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Frame Data Cody

FRaccie edited this page Oct 20, 2026 · 4 revisions

Cody frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 3 5 +6° +3° 11 14 11
Far LP
far.LP
3 2 6 +6° +3 Whiffs cr. 10 14 11
Close LK
cl.LK
4 4 6 +4° +1° 13 14 11
Far LK
far.LK
5 4 8 +2° -1° 16 14 11
Close MP
cl.MP
6 3 8 +7° +4° 16 18 15
Far MP
far.MP
7 3 11 +3° 0° 20 17 14
Close MK
cl.MK
6 4 14 -1° -4° 23 17 14
Far MK
far.MK
8 5 9 +3° 0° 21 17 14
Close HP
cl.HP
8 4 13 +6° +1° 24 23 18
Far HP
far.HP
8 4 17 +1° -3 Whiffs cr. 28 22 18
Close HK
cl.HK
8 6 17 -1° -5 Whiffs cr. 30 22 18
Far HK
far.HK
10 5 15 +2° -2 Whiffs cr. 29 22 18
Crouch LP
cr.LP
4 4 5 +6° +2° 12 15 11
Crouch LK
cr.LK
3 4 8 +2° -1° 14 14 11
Crouch MP
cr.MP
5 3 10 +4° +1° 17 17 14
Crouch MK
cr.MK
7 7 13 -1° -3° 26 19 17
Crouch HP
cr.HP
7 3 16 +4° -1° 25 23 18
Crouch HK
cr.HK
7 3 24 KD -9° 33 - 18
Neutral Jump LP
nj.LP
4 8 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
5 8 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
6 7 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
7 7 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
8 8 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
8 3 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 8 5 -24 -27 Air · Whiffs cr. - 12 9
Angled Jump LK
j.LK
5 8 5 - - Air · No hit - - -
Angled Jump MP
j.MP
9 3 5 - - Air · No hit - - -
Angled Jump MK
j.MK
7 7 5 - - Air · No hit - - -
Angled Jump HP
j.HP
11 6 5 - - Air · No hit - - -
Angled Jump HK
j.HK
9 11 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Stomach Blow
6+MP
8 3 12 +6° +1° 22 21 16
Jaw Crusher
4+MP
6 4 13 +5° -1 Whiffs cr. 22 22 16
Hammer Hook
6+HP
18 4 21 +3° -4 Whiffs cr. 42 27 20
Crack Kick
6+HK
14 3 12 KD +1 Whiffs cr. 28 - 16
Knife Throw
236+LP
- - - - - No hit 45 - -
Knife Throw
236+MP
- - - - - No hit 45 - -
Knife Throw
236+HP
- - - - - No hit 45 - -

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Prisoner Throw
5+LP+LK
3 2 20 - - 24 - -
Guilty Fall
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Knife Throw LK
236+LK
15 8 20 KD -7° 42 - 21
Knife Throw MK
236+MK
11 4 25 KD -8° 39 - 21
Knife Throw HK
236+HK
7 13 27 KD -19 Whiffs cr. 46 - 21
EX Ruffian Kick
236+KK
11 7 25 KD -11° 42 - 21
Criminal Upper LP
214+LP
13 2 37 -13 -18 51 26 21
Criminal Upper MP
214+MP
13 2 44 -20 -25 58 26 21
Criminal Upper HP
214+HP
13 2 47 -23 -28 61 26 21
EX Criminal Upper
214+PP
7 2 43 -19 -24 Inv 1-7 strike 51 26 21

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Dead End Irony
236236+LK
1+11 7 hits ⁽ᵗ⁾ - - - No hit · Inv 1-20 full - - -
Dead End Irony
236236+MK
1+7 8 hits ⁽ᵗ⁾ - - - No hit · Inv 1-9 full - - -
Dead End Irony
236236+HK
1+7 7 hits ⁽ᵗ⁾ - - - No hit · Inv 1-13 full - - -

Full active timing ⁽ᵗ⁾:

  • Dead End Irony 236236+LK: 9(14)3(12)3(19)6(19)6(24)3(14)4
  • Dead End Irony 236236+MK: 9(14)3(12)3(19)7(13)13(4)6(14)10(8)3
  • Dead End Irony 236236+HK: 6(26)4(11)4(18)6(19)6(24)3(14)7

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Final Destruction
236236+PPP
0+13 2 50 - -31° No hit · Cinematic · Inv 1-14 full 64 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Last Dread Dust
214214+PPP
0+45 5 hits ⁽ᵗ⁾ - - - No hit · Cinematic · Inv 1-14 full - - -

Full active timing ⁽ᵗ⁾:

  • Last Dread Dust 214214+PPP: 2(12)2(14)2(12)2(22)2

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Fake Throw Stone
2+HP+HK
- - - - - 32 - -
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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