Skip to content

Frame Data

FRaccie edited this page Oct 20, 2026 · 2 revisions

Frame data

Ember's own frame data for every fighter, read from the game's files and run through Ember's battle simulator, then checked in the game. Pick a fighter:

Abel · Adon · Akuma · Balrog · Blanka · C. Viper · Cammy · Chun-Li · Cody · Dan · Decapre · Dee Jay · Dhalsim · Dudley · E. Honda · El Fuerte · Elena · Evil Ryu · Fei Long · Gen · Gouken · Guile · Guy · Hakan · Hugo · Ibuki · Juri · Ken · M. Bison · Makoto · Oni · Poison · Rolento · Rose · Rufus · Ryu · Sagat · Sakura · Seth · T. Hawk · Vega · Yang · Yun · Zangief

Reading the tables

  • Startup: frames until the move can hit, counting the hit frame itself.
  • Active: frames the move can hit; 2(1)3 = 2 frames, a 1-frame gap, 3 frames; 2(6)×4 2 = 2 frames and a 6-frame gap four times, then 2 frames.
  • Recovery: frames after the last active frame until you can act.
  • On hit / On block: your frames ahead (+) or behind (-) once both of you can act.
  • °: the number was also measured in the game. KD: knocks down.
  • Notes: short tags such as Proj, Inv (invincible frames) or Whiffs cr. (misses crouching); each page has a Key that explains them.
  • Total, Hitstun, Blockstun sit at the right end of each table.

Clone this wiki locally