield.

    • $\color{Red}{\textsf{Fishing Speed: -30\%}}$
    • $\color{Red}{\textsf{Fishing Yield: -15\%}}$
  • -500
    • OEPersonaStatFishing
  • 0.75
  • Clumsy angler

    This weapon slightly reduces fishing speed.

    • $\color{Red}{\textsf{Fishing Speed: -15\%}}$
  • -200
    • OEPersonaStatFishing
  • 0.95
  • Steady angler

    This weapon increases fishing speed.

    • $\color{Green}{\textsf{Fishing Speed: +15\%}}$
  • +200
    • OEPersonaStatFishing
  • 1.0
  • Bounty of the Deep

    This weapon greatly increases fishing speed and fishing yield.

    • $\color{Green}{\textsf{Fishing Speed: +30\%}}$
    • $\color{Green}{\textsf{Fishing Yield: +15\%}}$
  • +500
    • OEPersonaStatFishing
  • 1.0
  • Grounded

    This weapon greatly reduces piloting ability.

    • $\color{Red}{\textsf{Piloting Ability: -30\%}}$
  • -500
    • OEPersonaStatPilot
  • 0.75
  • Unsteady

    This weapon slightly reduces piloting ability.

    • $\color{Red}{\textsf{Piloting Ability: -15\%}}$
  • -200
    • OEPersonaStatPilot
  • 0.95
  • Navigator

    This weapon increases piloting ability.

    • $\color{Green}{\textsf{Piloting Ability: +15\%}}$
  • +200
    • OEPersonaStatPilot
  • 1.0
  • Ace

    This weapon greatly increases piloting ability.

    • $\color{Green}{\textsf{Piloting Ability: +30\%}}$
  • +500
    • OEPersonaStatPilot
  • 0.75
  • Acid-honed

    This weapon inflicts searing chemical burns with every strike.

    • Extra Damages: $\color{Green}{\textsf{Acid +5}}$
  • +100
    • OEPersonaDamagesStat
  • 1.0
  • Acid-forged

    This weapon unleashes corrosive strikes that eat through flesh and armor alike.

    • Extra Damages: $\color{Green}{\textsf{Acid +10}}$
  • +200
    • OEPersonaDamagesStat
  • 0.8
  • Cryo-honed

    This weapon chills its target, causing deep frostbite wounds.

    • Extra Damages: $\color{Green}{\textsf{Cryo +5}}$
  • +100
    • OEPersonaDamagesStat
  • 1.0
  • Cryo-forged

    This weapon freezes victims to the core, inflicting devastating frostbite.

    • Extra Damages: $\color{Green}{\textsf{Cryo +10}}$
  • +200
    • OEPersonaDamagesStat
  • 0.8
  • Flame-honed

    This weapon scorches foes, leaving burning wounds.

    • Extra Damages: $\color{Green}{\textsf{Flame +5}}$
  • +100
    • OEPersonaDamagesStat
  • 1.0
  • Flame-forged

    This weapon engulfs foes in roaring flames, burning them to ash.

    • Extra Damages: $\color{Green}{\textsf{Flame +10}}$
  • +200
    • OEPersonaDamagesStat
  • 0.8
  • Shock-honed

    This weapon delivers disruptive pulses that disable electronics and mechanoids.

    • Extra Damages: $\color{Green}{\textsf{EMP +5}}$
  • +100
    • OEPersonaDamagesStat
  • 1.0
  • Shock-forged

    This weapon discharges violent pulses that cripple machines and living targets alike.

    • Extra Damages: $\color{Green}{\textsf{EMP +10}}$
  • +200
    • OEPersonaDamagesStat
  • 0.8
  • Necrobane-honed

    This weapon disrupts unnatural vitality, weakening its victim’s defenses.

    • Extra Damages: $\color{Green}{\textsf{Necrobane +5}}$
  • +200
    • OEPersonaDamagesStat
  • 1.0
  • Necrobane-forged

    This weapon tears apart unholy resilience, leaving victims defenseless.

