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Frame Data C Viper
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
4 | 2 | 7 | +5° | +2° | 12 | 14 | 11 | |
Far LPfar.LP
|
6 | 2 | 7 | +5 | +2 | Whiffs cr. | 14 | 14 | 11 |
Close LKcl.LK
|
5 | 1 | 7 | +6° | +3° | 12 | 14 | 11 | |
Far LKfar.LK
|
6 | 2 | 8 | +4° | +1° | 15 | 14 | 11 | |
Close MPcl.MP
|
5 | 2 | 9 | +6° | +3° | 15 | 17 | 14 | |
Far MPfar.MP
|
7 | 2 | 12 | +3° | 0° | 20 | 17 | 14 | |
Close MKcl.MK
|
7 | 4 | 11 | +2° | -1 | Whiffs cr. | 21 | 17 | 14 |
Far MKfar.MK
|
8 | 3 | 11 | +3° | 0° | 21 | 17 | 14 | |
Close HPcl.HP
|
9 | 2 | 16 | +5° | 0° | 26 | 23 | 18 | |
Far HPfar.HP
|
14 | 4 | 16 | +4° | -1° | 33 | 23 | 18 | |
Close HKcl.HK
|
12 | 1(8)3 | 17 | +3° | -2° | 40 | 23 | 18 | |
Far HKfar.HK
|
11 | 6 | 15 | +2° | -2 | Whiffs cr. | 31 | 22 | 18 |
Crouch LPcr.LP
|
4 | 2 | 10 | +2° | -1° | 15 | 14 | 11 | |
Crouch LKcr.LK
|
5 | 2 | 12 | 0° | -3° | 18 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 3 | 9 | +5° | +2° | 16 | 17 | 14 | |
Crouch MKcr.MK
|
7 | 3 | 16 | -2° | -5° | 25 | 17 | 14 | |
Crouch HPcr.HP
|
8 | 2 | 18 | +2° | -2° | 27 | 22 | 18 | |
Crouch HKcr.HK
|
12 | 3 | 18 | KD | -3° | 32 | - | 18 | |
Neutral Jump LPnj.LP
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
6 | 5 | 5 | - | -25 | Air · Whiffs cr. · No hit | - | - | 9 |
Neutral Jump MPnj.MP
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
9 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
8 | 6 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
7 | 6 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
7 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MPj.MP
|
8 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
7 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
8 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Viper Elbow6+MP
|
20 | 5 | 11 | +1 | -2 | Whiffs cr. · Land 10 | 35 | 17 | 14 |
Double Kick6+HK
|
12 | 1(8)3 | 17 | +3° | -2° | 40 | 23 | 18 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Ab Fitness5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Temple Massage4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Thunder Knuckle LP214+LP
|
16 | 1 | 22 | +2 | -2 | 38 | 25 | 21 | |
Thunder Knuckle MP214+MP
|
14 | 1 | 21 | +3° | -1° | 35 | 25 | 21 | |
Thunder Knuckle HP214+HP
|
7 | 16 | 27 | KD | -25 | Inv 1-6 full, 7 throw · Land 13 | 49 | - | 18 |
EX Thunder Knuckle214+PP
|
25 | 4 | 35 | KD | -5 | 63 | - | 33 | |
Seismic Hammer LP623+LP
|
24 | 8 | 31 | KD | -18° | 62 | - | 21 | |
Seismic Hammer MP623+MP
|
24 | 8 | 31 | - | - | No hit | 62 | - | - |
Seismic Hammer HP623+HP
|
24 | 8 | 31 | - | - | No hit | 62 | - | - |
EX Seismic Hammer623+PP
|
19 | 5 | 18 | KD | -2° | Inv 1-13 strike+projectile | 41 | - | 21 |
Thunder Knuckle LK214+LK
|
- | - | - | - | - | No hit · Land 18 | 43 | - | - |
Thunder Knuckle MK214+MK
|
- | - | - | - | - | No hit · Land 17 | 44 | - | - |
Thunder Knuckle HK214+HK
|
- | - | - | - | - | No hit · Land 17 | 45 | - | - |
EX Burning Kick214+KK
|
9 | 5 | 44 | KD | -25 | Whiffs cr. · Inv 1-8 full · Land 24 | 57 | - | 21 |
Aerial Burning Kick LKj.214LK
|
- | - | 13 | - | - | Air · No hit | - | - | - |
Aerial Burning Kick MKj.214MK
|
- | - | 13 | - | - | Air · No hit | - | - | - |
Aerial Burning Kick HKj.214HK
|
- | - | 13 | - | - | Air · No hit | - | - | - |
EX Aerial Burning Kickj.214KK
|
6 | 5 | 16 | - | -17 | Air · Whiffs cr. · No hit | - | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Emergency Combination236236+LK
|
1+13 | 1(33)1 | 136 | -112 | - | No block · Inv 1-5 full | 184 | 25 | - |
Emergency Combination236236+MK
|
1+7 | 1(15)1 | 138 | -114 | -118 | Inv 1-5 full | 162 | 25 | 21 |
Emergency Combination236236+HK
|
1+5 | 1(8)1 | 102 | -71 | -75 | Inv 1-4 full | 117 | 32 | 28 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Burst Time236236+PPP
|
0+7 | 3 | - | - | - | No hit · Cinematic · Inv 1-9 full, 13-106 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
High Jump28
|
- | - | - | - | - | Land 11 | 59 | - | - |
High Jump F29
|
- | - | - | - | - | Land 11 | 55 | - | - |
High Jump B27
|
- | - | - | - | - | Land 11 | 55 | - | - |
Focus Attack (held)5+MP+MK
|
23 | 2 | 40 | -26 | -26 | 64 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
13 | 2 | 40 | -26 | -26 | 54 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Ember vs SuperCombo wiki: 3 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| Thunder Knuckle LP | On hit | +2 | -2 |
| Thunder Knuckle LP | On block | -2 | -6 |
| EX Thunder Knuckle | On block | -5 | -22 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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