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Lored edited this page Aug 4, 2025 · 6 revisions

Elder Beast

A mysterious and ancient creature approaches your colony. Will you flee, fight, or tame the legend?

Overview

The Elder Beast quest begins automatically without player input-it is an auto-accept quest, meaning it doesn't appear in the standard quest offering window and has no expiration. Colonists start by hearing strange, echoing sounds across the land, and within a randomized delay (between 0,5 and 4 days), an Elder Beast will appear near the colony.

The arriving beast is chosen at random from a pool of powerful creatures:

  • Elder Direwolf
  • Elder Raptor
  • Elder Ogren
  • One of the four Elder Tionants (Blue, Green, Red, Yellow)

Once the beast arrives, a letter is sent to the player titled "Elder Beast Approaching", describing the creature as dangerous but not currently hostile. The player must then decide how to interact with the beast:

  • Leave it alone
  • Attempt to tame it
  • Hunt it for rare trophies

The quest ends shortly after the beast’s arrival, but the consequences and rewards are entirely up to the player's actions.

Possible Rewards

This quest does not offer direct, scripted rewards. Instead, rewards are emergent and depend on the player’s choice:

  • Taming the beast can provide a powerful ally
  • Killing it may yield rare resources or trophies
  • Ignoring it may lead to future encounters or consequences

Operation Distraction

A secretive source asks you to draw enemy attention away from their mission. This quest centers around a diversion: your colony becomes the bait while an unknown ally works in the shadows.

Overview

You receive a mysterious message-either from an anonymous contact or a named faction leader. The sender needs your colony to act as a decoy, luring a hostile threat away so they can complete a covert operation linked to Dr. Alexander Isaacs.

Once accepted, a random threat will arrive at your colony after a short delay (1 to 4 in-game days). Possible threats include:

  • A standard raid from a permanent enemy faction
  • A raid from the Crimson Arachna Cult
  • A manhunter animal pack
  • A mechanoid cluster (Biotech required)
  • A raid by the Horax Cult (Anomaly required)

The quest has a time-limited window for acceptance (between 2 and 8 days). After the threat is triggered and handled, rewards will be granted shortly afterward.

The quest ends automatically after the threat is resolved.

Possible Rewards

  • Items (gear, resources, or artifacts)
  • Goodwill increase with the asker faction
  • Royal Favor (if applicable)

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