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Frame Data Juri
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 3 | 5 | +7° | +3° | 11 | 15 | 11 | |
Far LPfar.LP
|
4 | 3 | 5 | +7 | +3 | Whiffs cr. | 11 | 15 | 11 |
Close LKcl.LK
|
3 | 3 | 5 | +6° | +3° | 10 | 14 | 11 | |
Far LKfar.LK
|
4 | 3 | 7 | +4° | +1° | 13 | 14 | 11 | |
Close MPcl.MP
|
3 | 4 | 14 | -1° | -4° | 20 | 17 | 14 | |
Far MPfar.MP
|
6 | 4 | 11 | +2° | -1° | 20 | 17 | 14 | |
Close MKcl.MK
|
6 | 3(6)2 | 19 | -4° | -7° | Inv 1-6 throw | 35 | 17 | 14 |
Far MKfar.MK
|
5 | 5 | 14 | -1° | -4° | 23 | 17 | 14 | |
Close HPcl.HP
|
6 | 4 | 26 | KD | -12° | 35 | - | 18 | |
Far HPfar.HP
|
10 | 3 | 20 | -1° | -5 | Whiffs cr. | 32 | 22 | 18 |
Close HKcl.HK
|
11 | 2(2)2 | 20 | +1° | -4° | 36 | 23 | 18 | |
Far HKfar.HK
|
15 | 4 | 19 | -1° | -5° | 37 | 22 | 18 | |
Crouch LPcr.LP
|
4 | 2 | 9 | +3° | 0° | 14 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 4 | 5 | +5° | +2° | 12 | 14 | 11 | |
Crouch MPcr.MP
|
6 | 6 | 9 | +2° | -1° | 20 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 2 | 17 | -2° | -5° | 24 | 17 | 14 | |
Crouch HPcr.HP
|
7 | 4 | 20 | -1° | -6° | 30 | 23 | 18 | |
Crouch HKcr.HK
|
8 | 2 | 25 | KD | -9° | 34 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
8 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
8 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 11 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
5 | 6 | 5 | - | -22 | Air · Whiffs cr. · No hit | - | - | 12 |
Angled Jump MKj.MK
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
7 | 4 | 5 | KD | -16 | Air · Whiffs cr. | - | - | 16 |
Angled Jump HKj.HK
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Sekku6+MK
|
20 | 2 | 17 | +2° | -2 | Whiffs cr. | 38 | 21 | 17 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Karen Kick5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Assatsu Kick4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Senpusha LP214+LP
|
- | - | - | - | - | No hit | 48 | - | - |
Senpusha MP214+MP
|
- | - | - | - | - | No hit | 48 | - | - |
Senpusha HP214+HP
|
- | - | - | - | - | No hit | 48 | - | - |
EX Kasatushi214+PP
|
- | - | - | - | - | No hit | 48 | - | - |
Fuhajin LK236+LK
|
39 | - | 22 | +10 | +4 | Proj | 61 | 33 | 27 |
Fuhajin MK236+MK
|
39 | - | 22 | +10 | +4 | Proj | 61 | 33 | 27 |
Fuhajin HK236+HK
|
39 | - | 22 | +20 | +19 | Proj | 61 | 33 | 27 |
Shikusen LKj.214LK
|
14 | 1 | 17 | KD | -2 | Air | - | - | 16 |
Shikusen MKj.214MK
|
14 | 1 | 18 | KD | -3 | Air | - | - | 16 |
Shikusen HKj.214HK
|
14 | 1 | 19 | KD | -4 | Air | - | - | 16 |
EX Shikusenj.214LK+HK
|
14 | 1 | 14 | KD | +3 | Air | - | - | 18 |
EX Shikusenj.214MK+HK
|
14 | 1 | 14 | KD | +3 | Air | - | - | 18 |
EX Shikusenj.214LK+MK
|
14 | 1 | 14 | KD | +3 | Air | - | - | 18 |
Senpusha LK214+LK
|
7 | 3(1)4 | 21 | +1° | -4 | Whiffs cr. | 35 | 26 | 21 |
Senpusha MK214+MK
|
9 | 3(1)4(6)3(1)3 | 26 | KD | -8° | 55 | - | 21 | |
Senpusha HK214+HK
|
14 | 3(1)4(6)3(1)3 | 29 | KD | -11° | 63 | - | 21 | |
EX Senpusha214+KK
|
7 | 6 hits ⁽ᵗ⁾ | 32 | KD | -15° | Inv 1-7 full, 8 throw+projectile, 9-46 projectile | 73 | - | 20 |
EX Fuhajin236+LK+HK
|
13 | - | 26 | KD | +5 | Proj | 39 | - | 24 |
EX Fuhajin236+MK+HK
|
15 | - | 24 | KD | +7° | Proj | 39 | - | 24 |
EX Fuhajin236+LK+MK
|
13 | - | 26 | KD | +5° | Proj | 39 | - | 24 |
Full active timing ⁽ᵗ⁾:
- EX Senpusha
214+KK:3(1)4(3)6(1)3(4)6(1)3
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Fuharenjin214214+LK
|
1+8 | - | 143 | - | -10 | Proj · Inv 1-9 full | 152 | - | 29 |
Fuharenjin214214+MK
|
1+8 | - | 143 | - | -13 | Proj · Inv 1-7 full | 152 | - | 29 |
Fuharenjin214214+HK
|
1+11 | - | 143 | - | -65 | Proj · Inv 1-12 full | 155 | - | 29 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Feng Shui Engine236236+PPP
|
- | - | - | - | - | No hit · Cinematic · Inv 1-2 full | 6 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Kaisen Dankairaku236236+KKK
|
0+10 | 8 hits ⁽ᵗ⁾ | - | - | - | No hit · Cinematic · Inv 1-13 full | - | - | - |
Full active timing ⁽ᵗ⁾:
- Kaisen Dankairaku
236236+KKK:4(10)3(5)3(1)3(1)3(1)3(2)3(1)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - | |
Focus Attack in a cancel (held)5+LP+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack in a cancel (released early)5]LP+MP+HP+LK+MK+HK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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