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Frame Data Yang
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 6 | +8° | +4° | 11 | 16 | 12 | |
Far LPfar.LP
|
4 | 2 | 6 | +8° | +4° | 11 | 16 | 12 | |
Close LKcl.LK
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Far LKfar.LK
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Close MPcl.MP
|
5 | 2 | 12 | +6° | +4° | 18 | 20 | 18 | |
Far MPfar.MP
|
6 | 2 | 13 | +2° | -1° | 20 | 17 | 14 | |
Close MKcl.MK
|
7 | 4 | 12 | KD | -2° | 22 | - | 14 | |
Far MKfar.MK
|
7 | 3 | 10 | +1° | -1 | Whiffs cr. | 19 | 14 | 12 |
Close HPcl.HP
|
6 | 4 | 17 | +2° | -5 | Whiffs cr. | 26 | 22 | 15 |
Far HPfar.HP
|
9 | 4 | 19 | +1° | -4° | 31 | 24 | 19 | |
Close HKcl.HK
|
10 | 4 | 18 | -4° | -8° | 31 | 18 | 14 | |
Crouch LPcr.LP
|
4 | 2 | 6 | +6° | +3° | 11 | 14 | 11 | |
Crouch LKcr.LK
|
3 | 2 | 8 | +4° | +1° | 12 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 2 | 10 | +2° | -2° | 16 | 14 | 10 | |
Crouch MKcr.MK
|
6 | 2 | 14 | +1° | -1° | 21 | 17 | 15 | |
Crouch HPcr.HP
|
9 | 3(3)2 | 14 | +1° | -2° | 30 | 17 | 14 | |
Crouch HKcr.HK
|
8 | 2 | 23 | KD | -7° | 32 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 11 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
4 | 8 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
4 | 7 | 5 | - | -23 | Air · Whiffs cr. · No hit | - | - | 11 |
Neutral Jump MKnj.MK
|
6 | 5 | 5 | -16 | -20 | Air · Whiffs cr. | - | 16 | 12 |
Neutral Jump HPnj.HP
|
8 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 11 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
4 | 8 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
4 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 5 | 5 | - | -22 | Air · Whiffs cr. · No hit | - | - | 12 |
Angled Jump HPj.HP
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
5 | 6 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Senpukyaku6+MK
|
20 | 4 | 13 | 0° | -2 | Whiffs cr. | 36 | 17 | 15 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Zenpou Tenshin63214+LK
|
10 | 2 | 48 | - | - | 59 | - | - | |
Zenpou Tenshin63214+KK
|
8 | 2 | 48 | - | - | 57 | - | - | |
Gut Kick5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Ento Shugeki4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tourouzan LP236+LP
|
8 | 2 | 22 | +1° | -2° | 31 | 25 | 22 | |
Tourouzan MP236+MP
|
8 | 2 | 25 | -1° | -4° | 34 | 26 | 23 | |
Tourouzan HP236+HP
|
8 | 2 | 30 | -3° | -6° | 39 | 29 | 26 | |
EX Tourouzan236+PP
|
7 | 1 | 18 | 0° | -1° | 25 | 19 | 18 | |
Tourouzan LK236+LK
|
- | - | - | - | - | No hit · Inv 11-15 full | 27 | - | - |
Tourouzan MK236+MK
|
- | - | - | - | - | No hit · Inv 13-19 full | 34 | - | - |
Tourouzan HK236+HK
|
- | - | - | - | - | No hit · Inv 14-23 full | 42 | - | - |
EX Kaihou236+KK
|
- | - | - | - | - | No hit · Inv 1-13 strike+projectile, 14-22 full | 32 | - | - |
Senkyutai LK623+LK
|
5 | 6 | 47 | KD | -29° | Inv 1-5 full, 6-10 projectile · Land 16 | 57 | - | 21 |
Senkyutai MK623+MK
|
24 | 8 | 40 | KD | -24 | Land 15 | 71 | - | 21 |
Senkyutai HK623+HK
|
38 | 8 | 37 | KD | -21 | Inv 7-45 projectile · Land 14 | 82 | - | 21 |
EX Senkyutai623+KK
|
30 | 4 | 44 | KD | -25 | Inv 1-33 throw+projectile · Land 18 | 77 | - | 21 |
Byakko Soshoda LP214+LP
|
- | - | - | - | - | No hit | 26 | - | - |
Byakko Soshoda MP214+MP
|
- | - | - | - | - | No hit | 41 | - | - |
Byakko Soshoda HP214+HP
|
- | - | - | - | - | No hit | 45 | - | - |
EX Byakko Soshoda214+PP
|
- | - | - | - | - | No hit | 50 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Raishin Mahhaken236236+PPP
|
0+8 | 5 | 44 | - | -28° | No hit · Cinematic · Inv 1-9 full | 56 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tenshin Senkyutai236236+KKK
|
0+31 | 5 hits ⁽ᵗ⁾ | - | - | - | No hit · Cinematic · Inv 1-4 full, 5-36 throw+projectile | - | - | - |
Full active timing ⁽ᵗ⁾:
- Tenshin Senkyutai
236236+KKK:6(2)5(7)3(8)3(9)3
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 34 | -20 | -20 | 56 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 34 | -20 | -20 | 46 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - | |
Focus Attack in a cancel (held)5+LP+MP+MK
|
21 | 2 | 34 | -20 | -20 | 56 | 16 | 16 | |
Focus Attack in a cancel (released early)5]LP+MP+HP+LK+MK+HK[
|
11 | 2 | 34 | -20 | -20 | 46 | 16 | 16 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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