Skip to content

Frame Data Blanka

FRaccie edited this page Oct 20, 2026 · 4 revisions

Blanka frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 2 10 +2° -1° 15 14 11
Far LP
far.LP
3 2 9 +3 0° 13 14 11
Close LK
cl.LK
4 3 10 +1° -2° 16 14 11
Far LK
far.LK
5 2 12 0° -3° 18 14 11
Close MP
cl.MP
6 2 10 +5° +2° 17 17 14
Far MP
far.MP
7 4 9 +4° +1° 19 17 14
Close MK
cl.MK
5 2(3)2 12 +3° 0° 23 17 14
Far MK
far.MK
5 2 19 -4° -7° 25 17 14
Close HP
cl.HP
7 4 22 -1° -7° 32 25 19
Far HP
far.HP
7 6 20 -1 -5 32 24 19
Close HK
cl.HK
7 6 19 -1° -6° 31 24 19
Far HK
far.HK
3 6 23 -5 -10 31 24 19
Crouch LP
cr.LP
4 2 9 +3° 0° 14 14 11
Crouch LK
cr.LK
4 3 7 +4° +1° 13 14 11
Crouch MP
cr.MP
7 4 15 -2° -5° 25 17 14
Crouch MK
cr.MK
4 2 11 +4° +1° 16 17 14
Crouch HP
cr.HP
8 4 25 -4° -10° 36 25 19
Crouch HK
cr.HK
6 5 21 KD -7° 31 - 19
Neutral Jump LP
nj.LP
5 7 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
4 3 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
6 3 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
5 5 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
4 3 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
7 7 5 - - Air · No hit - - -
Angled Jump LP
j.LP
5 7 5 - - Air · No hit - - -
Angled Jump LK
j.LK
5 5 5 - - Air · No hit - - -
Angled Jump MP
j.MP
6 5 5 - - Air · No hit - - -
Angled Jump MK
j.MK
5 5 5 - - Air · No hit - - -
Angled Jump HP
j.HP
5 4 5 - - Air · No hit - - -
Angled Jump HK
j.HK
7 6 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Rock Crusher Overhead
6+MP
7 2(1)5 11 +3° -2° 25 19 14
Amazon River Run
3+HP
10 16 16 KD -11° 41 - 21
Coward Crouch
2+PPP
- - - - - No hit 53 - -
Surprise Forward
6+KKK
- - - - - No hit 22 - -
Surprise Back
4+KKK
- - - - - No hit 29 - -

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Wild Fang
5+LP+LK
3 2 20 - - 24 - -
Jungle Wheel
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Rolling Attack LP
[4]6+LP
6 1 41 -15 -24 Land 9 47 27 18
Rolling Attack MP
[4]6+MP
6 1 41 -15 -24 Land 9 47 27 18
Rolling Attack HP
[4]6+HP
6 1 41 KD -24 Land 9 47 - 18
EX Rolling Attack
[4]6+PP
6 1 41 KD -24 Inv 1-6 projectile · Land 9 47 - 18
Rolling Attack LK
[4]6+LK
28 16 50 KD -31 Whiffs cr. · Land 9 93 - 20
Rolling Attack MK
[4]6+MK
28 29 6 - - No hit · Land 8 62 - -
Rolling Attack HK
[4]6+HK
28 33 6 - - No hit · Land 9 66 - -
EX Backstep Roll
[4]6+KK
28 33 47 KD -28 Inv 1-22 full, 23-27 throw · Land 50 107 - 20
Vertical Roll LK
[2]8+LK
4 1 41 -17 -21 Land 9 45 25 21
Vertical Roll MK
[2]8+MK
4 1 41 -17 -21 Land 9 45 25 21
Vertical Roll HK
[2]8+HK
4 1 41 -17 -21 Land 9 45 25 21
EX Vertical Roll
[2]8+KK
4 1 46 KD -26 Inv 1-4 full · Land 14 50 - 21
Electric Thunder LP
5+LP(mash)
5 4 12 KD +5 20 - 21

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Ground Shave Roll
[4]646+LP
1+4 31 12 - - No block · Inv 1-5 full · Land 33 47 - -
Ground Shave Roll
[4]646+MP
1+4 37 12 - - No block · Inv 1-5 full · Land 31 53 - -
Ground Shave Roll
[4]646+HP
1+4 44 12 - - No block · Inv 1-5 full · Land 30 60 - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Lightning Cannonball
[4]646+PPP
0+4 2(20)27 - - - No hit · Cinematic · Inv 1-27 full, 52 throw - - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
UC Shout S
[1]318+PPP
0+7 37 - - - No hit · Cinematic · Inv 1-7 full, 8-43 projectile - - -
UC Shout G
[1]318+KKK
0+12 2(7)2 - - - No hit · Cinematic · Inv 1-11 full, 12-48 projectile - - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
20 2 38 -24 -24 59 16 16
Focus Attack (released early)
5]MP+MK[
10 2 38 -24 -24 49 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

Clone this wiki locally