Skip to content

Frame Data Zangief

FRaccie edited this page Oct 20, 2026 · 4 revisions

Zangief frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 6 7 +3° +2 16 14 11
Far LP
far.LP
4 2 7 +6° +3° 12 15 12
Close LK
cl.LK
4 2 10 +2° -1° 15 14 11
Far LK
far.LK
4 2 7 +5° +2° 12 14 11
Close MP
cl.MP
5 2 14 +1° -2° 20 17 14
Far MP
far.MP
4 2 10 +5° +2° 15 17 14
Close MK
cl.MK
5 2 10 +5° +2° 16 17 14
Far MK
far.MK
7 6 18 -3° -7° 30 21 17
Close HP
cl.HP
7 4 20 -1° -6° 30 23 18
Far HP
far.HP
12 3 18 KD -3° 32 - 18
Close HK
cl.HK
7 4 21 -1° -5° 31 24 20
Far HK
far.HK
11 4 16 +2° -2 Whiffs cr. 30 22 18
Crouch LP
cr.LP
4 3 6 +5° +2° 12 14 11
Crouch LK
cr.LK
4 3 7 +5° +1° 13 15 11
Crouch MP
cr.MP
8 5 12 +3° -3° 24 20 14
Crouch MK
cr.MK
9 4 15 -2° -5° 27 17 14
Crouch HP
cr.HP
12 4 16 +2° -2° 31 22 18
Crouch HK
cr.HK
9 5 18 KD -5° 31 - 18

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Long Kick
3+HK
14 7 22 KD -11° 42 - 18

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Spinning Piledriver
360+LP
2 2 52 - - 55 - -
Spinning Piledriver
360+MP
2 2 50 - - 53 - -
Spinning Piledriver
360+HP
2 2 48 - - 51 - -
Spinning Piledriver
360+PP
4 2 47 - - Inv 1-5 strike+projectile 52 - -
Spinning Piledriver
360+LK
2 2(60)2 45 - - 110 - -
Spinning Piledriver
360+MK
2 2(61)2 45 - - 111 - -
Spinning Piledriver
360+HK
2 2(68)2 45 - - 118 - -
Flying Power Bomb
360+KK
2 2(101)2 45 - - 151 - -
Bodyslam
5+LP+LK
3 2 20 - - 24 - -
Brain Buster
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
EX Double Lariat
5+PPP
4 6 hits ⁽ᵗ⁾ 14 KD -38 Whiffs cr. · Inv 6-54 projectile 68 - 21
EX Quick Double Lariat
5+KKK
4 2(4)5(3)8(4)3 14 KD -22 46 - 21
Banishing Flat LP
623+LP
8 2 20 -2° -7° 29 20 15
Banishing Flat MP
623+MP
11 2 21 -6° -6° 33 17 17
Banishing Flat HP
623+HP
14 2 22 -7° -7° 37 17 17
EX Banishing Flat
623+PP
13 2 27 +1° -9° Inv 1-13 strike+projectile, 14-22 projectile 41 30 20

Full active timing ⁽ᵗ⁾:

  • EX Double Lariat 5+PPP: 2(4)7(2)7(3)9(2)8(4)3

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Final Atomic Buster
720+LP
0+1 1 46 - - No hit · Inv 1 full 47 - -
Final Atomic Buster
720+MP
0+1 1 46 - - No hit · Inv 1 full 47 - -
Final Atomic Buster
720+HP
0+1 1 46 - - No hit · Inv 1 full 47 - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Ultimate Atomic Buster
720+PPP
0+1 1 46 - - No hit · Cinematic · Inv 1 full 47 - -

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Siberian Blizzard
j.720KKK
0+3 7 - - - Air · No hit · Cinematic · Inv 1-9 full - - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
23 5 32 -21 -21 59 16 16
Focus Attack (released early)
5]MP+MK[
13 5 32 -21 -21 49 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Where SuperCombo differs

Ember vs SuperCombo wiki: 1 different

Our number comes from the game files and was checked in the game where marked above.

Move Field Ember SuperCombo
Close LP On block +2 -2

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

Clone this wiki locally