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Frame Data Juri

FRaccie edited this page Oct 20, 2026 · 4 revisions

Juri frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 3 5 +7° +3° 11 15 11
Far LP
far.LP
4 3 5 +7 +3 Whiffs cr. 11 15 11
Close LK
cl.LK
3 3 5 +6° +3° 10 14 11
Far LK
far.LK
4 3 7 +4° +1° 13 14 11
Close MP
cl.MP
3 4 14 -1° -4° 20 17 14
Far MP
far.MP
6 4 11 +2° -1° 20 17 14
Close MK
cl.MK
6 3(6)2 19 -4° -7° Inv 1-6 throw 35 17 14
Far MK
far.MK
5 5 14 -1° -4° 23 17 14
Close HP
cl.HP
6 4 26 KD -12° 35 - 18
Far HP
far.HP
10 3 20 -1° -5 Whiffs cr. 32 22 18
Close HK
cl.HK
11 2(2)2 20 +1° -4° 36 23 18
Far HK
far.HK
15 4 19 -1° -5° 37 22 18
Crouch LP
cr.LP
4 2 9 +3° 0° 14 14 11
Crouch LK
cr.LK
4 4 5 +5° +2° 12 14 11
Crouch MP
cr.MP
6 6 9 +2° -1° 20 17 14
Crouch MK
cr.MK
6 2 17 -2° -5° 24 17 14
Crouch HP
cr.HP
7 4 20 -1° -6° 30 23 18
Crouch HK
cr.HK
8 2 25 KD -9° 34 - 18
Neutral Jump LP
nj.LP
4 8 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
5 10 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 7 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
5 5 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
8 4 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
8 4 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 11 5 - - Air · No hit - - -
Angled Jump LK
j.LK
5 6 5 - - Air · No hit - - -
Angled Jump MP
j.MP
5 6 5 - -22 Air · Whiffs cr. · No hit - - 12
Angled Jump MK
j.MK
5 6 5 - - Air · No hit - - -
Angled Jump HP
j.HP
7 4 5 KD -16 Air · Whiffs cr. - - 16
Angled Jump HK
j.HK
6 6 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Sekku
6+MK
20 2 17 +2° -2 Whiffs cr. 38 21 17

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Karen Kick
5+LP+LK
3 2 20 - - 24 - -
Assatsu Kick
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Senpusha LP
214+LP
- - - - - No hit 48 - -
Senpusha MP
214+MP
- - - - - No hit 48 - -
Senpusha HP
214+HP
- - - - - No hit 48 - -
EX Kasatushi
214+PP
- - - - - No hit 48 - -
Fuhajin LK
236+LK
39 - 22 +10 +4 Proj 61 33 27
Fuhajin MK
236+MK
39 - 22 +10 +4 Proj 61 33 27
Fuhajin HK
236+HK
39 - 22 +20 +19 Proj 61 33 27
Shikusen LK
j.214LK
14 1 17 KD -2 Air - - 16
Shikusen MK
j.214MK
14 1 18 KD -3 Air - - 16
Shikusen HK
j.214HK
14 1 19 KD -4 Air - - 16
EX Shikusen
j.214LK+HK
14 1 14 KD +3 Air - - 18
EX Shikusen
j.214MK+HK
14 1 14 KD +3 Air - - 18
EX Shikusen
j.214LK+MK
14 1 14 KD +3 Air - - 18
Senpusha LK
214+LK
7 3(1)4 21 +1° -4 Whiffs cr. 35 26 21
Senpusha MK
214+MK
9 3(1)4(6)3(1)3 26 KD -8° 55 - 21
Senpusha HK
214+HK
14 3(1)4(6)3(1)3 29 KD -11° 63 - 21
EX Senpusha
214+KK
7 6 hits ⁽ᵗ⁾ 32 KD -15° Inv 1-7 full, 8 throw+projectile, 9-46 projectile 73 - 20
EX Fuhajin
236+LK+HK
13 - 26 KD +5 Proj 39 - 24
EX Fuhajin
236+MK+HK
15 - 24 KD +7° Proj 39 - 24
EX Fuhajin
236+LK+MK
13 - 26 KD +5° Proj 39 - 24

Full active timing ⁽ᵗ⁾:

  • EX Senpusha 214+KK: 3(1)4(3)6(1)3(4)6(1)3

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Fuharenjin
214214+LK
1+8 - 143 - -10 Proj · Inv 1-9 full 152 - 29
Fuharenjin
214214+MK
1+8 - 143 - -13 Proj · Inv 1-7 full 152 - 29
Fuharenjin
214214+HK
1+11 - 143 - -65 Proj · Inv 1-12 full 155 - 29

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Feng Shui Engine
236236+PPP
- - - - - No hit · Cinematic · Inv 1-2 full 6 - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Kaisen Dankairaku
236236+KKK
0+10 8 hits ⁽ᵗ⁾ - - - No hit · Cinematic · Inv 1-13 full - - -

Full active timing ⁽ᵗ⁾:

  • Kaisen Dankairaku 236236+KKK: 4(10)3(5)3(1)3(1)3(1)3(2)3(1)2

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -
Focus Attack in a cancel (held)
5+LP+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack in a cancel (released early)
5]LP+MP+HP+LK+MK+HK[
11 2 35 -21 -21 47 16 16

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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