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Frame Data Blanka
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Far LPfar.LP
|
3 | 2 | 9 | +3 | 0° | 13 | 14 | 11 | |
Close LKcl.LK
|
4 | 3 | 10 | +1° | -2° | 16 | 14 | 11 | |
Far LKfar.LK
|
5 | 2 | 12 | 0° | -3° | 18 | 14 | 11 | |
Close MPcl.MP
|
6 | 2 | 10 | +5° | +2° | 17 | 17 | 14 | |
Far MPfar.MP
|
7 | 4 | 9 | +4° | +1° | 19 | 17 | 14 | |
Close MKcl.MK
|
5 | 2(3)2 | 12 | +3° | 0° | 23 | 17 | 14 | |
Far MKfar.MK
|
5 | 2 | 19 | -4° | -7° | 25 | 17 | 14 | |
Close HPcl.HP
|
7 | 4 | 22 | -1° | -7° | 32 | 25 | 19 | |
Far HPfar.HP
|
7 | 6 | 20 | -1 | -5 | 32 | 24 | 19 | |
Close HKcl.HK
|
7 | 6 | 19 | -1° | -6° | 31 | 24 | 19 | |
Far HKfar.HK
|
3 | 6 | 23 | -5 | -10 | 31 | 24 | 19 | |
Crouch LPcr.LP
|
4 | 2 | 9 | +3° | 0° | 14 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 7 | +4° | +1° | 13 | 14 | 11 | |
Crouch MPcr.MP
|
7 | 4 | 15 | -2° | -5° | 25 | 17 | 14 | |
Crouch MKcr.MK
|
4 | 2 | 11 | +4° | +1° | 16 | 17 | 14 | |
Crouch HPcr.HP
|
8 | 4 | 25 | -4° | -10° | 36 | 25 | 19 | |
Crouch HKcr.HK
|
6 | 5 | 21 | KD | -7° | 31 | - | 19 | |
Neutral Jump LPnj.LP
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
4 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
4 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Rock Crusher Overhead6+MP
|
7 | 2(1)5 | 11 | +3° | -2° | 25 | 19 | 14 | |
Amazon River Run3+HP
|
10 | 16 | 16 | KD | -11° | 41 | - | 21 | |
Coward Crouch2+PPP
|
- | - | - | - | - | No hit | 53 | - | - |
Surprise Forward6+KKK
|
- | - | - | - | - | No hit | 22 | - | - |
Surprise Back4+KKK
|
- | - | - | - | - | No hit | 29 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Wild Fang5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Jungle Wheel4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Rolling Attack LP[4]6+LP
|
6 | 1 | 41 | -15 | -24 | Land 9 | 47 | 27 | 18 |
Rolling Attack MP[4]6+MP
|
6 | 1 | 41 | -15 | -24 | Land 9 | 47 | 27 | 18 |
Rolling Attack HP[4]6+HP
|
6 | 1 | 41 | KD | -24 | Land 9 | 47 | - | 18 |
EX Rolling Attack[4]6+PP
|
6 | 1 | 41 | KD | -24 | Inv 1-6 projectile · Land 9 | 47 | - | 18 |
Rolling Attack LK[4]6+LK
|
28 | 16 | 50 | KD | -31 | Whiffs cr. · Land 9 | 93 | - | 20 |
Rolling Attack MK[4]6+MK
|
28 | 29 | 6 | - | - | No hit · Land 8 | 62 | - | - |
Rolling Attack HK[4]6+HK
|
28 | 33 | 6 | - | - | No hit · Land 9 | 66 | - | - |
EX Backstep Roll[4]6+KK
|
28 | 33 | 47 | KD | -28 | Inv 1-22 full, 23-27 throw · Land 50 | 107 | - | 20 |
Vertical Roll LK[2]8+LK
|
4 | 1 | 41 | -17 | -21 | Land 9 | 45 | 25 | 21 |
Vertical Roll MK[2]8+MK
|
4 | 1 | 41 | -17 | -21 | Land 9 | 45 | 25 | 21 |
Vertical Roll HK[2]8+HK
|
4 | 1 | 41 | -17 | -21 | Land 9 | 45 | 25 | 21 |
EX Vertical Roll[2]8+KK
|
4 | 1 | 46 | KD | -26 | Inv 1-4 full · Land 14 | 50 | - | 21 |
Electric Thunder LP5+LP(mash)
|
5 | 4 | 12 | KD | +5 | 20 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Ground Shave Roll[4]646+LP
|
1+4 | 31 | 12 | - | - | No block · Inv 1-5 full · Land 33 | 47 | - | - |
Ground Shave Roll[4]646+MP
|
1+4 | 37 | 12 | - | - | No block · Inv 1-5 full · Land 31 | 53 | - | - |
Ground Shave Roll[4]646+HP
|
1+4 | 44 | 12 | - | - | No block · Inv 1-5 full · Land 30 | 60 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Lightning Cannonball[4]646+PPP
|
0+4 | 2(20)27 | - | - | - | No hit · Cinematic · Inv 1-27 full, 52 throw | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
UC Shout S[1]318+PPP
|
0+7 | 37 | - | - | - | No hit · Cinematic · Inv 1-7 full, 8-43 projectile | - | - | - |
UC Shout G[1]318+KKK
|
0+12 | 2(7)2 | - | - | - | No hit · Cinematic · Inv 1-11 full, 12-48 projectile | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
20 | 2 | 38 | -24 | -24 | 59 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
10 | 2 | 38 | -24 | -24 | 49 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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