    • Extra Damages: $\color{Green}{\textsf{Necrobane +10}}$
  • +400
    • OEPersonaDamagesStat
  • 0.8
  • Stun-honed

    This weapon delivers concussive strikes that stagger and disorient foes.

    • Extra Damages: $\color{Green}{\textsf{Stun +5}}$
  • +75
    • OEPersonaDamagesStat
  • 1.0
  • Stun-forged

    This weapon delivers crushing blows that overwhelm senses and shatter focus.

    • Extra Damages: $\color{Green}{\textsf{Stun +10}}$
  • +150
    • OEPersonaDamagesStat
  • 0.8
  • Bloodrush

    This weapon increases Move Speed after each kill, stacking up to 5 times.

    • $\color{Green}{\textsf{Move Speed: +0.07 - +0.35}}$
  • +1500
    • OEPersonaOnKillBuff
  • 0.9
  • Slaughterer’s edge

    This weapon increases melee damage after each kill, stacking up to 5 times.

    • $\color{Green}{\textsf{Melee Damage Factor: +7\% - +35\%}}$
  • +1500
    • OEPersonaOnKillBuff
  • 0.9
  • Iron will

    This weapon increases armor when its wielder takes damage, stacking up to 5 times.

    • $\color{Green}{\textsf{Armor - Sharp: +7\% - +35\%}}$
    • $\color{Green}{\textsf{Armor - Blunt: +7\% - +35\%}}$
    • $\color{Green}{\textsf{Armor - Heat: +7\% - +35\%}}$
  • +1500
    • OEPersonaOnDamageBuff
  • 0.9
  • Battle scarred

    This weapon increases injury healing when its wielder takes damage, stacking up to 5 times.

    • $\color{Green}{\textsf{Injury Healing Factor: x150\% - x350\%}}$
  • +1500
    • OEPersonaOnDamageBuff
  • 0.9
  • Shadow strike

    This weapon increases melee hit chance and melee damage in darkness or at night.

    In darkness or at night:

    • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
    • $\color{Green}{\textsf{Melee Damage Factor: +40\%}}$
  • +1500
    • OEPersonaLightLevelBuff
  • 0.9
  • Nightstalker

    This weapon increases dodge chance and Move Speed in darkness or at night.

    In darkness or at night:

    • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
    • $\color{Green}{\textsf{Move Speed: +40\%}}$
  • +1500
    • OEPersonaLightLevelBuff
  • 0.9
  • Sunblade

    This weapon increases melee hit chance and melee damage in daylight or bright light.

    In daylight or bright light:

    • $\color{Green}{\textsf{Melee Hit Chance: +8}}$
    • $\color{Green}{\textsf{Melee Damage Factor: +40\%}}$
  • +1500
    • OEPersonaLightLevelBuff
  • 0.9
  • Radiant guard

    This weapon increases dodge chance and Move Speed in daylight or bright light.

    In daylight or bright light:

    • $\color{Green}{\textsf{Melee Dodge Chance: +8}}$
    • $\color{Green}{\textsf{Move Speed: +40\%}}$
  • +1500
    • OEPersonaLightLevelBuff
  • 0.9
  • Second dawn

    This weapon grants a 99% chance of resurrection. If the chance fails, or if life is overused, the weapon consumes its wielder.

    • $\color{Green}{\textsf{Extra Lives +1}}$
  • +2000
    • -
  • 0.6
  • Bond of Thorns

    This weapon resists its wielder at first, hindering their abilities. Over time, as familiarity grows, the bond strengthens and turns into a supportive force. The effect develops gradually across nine stages, eventually becoming a powerful boon.

    • Consciousness: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Hearing: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Sight: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Talking: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Manipulation: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
    • Moving: $\color{Red}{\textsf{-15\%}}$ - $\color{Green}{\textsf{+20\%}}$
  • +2000
    • -
  • 0.6
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