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Frame Data Ibuki
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 10 | +3° | 0° | 14 | 15 | 12 | |
Far LPfar.LP
|
3 | 2 | 5 | +8° | +4 | 9 | 15 | 11 | |
Close HPcl.HP
|
7 | 4 | 18 | -2° | -6 | Whiffs cr. | 28 | 18 | 14 |
Far HPfar.HP
|
12 | 4 | 16 | +2° | -2° | 31 | 22 | 18 | |
Close HKcl.HK
|
6 | 4 | 23 | KD | -5° | 32 | - | 20 | |
Far HKfar.HK
|
10 | 3 | 17 | +2° | -2 | Whiffs cr. | 29 | 22 | 18 |
Crouch LPcr.LP
|
3 | 3 | 6 | +6° | +3° | 11 | 15 | 12 | |
Crouch LKcr.LK
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Crouch MPcr.MP
|
8 | 7 | 7 | +3° | 0° | 21 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 5 | 9 | +3° | 0° | 19 | 17 | 14 | |
Crouch HPcr.HP
|
9 | 3 | 18 | +2° | -3° | 29 | 23 | 18 | |
Crouch HKcr.HK
|
6 | 2 | 25 | KD | -9° | 32 | - | 18 | |
Neutral Jump LPnj.LP
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
6 | 12 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
9 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
7 | 3 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
6 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
4 | 8 | 5 | -25 | -28 | Air · Whiffs cr. | - | 14 | 11 |
Angled Jump MPj.MP
|
7 | 8 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
8 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
11 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
8 | 5 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LK5+LK
|
4 | 4 | 9 | +1° | -2° | 16 | 14 | 11 | |
Close MP5+MP
|
5 | 4 | 6 | +6° | +2° | 14 | 16 | 12 | |
Close MK5+MK
|
5 | 4 | 14 | +1° | -4° | 22 | 19 | 14 | |
Spin Kick6+LK
|
4 | 4 | 9 | +2° | -1° | 16 | 15 | 12 | |
Hammer Kick6+MK
|
25 | 2 | 10 | +5° | +2 | Whiffs cr. | 36 | 17 | 14 |
Bonsho Kick6+HK
|
13 | 2 | 21 | +1° | -3° | Land 7 | 35 | 24 | 20 |
Agemen4+MP
|
6 | 3 | 10 | +4° | 0 | Whiffs cr. | 18 | 16 | 12 |
Reverse Spin Kick4+MK
|
10 | 2 | 17 | +1° | -2° | 28 | 20 | 17 | |
Sazan3+MK
|
7 | 11 | 11 | -5° | -11° | 28 | 17 | 11 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Neck Breaker41236+LP
|
15 | 10 | 16 | - | -13 | 40 | - | 11 | |
Neck Breaker41236+MP
|
15 | 12 | 17 | - | -13 | 43 | - | 11 | |
Neck Breaker41236+HP
|
15 | 14(25)2 | 60 | - | -13 | Inv 29-114 strike+projectile | 115 | - | 11 |
Neck Breaker41236+PP
|
15 | 4 hits ⁽ᵗ⁾ | 76 | - | -13 | Inv 1-25 projectile, 26-170 full | 171 | - | 11 |
Raida63214+LP
|
6 | 5 | 25 | - | -14 | Inv 1-10 throw | 35 | - | 16 |
Raida63214+MP
|
6 | 5 | 27 | - | -16 | Inv 1-10 throw | 37 | - | 16 |
Raida63214+HP
|
6 | 5 | 29 | - | -18 | Inv 1-10 throw | 39 | - | 16 |
Raida63214+PP
|
6 | 5 | 20 | - | -9 | Inv 1-2 strike+throw, 3-10 throw | 30 | - | 16 |
Yami Kazura5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Uki Yami4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
Full active timing ⁽ᵗ⁾:
- Neck Breaker
41236+PP:11(29)2(17)2(18)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tsuijigoe LP623+LP
|
- | - | - | - | - | No hit · Inv 1-7 throw · Land 7 | 44 | - | - |
Tsuijigoe MP623+MP
|
- | - | - | - | - | No hit · Inv 1-7 throw · Land 5 | 48 | - | - |
Tsuijigoe HP623+HP
|
- | - | - | - | - | No hit · Inv 1-7 throw · Land 4 | 53 | - | - |
Tsumuji LK214+LK
|
12 | 2(10)2 | 16 | +3° | -4° | 41 | 21 | 14 | |
Tsumuji MK214+MK
|
15 | 2(12)2 | 15 | +3° | -1° | 45 | 20 | 16 | |
Tsumuji HK214+HK
|
15 | 2(13)2 | 20 | 0° | -4° | 51 | 22 | 18 | |
EX Tsumuji214+KK
|
12 | 2(10)×3 2 | 9 | KD | -2 | 58 | - | 9 | |
Hien LK421+LK
|
25 | 4(9)2 | 45 | -16 | -26 | Whiffs cr. · Land 15 | 84 | 16 | 21 |
Hien MK421+MK
|
27 | 7 | 17 | - | - | No hit | 50 | - | - |
Hien HK421+HK
|
28 | 7 | 17 | - | - | No hit | 51 | - | - |
EX Hien421+KK
|
- | - | - | - | - | No hit · Inv 1-13 throw+projectile | - | - | - |
Kasumi Gake LK236+LK
|
- | - | - | - | - | No hit | 20 | - | - |
Kasumi Gake MK236+MK
|
- | - | - | - | - | No hit | 22 | - | - |
Kasumi Gake HK236+HK
|
- | - | - | - | - | No hit | 24 | - | - |
Tsuijigoe LK623+LK
|
5 | 13 | 25 | KD | -27° | Inv 1-6 throw | 42 | - | 9 |
Tsuijigoe MK623+MK
|
7 | 13 | 28 | KD | -30° | Inv 1-8 throw | 47 | - | 9 |
Tsuijigoe HK623+HK
|
9 | 13 | 25 | KD | -27° | Inv 1-10 throw | 46 | - | 9 |
EX Kazegiri623+KK
|
5 | 7(2)8 | 39 | KD | -26 | Whiffs cr. · Inv 1-7 full | 60 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Kasumi Suzakuj.236236LP
|
- | - | 5 | - | - | Air · No hit · Inv 1-7 full | - | - | - |
Kasumi Suzakuj.236236MP
|
- | - | 5 | - | - | Air · No hit · Inv 1-7 full | - | - | - |
Kasumi Suzakuj.236236HP
|
- | - | 5 | - | - | Air · No hit · Inv 1-7 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Yoroitoshi6321463214+PPP
|
0+1 | - | 105 | -65 | -69 | Proj · Cinematic · Inv 1-2 full | 106 | 28 | 24 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Hashinsho236236+KKK
|
0+9 | 5 hits ⁽ᵗ⁾ | 71 | -77 | -91 | Cinematic · Inv 1-8 full, 9-70 projectile | 141 | 35 | 21 |
Full active timing ⁽ᵗ⁾:
- Hashinsho
236236+KKK:2(2)2(15)2(26)3(8)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
High Jump28
|
- | - | - | - | - | Land 11 | 55 | - | - |
High Jump F29
|
- | - | - | - | - | Land 11 | 55 | - | - |
High Jump B27
|
- | - | - | - | - | Land 11 | 55 | - | - |
Focus Attack (held)5+MP+MK
|
21 | 2 | 34 | -20 | -20 | 56 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 34 | -20 | -20 | 46 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 1 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| EX Tsumuji | On block | -2 | 1 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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