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Frame Data Vega
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Far LPfar.LP
|
4 | 2 | 10 | +2° | -1 | Whiffs cr. | 15 | 14 | 11 |
Close LKcl.LK
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Far LKfar.LK
|
5 | 2 | 7 | +5° | +2° | 13 | 14 | 11 | |
Close MPcl.MP
|
7 | 2 | 13 | +2° | -1° | 21 | 17 | 14 | |
Far MPfar.MP
|
7 | 2 | 14 | +1° | -2 | Whiffs cr. | 22 | 17 | 14 |
Close MKcl.MK
|
5 | 2 | 10 | +5° | +2° | 16 | 17 | 14 | |
Far MKfar.MK
|
8 | 2 | 15 | 0° | -3° | 24 | 17 | 14 | |
Close HPcl.HP
|
9 | 3(7)3 | 14 | +5° | +1° | 35 | 22 | 18 | |
Far HPfar.HP
|
8 | 3 | 23 | -4° | -8° | 33 | 22 | 18 | |
Close HKcl.HK
|
4 | 4 | 23 | -2° | -7 | Whiffs cr. | 30 | 23 | 18 |
Far HKfar.HK
|
4 | 4 | 23 | -2° | -7 | Whiffs cr. | 30 | 23 | 18 |
Crouch LPcr.LP
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 2 | 9 | +3° | 0° | 14 | 14 | 11 | |
Crouch MPcr.MP
|
4 | 2 | 16 | -1° | -4° | 21 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 3 | 9 | +5° | +2° | 17 | 17 | 14 | |
Crouch HPcr.HP
|
5 | 4 | 25 | -6° | -11 | Whiffs cr. | 33 | 23 | 18 |
Crouch HKcr.HK
|
8 | 13 | 17 | KD | -12° | 37 | - | 18 | |
Neutral Jump LPnj.LP
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
6 | 9 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
6 | 2 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
4 | 5 | 5 | -16 | -19 | Air · Whiffs cr. | - | 19 | 16 |
Angled Jump LPj.LP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
5 | 4 | 5 | -15 | -18 | Air · Whiffs cr. | - | 19 | 16 |
Angled Jump HKj.HK
|
6 | 6 | 6 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Piece of Mercury3+MK
|
20 | 3 | 13 | 0° | -4 | Whiffs cr. | 35 | 16 | 12 |
Cosmic Heel3+HK
|
14 | 5 | 14 | KD | -3° | 32 | - | 16 | |
Back Slash5+PPP
|
- | - | - | - | - | No hit · Inv 1-57 full | 65 | - | - |
Short Back Slash5+KKK
|
- | - | - | - | - | No hit · Inv 1-32 full | 42 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Rainbow Suplex5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Crescent Line4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Remove Claw623+P
|
- | - | - | - | - | No hit | 40 | - | - |
EX Remove Claw623+PP
|
- | - | - | - | - | No hit | 40 | - | - |
Rolling Crystal Flash LP[4]6+LP
|
9 | 9(7)4 | 22 | +2 | -2 | 50 | 28 | 24 | |
Rolling Crystal Flash MP[4]6+MP
|
16 | 9(5)8(5)8(6)4 | 22 | +2 | -2 | 82 | 28 | 24 | |
Rolling Crystal Flash HP[4]6+HP
|
20 | 5 hits ⁽ᵗ⁾ | 22 | +2 | -2 | 100 | 28 | 24 | |
EX Rolling Crystal Flash[4]6+PP
|
20 | 5 hits ⁽ᵗ⁾ | 20 | +4 | 0 | Inv 1-78 projectile | 98 | 28 | 24 |
Scarlet Terror LK[1]6+LK
|
7 | 10 | 23 | KD | -12 | Whiffs cr. · Inv 1-16 throw | 39 | - | 21 |
Scarlet Terror MK[1]6+MK
|
7 | 10 | 23 | KD | -12 | Whiffs cr. · Inv 1-16 throw · Land 13 | 39 | - | 21 |
Scarlet Terror HK[1]6+HK
|
4 | 13 | 23 | KD | -15 | Inv 1-16 throw · Land 10 | 39 | - | 21 |
EX Scarlet Terror[1]6+KK
|
4 | 13 | 23 | KD | -15 | Inv 1-4 throw+projectile · Land 10 | 39 | - | 21 |
Sky High Claw LP[2]8+LP
|
- | - | - | - | - | No hit | - | - | - |
Sky High Claw MP[2]8+MP
|
- | - | - | - | - | No hit | - | - | - |
Sky High Claw HP[2]8+HP
|
- | - | - | - | - | No hit | - | - | - |
EX Sky High Claw[2]8+PP
|
- | - | - | - | - | No hit | - | - | - |
Sky High Claw LK[2]8+LK
|
- | - | - | - | - | No hit | - | - | - |
Sky High Claw MK[2]8+MK
|
- | - | - | - | - | No hit | - | - | - |
Sky High Claw HK[2]8+HK
|
- | - | - | - | - | No hit | - | - | - |
EX Flying Barcelona Attack[2]8+KK
|
9 | 181 | - | - | - | No hit | - | - | - |
Full active timing ⁽ᵗ⁾:
- Rolling Crystal Flash HP
[4]6+HP:9(5)8(5)9(5)8(6)4 - EX Rolling Crystal Flash
[4]6+PP:9(5)8(5)9(5)8(6)4
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Flying Barcelona Special[1]319+LK
|
9 | 179 | - | - | - | No hit | - | - | - |
Flying Barcelona Special[1]319+MK
|
9 | 179 | - | - | - | No hit | - | - | - |
Flying Barcelona Special[1]319+HK
|
9 | 179 | - | - | - | No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Bloody High Claw[1]319+KKK
|
8 | 1 | - | - | - | No hit · Cinematic · Inv 1-187 throw+projectile | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Splendid Claw[1]646+KKK
|
0+7 | 15 | 39 | - | -36° | No hit · Cinematic · Inv 1-12 full | 60 | - | 18 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 8 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Rolling Crystal Flash LP | On hit | +2 | 6 |
| Rolling Crystal Flash LP | On block | -2 | 3 |
| Rolling Crystal Flash MP | On hit | +2 | 8 |
| Rolling Crystal Flash MP | On block | -2 | 5 |
| Rolling Crystal Flash HP | On hit | +2 | 8 |
| Rolling Crystal Flash HP | On block | -2 | 5 |
| EX Rolling Crystal Flash | On hit | +4 | 8 |
| EX Rolling Crystal Flash | On block | 0 | 5 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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