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Frame Data Oni

FRaccie edited this page Oct 20, 2026 · 4 revisions

Oni frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Crouch LP
cr.LP
3 3 5 +6° +3° 10 14 11
Crouch LK
cr.LK
4 3 9 +2° -1° 15 14 11
Crouch MP
cr.MP
5 4 7 +6° +3° 15 17 14
Crouch MK
cr.MK
6 2 16 -1° -4° 23 17 14
Crouch HP
cr.HP
5 8 18 -3° -8° 30 23 18
Crouch HK
cr.HK
8 2 23 KD -8° 32 - 17
Neutral Jump LP
nj.LP
5 10 5 - - Air · No hit - - -
Neutral Jump LK
nj.LK
5 9 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
7 10 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
5 5 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
8 4 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
6 3(6)2 5 - - Air · No hit - - -
Angled Jump LP
j.LP
5 10 5 - - Air · No hit - - -
Angled Jump LK
j.LK
4 10 5 -25 -28 Air · Whiffs cr. - 12 9
Angled Jump MP
j.MP
6 7 5 - - Air · No hit - - -
Angled Jump MK
j.MK
6 7 5 - - Air · No hit - - -
Angled Jump HP
j.HP
7 5 5 - - Air · No hit - - -
Angled Jump HK
j.HK
6 4 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Stand LP
5+LP
3 3 5 +7° +3° 10 15 11
Toward LP
6+LP
4 3 6 +5° +2° 12 14 11
Stand LK
5+LK
4 5 6 +3° 0° 14 14 11
Toward LK
6+LK
5 3 10 +1° -2° 17 14 11
Target Combo 1
5+MP
6 4 11 +3° 0° 20 18 15
6mp
6+MP
15 1(18)2 17 +2° -5 Whiffs cr. 52 21 14
Stand MK
5+MK
6 5 14 +1° -2° 24 19 16
Toward MK
6+MK
11 2 13 +2° -1° 25 17 14
Target Combo 2
5+HP
7 4 17 +2° -3° 27 23 18
Toward HP
6+HP
- - - - - No hit 35 - -
Stand HK
5+HK
6 2(8)4 18 +1° -4° 37 23 18
Toward HK
6+HK
10 2 22 -2° -6° 33 22 18
Gankauchi
4+MP
5 6 12 +6° +2° 22 24 20

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Ragou Souha
5+LP+LK
3 2 20 - - 24 - -
Shuretto
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Gohadoken LP
236+LP
13 - 34 -4° -8° Proj 47 31 27
Gohadoken MP
236+MP
13 - 34 -4° -8° Proj 47 31 27
Gohadoken HP
236+HP
13 - 34 -4° -8° Proj 47 31 27
EX Gohadoken
236+PP
13 - 30 +4 +4 Proj 43 27 27
Goshoryuken LK
623+LK
18 7 21 -27 -6° Inv 1 throw 45 1 21
Goshoryuken MK
623+MK
18 7 20 -26 -6° 44 1 20
Goshoryuken HK
623+HK
30 11 15 -25 0 Inv 1-7 throw 55 1 25
EX Sekisei Jiraiken
623+KK
23 7 29 -31 -9 Whiffs cr. · Inv 1 full 58 1 23
Gorai Hadoken LP
63214+LP
28 - 24 KD -3° Proj 52 - 22
Gorai Hadoken MP
63214+MP
29 - 30 KD -1° Proj 59 - 22
Gorai Hadoken HP
63214+HP
31 - 36 KD +1° Proj 67 - 22
EX Gorai Hadoken
63214+PP
25 - 25 KD +12° Proj 50 - 22
Tatsumaki Zankukyaku LK
214+LK
11 2(6)2 20 KD -9 Whiffs cr. · Land 24 40 - 21
Tatsumaki Zankukyaku MK
214+MK
5 2(5)×3 1 28 KD -22 Whiffs cr. · Land 25 54 - 21
Tatsumaki Zankukyaku HK
214+HK
5 2(4)2(5)1(5)×3 1 21 KD -13 Whiffs cr. · Land 18 57 - 21
EX Tatsumaki Zankukyaku
214+KK
11 1(3)×4 1 21 KD -1° Land 23 48 - 21
Zanku Hadosho LK
j.214LK
9 2(6)2(6)2 10 - - Air · No hit - - -
Zanku Hadosho MK
j.214MK
7 2(6)2(6)2 10 - - Air · No hit - - -
Zanku Hadosho HK
j.214HK
7 2(6)2(6)2 10 - - Air · No hit - - -
EX Airborne Tatsumaki Zankukyaku
j.214KK
7 1(3)×4 1 5 KD -19 Air · Whiffs cr. - - 21
Goshoryuken LP
623+LP
3 14 24 KD -15 Inv 1-4 throw · Land 10 40 - 21
Goshoryuken MP
623+MP
3 14 35 KD -26 Inv 1-4 full · Land 10 51 - 21
Goshoryuken HP
623+HP
3 16 38 KD -29 Inv 1-5 full, 6-7 strike+projectile · Land 10 56 - 21
EX Goshoryuken
623+PP
3 16 38 KD -27 Inv 1-18 full · Land 10 56 - 21
Zanku Hadosho LP
j.214LP
- - 11 - - Air · No hit - - -
Zanku Hadosho MP
j.214MP
- - 11 - - Air · No hit - - -
Zanku Hadosho HP
j.214HP
- - 16 - - Air · No hit - - -
Rakan Dantojin LK
41236+LK
17 2 25 +1 -2 43 28 25
Rakan Dantojin MK
41236+MK
30 2 25 KD -4 Inv 10-28 projectile 56 - 23
Rakan Dantojin HK
41236+HK
34 2 25 KD -8 60 - 19
EX Rakan Dantojin
41236+KK
34 2 32 KD -13 Inv 1-38 projectile 67 - 21

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Raging Demon
LP/LP/6LK/5HP
0+1 35 13 - - No hit · Inv 1 full 48 - -

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Meido Gohado
236236+PPP
0+9 - 89 - -3° Proj · Cinematic · Inv 1-10 full 98 - 29
Messatsu-Gozanku
j.236236PPP
0+11 - 54 -68 -72 Proj · Air · Whiffs cr. · Cinematic · Inv 1-2 full - 28 24
Messatsu-Gotenha
236236+KKK
0+9 - 84 - -16 Proj · Cinematic · Inv 1-9 full 93 - 27

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Tenchi Sokaigen
6321463214+PPP
- - - - - No hit · Cinematic · Inv 1-12 full - - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 36 -22 -22 58 16 16
Focus Attack (released early)
5]MP+MK[
11 2 36 -22 -22 48 16 16
Taunt
5+HP+HK
- - - - - 45 - -
Focus Attack in a cancel (held)
5+LP+MP+MK
21 2 36 -22 -22 58 16 16
Focus Attack in a cancel (released early)
5]LP+MP+HP+LK+MK+HK[
11 2 36 -22 -22 48 16 16

Where SuperCombo differs

Ember vs SuperCombo wiki: 2 different

Our number comes from the game files and was checked in the game where marked above.

Move Field Ember SuperCombo
EX Gohadoken On hit +4 -4
EX Gohadoken On block +4 -4

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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