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Frame Data Balrog
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 7 | +5° | +2° | 12 | 14 | 11 | |
Far LPfar.LP
|
4 | 2 | 4 | +8° | +5 | Whiffs cr. | 9 | 14 | 11 |
Close LKcl.LK
|
3 | 2 | 7 | +5° | +2 | Whiffs cr. | 11 | 14 | 11 |
Far LKfar.LK
|
4 | 2 | 10 | +2° | -1 | Whiffs cr. | 15 | 14 | 11 |
Close MPcl.MP
|
6 | 4 | 12 | +4° | -2° | 21 | 20 | 14 | |
Far MPfar.MP
|
7 | 2 | 16 | -1° | -4 | Whiffs cr. | 24 | 17 | 14 |
Close MKcl.MK
|
5 | 4 | 13 | 0° | -3° | 21 | 17 | 14 | |
Far MKfar.MK
|
9 | 3 | 12 | +2° | -1° | 23 | 17 | 14 | |
Close HPcl.HP
|
5 | 5 | 16 | +2° | -3° | 25 | 23 | 18 | |
Far HPfar.HP
|
9 | 4 | 21 | -3° | -7° | 33 | 22 | 18 | |
Close HKcl.HK
|
7 | 2 | 13 | +7° | +3° | 21 | 22 | 18 | |
Far HKfar.HK
|
8 | 2 | 20 | 0° | -4° | 29 | 22 | 18 | |
Crouch LPcr.LP
|
3 | 2 | 5 | +7° | +4° | 9 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 2 | 9 | +3° | 0° | 14 | 14 | 11 | |
Crouch MPcr.MP
|
7 | 4 | 12 | +1° | -2° | 22 | 17 | 14 | |
Crouch MKcr.MK
|
8 | 2 | 8 | +7° | +4° | 17 | 17 | 14 | |
Crouch HPcr.HP
|
7 | 5 | 21 | -3° | -8 | 32 | 23 | 18 | |
Crouch HKcr.HK
|
8 | 2 | 22 | KD | -6° | 31 | - | 18 | |
Neutral Jump LPnj.LP
|
5 | 2 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 3 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
6 | 2 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
5 | 9 | 5 | - | -19 | Air · Whiffs cr. · No hit | - | - | 16 |
Neutral Jump HKnj.HK
|
5 | 2 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 3 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump LKj.LK
|
5 | 6 | 5 | -23 | -26 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump MPj.MP
|
7 | 3 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
7 | 2 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
8 | 6 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Dirty Bull6321463214+PPP
|
0+1 | 3 | 48 | - | - | Inv 1 full | 51 | - | - |
Head Bomber5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Lever Break4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Dash Low Straight LP[4]3+LP
|
23 | 8 | 21 | KD | -8 | 51 | - | 21 | |
Dash Low Straight MP[4]3+MP
|
30 | 8 | 21 | KD | -10 | 58 | - | 19 | |
Dash Low Straight HP[4]3+HP
|
43 | 8 | 21 | KD | -11 | 71 | - | 18 | |
Dash Straight LP[4]6+LP
|
13 | 7 | 17 | -1 | -3 | 36 | 23 | 21 | |
Dash Straight MP[4]6+MP
|
22 | 6 | 19 | -1 | -6 | 46 | 24 | 19 | |
Dash Straight HP[4]6+HP
|
35 | 6 | 20 | -1 | -8 | 60 | 25 | 18 | |
EX Dash Straight[4]6+PP
|
35 | 6 | 17 | +2 | -2 | 57 | 25 | 21 | |
Dash Low Straight LK[4]3+LK
|
21 | 8 | 20 | KD | -5 | 48 | - | 23 | |
Dash Low Straight MK[4]3+MK
|
28 | 8 | 20 | KD | -7 | 55 | - | 21 | |
Dash Low Straight HK[4]3+HK
|
41 | 8 | 20 | KD | -9 | 68 | - | 19 | |
EX Dash Low Smash[4]3+KK
|
41 | 8 | 16 | KD | -3 | 64 | - | 21 | |
Dash Straight LK[4]6+LK
|
14 | 4 | 20 | -1 | -3 | Whiffs cr. | 37 | 23 | 21 |
Dash Straight MK[4]6+MK
|
22 | 4 | 20 | +1 | -5 | Whiffs cr. | 45 | 25 | 19 |
Dash Straight HK[4]6+HK
|
35 | 4 | 21 | +1 | -7 | Whiffs cr. | 59 | 26 | 18 |
EX Dash Upper[4]6+KK
|
35 | 4 | 18 | +4 | -1 | Whiffs cr. | 56 | 26 | 21 |
Buffalo Head LP[2]8+LP
|
8 | 11 | 30 | KD | -20 | Whiffs cr. · Inv 1-18 throw+projectile | 48 | - | 21 |
Buffalo Head MP[2]8+MP
|
10 | 11 | 30 | KD | -20 | Inv 1-20 throw+projectile | 50 | - | 21 |
Buffalo Head HP[2]8+HP
|
12 | 11 | 29 | KD | -19 | Inv 1-22 throw+projectile | 51 | - | 21 |
EX Buffalo Head[2]8+PP
|
12 | 11 | 29 | KD | -19 | Inv 1-15 full | 51 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Crazy Buffalo (Punch)[4]646+P
|
1+9 | 6(8)6(7)6(8)6 | - | - | - | No hit · Inv 1-11 full | - | - | - |
Crazy Buffalo (Kick)[4]646+K
|
1+8 | 6(8)6(7)6(8)6 | - | - | - | No hit · Inv 1-10 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Violent Buffalo (Punch)[4]646+PPP
|
0+11 | 6(8)6(7)1 | - | - | - | No hit · Cinematic · Inv 1-12 full | - | - | - |
Violent Buffalo (Kick)[4]646+KKK
|
0+10 | 6(8)6(7)1 | - | - | - | No hit · Cinematic · Inv 1-11 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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