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Frame Data Balrog

FRaccie edited this page Oct 20, 2026 · 4 revisions

Balrog frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 2 7 +5° +2° 12 14 11
Far LP
far.LP
4 2 4 +8° +5 Whiffs cr. 9 14 11
Close LK
cl.LK
3 2 7 +5° +2 Whiffs cr. 11 14 11
Far LK
far.LK
4 2 10 +2° -1 Whiffs cr. 15 14 11
Close MP
cl.MP
6 4 12 +4° -2° 21 20 14
Far MP
far.MP
7 2 16 -1° -4 Whiffs cr. 24 17 14
Close MK
cl.MK
5 4 13 0° -3° 21 17 14
Far MK
far.MK
9 3 12 +2° -1° 23 17 14
Close HP
cl.HP
5 5 16 +2° -3° 25 23 18
Far HP
far.HP
9 4 21 -3° -7° 33 22 18
Close HK
cl.HK
7 2 13 +7° +3° 21 22 18
Far HK
far.HK
8 2 20 0° -4° 29 22 18
Crouch LP
cr.LP
3 2 5 +7° +4° 9 14 11
Crouch LK
cr.LK
4 2 9 +3° 0° 14 14 11
Crouch MP
cr.MP
7 4 12 +1° -2° 22 17 14
Crouch MK
cr.MK
8 2 8 +7° +4° 17 17 14
Crouch HP
cr.HP
7 5 21 -3° -8 32 23 18
Crouch HK
cr.HK
8 2 22 KD -6° 31 - 18
Neutral Jump LP
nj.LP
5 2 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
5 3 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 4 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
6 2 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
5 9 5 - -19 Air · Whiffs cr. · No hit - - 16
Neutral Jump HK
nj.HK
5 2 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 3 5 -24 -27 Air · Whiffs cr. - 12 9
Angled Jump LK
j.LK
5 6 5 -23 -26 Air · Whiffs cr. - 12 9
Angled Jump MP
j.MP
7 3 5 - - Air · No hit - - -
Angled Jump MK
j.MK
7 2 5 - - Air · No hit - - -
Angled Jump HP
j.HP
6 7 5 - - Air · No hit - - -
Angled Jump HK
j.HK
8 6 5 - - Air · No hit - - -

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Dirty Bull
6321463214+PPP
0+1 3 48 - - Inv 1 full 51 - -
Head Bomber
5+LP+LK
3 2 20 - - 24 - -
Lever Break
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Dash Low Straight LP
[4]3+LP
23 8 21 KD -8 51 - 21
Dash Low Straight MP
[4]3+MP
30 8 21 KD -10 58 - 19
Dash Low Straight HP
[4]3+HP
43 8 21 KD -11 71 - 18
Dash Straight LP
[4]6+LP
13 7 17 -1 -3 36 23 21
Dash Straight MP
[4]6+MP
22 6 19 -1 -6 46 24 19
Dash Straight HP
[4]6+HP
35 6 20 -1 -8 60 25 18
EX Dash Straight
[4]6+PP
35 6 17 +2 -2 57 25 21
Dash Low Straight LK
[4]3+LK
21 8 20 KD -5 48 - 23
Dash Low Straight MK
[4]3+MK
28 8 20 KD -7 55 - 21
Dash Low Straight HK
[4]3+HK
41 8 20 KD -9 68 - 19
EX Dash Low Smash
[4]3+KK
41 8 16 KD -3 64 - 21
Dash Straight LK
[4]6+LK
14 4 20 -1 -3 Whiffs cr. 37 23 21
Dash Straight MK
[4]6+MK
22 4 20 +1 -5 Whiffs cr. 45 25 19
Dash Straight HK
[4]6+HK
35 4 21 +1 -7 Whiffs cr. 59 26 18
EX Dash Upper
[4]6+KK
35 4 18 +4 -1 Whiffs cr. 56 26 21
Buffalo Head LP
[2]8+LP
8 11 30 KD -20 Whiffs cr. · Inv 1-18 throw+projectile 48 - 21
Buffalo Head MP
[2]8+MP
10 11 30 KD -20 Inv 1-20 throw+projectile 50 - 21
Buffalo Head HP
[2]8+HP
12 11 29 KD -19 Inv 1-22 throw+projectile 51 - 21
EX Buffalo Head
[2]8+PP
12 11 29 KD -19 Inv 1-15 full 51 - 21

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Crazy Buffalo (Punch)
[4]646+P
1+9 6(8)6(7)6(8)6 - - - No hit · Inv 1-11 full - - -
Crazy Buffalo (Kick)
[4]646+K
1+8 6(8)6(7)6(8)6 - - - No hit · Inv 1-10 full - - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Violent Buffalo (Punch)
[4]646+PPP
0+11 6(8)6(7)1 - - - No hit · Cinematic · Inv 1-12 full - - -
Violent Buffalo (Kick)
[4]646+KKK
0+10 6(8)6(7)1 - - - No hit · Cinematic · Inv 1-11 full - - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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