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Frame Data Yang

FRaccie edited this page Oct 20, 2026 · 4 revisions

Yang frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 2 6 +8° +4° 11 16 12
Far LP
far.LP
4 2 6 +8° +4° 11 16 12
Close LK
cl.LK
4 2 8 +4° +1° 13 14 11
Far LK
far.LK
4 2 8 +4° +1° 13 14 11
Close MP
cl.MP
5 2 12 +6° +4° 18 20 18
Far MP
far.MP
6 2 13 +2° -1° 20 17 14
Close MK
cl.MK
7 4 12 KD -2° 22 - 14
Far MK
far.MK
7 3 10 +1° -1 Whiffs cr. 19 14 12
Close HP
cl.HP
6 4 17 +2° -5 Whiffs cr. 26 22 15
Far HP
far.HP
9 4 19 +1° -4° 31 24 19
Close HK
cl.HK
10 4 18 -4° -8° 31 18 14
Crouch LP
cr.LP
4 2 6 +6° +3° 11 14 11
Crouch LK
cr.LK
3 2 8 +4° +1° 12 14 11
Crouch MP
cr.MP
5 2 10 +2° -2° 16 14 10
Crouch MK
cr.MK
6 2 14 +1° -1° 21 17 15
Crouch HP
cr.HP
9 3(3)2 14 +1° -2° 30 17 14
Crouch HK
cr.HK
8 2 23 KD -7° 32 - 18
Neutral Jump LP
nj.LP
4 11 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
4 8 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
4 7 5 - -23 Air · Whiffs cr. · No hit - - 11
Neutral Jump MK
nj.MK
6 5 5 -16 -20 Air · Whiffs cr. - 16 12
Neutral Jump HP
nj.HP
8 7 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
5 6 5 - - Air · No hit - - -
Angled Jump LP
j.LP
4 11 5 - - Air · No hit - - -
Angled Jump LK
j.LK
4 8 5 - - Air · No hit - - -
Angled Jump MP
j.MP
4 7 5 - - Air · No hit - - -
Angled Jump MK
j.MK
6 5 5 - -22 Air · Whiffs cr. · No hit - - 12
Angled Jump HP
j.HP
7 6 5 - - Air · No hit - - -
Angled Jump HK
j.HK
5 6 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Senpukyaku
6+MK
20 4 13 0° -2 Whiffs cr. 36 17 15

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Zenpou Tenshin
63214+LK
10 2 48 - - 59 - -
Zenpou Tenshin
63214+KK
8 2 48 - - 57 - -
Gut Kick
5+LP+LK
3 2 20 - - 24 - -
Ento Shugeki
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tourouzan LP
236+LP
8 2 22 +1° -2° 31 25 22
Tourouzan MP
236+MP
8 2 25 -1° -4° 34 26 23
Tourouzan HP
236+HP
8 2 30 -3° -6° 39 29 26
EX Tourouzan
236+PP
7 1 18 0° -1° 25 19 18
Tourouzan LK
236+LK
- - - - - No hit · Inv 11-15 full 27 - -
Tourouzan MK
236+MK
- - - - - No hit · Inv 13-19 full 34 - -
Tourouzan HK
236+HK
- - - - - No hit · Inv 14-23 full 42 - -
EX Kaihou
236+KK
- - - - - No hit · Inv 1-13 strike+projectile, 14-22 full 32 - -
Senkyutai LK
623+LK
5 6 47 KD -29° Inv 1-5 full, 6-10 projectile · Land 16 57 - 21
Senkyutai MK
623+MK
24 8 40 KD -24 Land 15 71 - 21
Senkyutai HK
623+HK
38 8 37 KD -21 Inv 7-45 projectile · Land 14 82 - 21
EX Senkyutai
623+KK
30 4 44 KD -25 Inv 1-33 throw+projectile · Land 18 77 - 21
Byakko Soshoda LP
214+LP
- - - - - No hit 26 - -
Byakko Soshoda MP
214+MP
- - - - - No hit 41 - -
Byakko Soshoda HP
214+HP
- - - - - No hit 45 - -
EX Byakko Soshoda
214+PP
- - - - - No hit 50 - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Raishin Mahhaken
236236+PPP
0+8 5 44 - -28° No hit · Cinematic · Inv 1-9 full 56 - 21

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tenshin Senkyutai
236236+KKK
0+31 5 hits ⁽ᵗ⁾ - - - No hit · Cinematic · Inv 1-4 full, 5-36 throw+projectile - - -

Full active timing ⁽ᵗ⁾:

  • Tenshin Senkyutai 236236+KKK: 6(2)5(7)3(8)3(9)3

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 34 -20 -20 56 16 16
Focus Attack (released early)
5]MP+MK[
11 2 34 -20 -20 46 16 16
Taunt
5+HP+HK
- - - - - 45 - -
Focus Attack in a cancel (held)
5+LP+MP+MK
21 2 34 -20 -20 56 16 16
Focus Attack in a cancel (released early)
5]LP+MP+HP+LK+MK+HK[
11 2 34 -20 -20 46 16 16

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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