Repository navigation
Frame Data Zangief
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 6 | 7 | +3° | +2 | 16 | 14 | 11 | |
Far LPfar.LP
|
4 | 2 | 7 | +6° | +3° | 12 | 15 | 12 | |
Close LKcl.LK
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Far LKfar.LK
|
4 | 2 | 7 | +5° | +2° | 12 | 14 | 11 | |
Close MPcl.MP
|
5 | 2 | 14 | +1° | -2° | 20 | 17 | 14 | |
Far MPfar.MP
|
4 | 2 | 10 | +5° | +2° | 15 | 17 | 14 | |
Close MKcl.MK
|
5 | 2 | 10 | +5° | +2° | 16 | 17 | 14 | |
Far MKfar.MK
|
7 | 6 | 18 | -3° | -7° | 30 | 21 | 17 | |
Close HPcl.HP
|
7 | 4 | 20 | -1° | -6° | 30 | 23 | 18 | |
Far HPfar.HP
|
12 | 3 | 18 | KD | -3° | 32 | - | 18 | |
Close HKcl.HK
|
7 | 4 | 21 | -1° | -5° | 31 | 24 | 20 | |
Far HKfar.HK
|
11 | 4 | 16 | +2° | -2 | Whiffs cr. | 30 | 22 | 18 |
Crouch LPcr.LP
|
4 | 3 | 6 | +5° | +2° | 12 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 7 | +5° | +1° | 13 | 15 | 11 | |
Crouch MPcr.MP
|
8 | 5 | 12 | +3° | -3° | 24 | 20 | 14 | |
Crouch MKcr.MK
|
9 | 4 | 15 | -2° | -5° | 27 | 17 | 14 | |
Crouch HPcr.HP
|
12 | 4 | 16 | +2° | -2° | 31 | 22 | 18 | |
Crouch HKcr.HK
|
9 | 5 | 18 | KD | -5° | 31 | - | 18 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Long Kick3+HK
|
14 | 7 | 22 | KD | -11° | 42 | - | 18 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Spinning Piledriver360+LP
|
2 | 2 | 52 | - | - | 55 | - | - | |
Spinning Piledriver360+MP
|
2 | 2 | 50 | - | - | 53 | - | - | |
Spinning Piledriver360+HP
|
2 | 2 | 48 | - | - | 51 | - | - | |
Spinning Piledriver360+PP
|
4 | 2 | 47 | - | - | Inv 1-5 strike+projectile | 52 | - | - |
Spinning Piledriver360+LK
|
2 | 2(60)2 | 45 | - | - | 110 | - | - | |
Spinning Piledriver360+MK
|
2 | 2(61)2 | 45 | - | - | 111 | - | - | |
Spinning Piledriver360+HK
|
2 | 2(68)2 | 45 | - | - | 118 | - | - | |
Flying Power Bomb360+KK
|
2 | 2(101)2 | 45 | - | - | 151 | - | - | |
Bodyslam5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Brain Buster4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
EX Double Lariat5+PPP
|
4 | 6 hits ⁽ᵗ⁾ | 14 | KD | -38 | Whiffs cr. · Inv 6-54 projectile | 68 | - | 21 |
EX Quick Double Lariat5+KKK
|
4 | 2(4)5(3)8(4)3 | 14 | KD | -22 | 46 | - | 21 | |
Banishing Flat LP623+LP
|
8 | 2 | 20 | -2° | -7° | 29 | 20 | 15 | |
Banishing Flat MP623+MP
|
11 | 2 | 21 | -6° | -6° | 33 | 17 | 17 | |
Banishing Flat HP623+HP
|
14 | 2 | 22 | -7° | -7° | 37 | 17 | 17 | |
EX Banishing Flat623+PP
|
13 | 2 | 27 | +1° | -9° | Inv 1-13 strike+projectile, 14-22 projectile | 41 | 30 | 20 |
Full active timing ⁽ᵗ⁾:
- EX Double Lariat
5+PPP:2(4)7(2)7(3)9(2)8(4)3
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Final Atomic Buster720+LP
|
0+1 | 1 | 46 | - | - | No hit · Inv 1 full | 47 | - | - |
Final Atomic Buster720+MP
|
0+1 | 1 | 46 | - | - | No hit · Inv 1 full | 47 | - | - |
Final Atomic Buster720+HP
|
0+1 | 1 | 46 | - | - | No hit · Inv 1 full | 47 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Ultimate Atomic Buster720+PPP
|
0+1 | 1 | 46 | - | - | No hit · Cinematic · Inv 1 full | 47 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Siberian Blizzardj.720KKK
|
0+3 | 7 | - | - | - | Air · No hit · Cinematic · Inv 1-9 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
23 | 5 | 32 | -21 | -21 | 59 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
13 | 5 | 32 | -21 | -21 | 49 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 1 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Close LP | On block | +2 | -2 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
Getting started
Playing online
Training
Frame Data
Integrations
Troubleshooting
More guides