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Frame Data Oni
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Crouch LPcr.LP
|
3 | 3 | 5 | +6° | +3° | 10 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 9 | +2° | -1° | 15 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 4 | 7 | +6° | +3° | 15 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 2 | 16 | -1° | -4° | 23 | 17 | 14 | |
Crouch HPcr.HP
|
5 | 8 | 18 | -3° | -8° | 30 | 23 | 18 | |
Crouch HKcr.HK
|
8 | 2 | 23 | KD | -8° | 32 | - | 17 | |
Neutral Jump LPnj.LP
|
5 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 9 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MPnj.MP
|
7 | 10 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
5 | 5 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
8 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HKnj.HK
|
6 | 3(6)2 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
5 | 10 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LKj.LK
|
4 | 10 | 5 | -25 | -28 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump MPj.MP
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump MKj.MK
|
6 | 7 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
7 | 5 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HKj.HK
|
6 | 4 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Stand LP5+LP
|
3 | 3 | 5 | +7° | +3° | 10 | 15 | 11 | |
Toward LP6+LP
|
4 | 3 | 6 | +5° | +2° | 12 | 14 | 11 | |
Stand LK5+LK
|
4 | 5 | 6 | +3° | 0° | 14 | 14 | 11 | |
Toward LK6+LK
|
5 | 3 | 10 | +1° | -2° | 17 | 14 | 11 | |
Target Combo 15+MP
|
6 | 4 | 11 | +3° | 0° | 20 | 18 | 15 | |
6mp6+MP
|
15 | 1(18)2 | 17 | +2° | -5 | Whiffs cr. | 52 | 21 | 14 |
Stand MK5+MK
|
6 | 5 | 14 | +1° | -2° | 24 | 19 | 16 | |
Toward MK6+MK
|
11 | 2 | 13 | +2° | -1° | 25 | 17 | 14 | |
Target Combo 25+HP
|
7 | 4 | 17 | +2° | -3° | 27 | 23 | 18 | |
Toward HP6+HP
|
- | - | - | - | - | No hit | 35 | - | - |
Stand HK5+HK
|
6 | 2(8)4 | 18 | +1° | -4° | 37 | 23 | 18 | |
Toward HK6+HK
|
10 | 2 | 22 | -2° | -6° | 33 | 22 | 18 | |
Gankauchi4+MP
|
5 | 6 | 12 | +6° | +2° | 22 | 24 | 20 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Ragou Souha5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Shuretto4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Gohadoken LP236+LP
|
13 | - | 34 | -4° | -8° | Proj | 47 | 31 | 27 |
Gohadoken MP236+MP
|
13 | - | 34 | -4° | -8° | Proj | 47 | 31 | 27 |
Gohadoken HP236+HP
|
13 | - | 34 | -4° | -8° | Proj | 47 | 31 | 27 |
EX Gohadoken236+PP
|
13 | - | 30 | +4 | +4 | Proj | 43 | 27 | 27 |
Goshoryuken LK623+LK
|
18 | 7 | 21 | -27 | -6° | Inv 1 throw | 45 | 1 | 21 |
Goshoryuken MK623+MK
|
18 | 7 | 20 | -26 | -6° | 44 | 1 | 20 | |
Goshoryuken HK623+HK
|
30 | 11 | 15 | -25 | 0 | Inv 1-7 throw | 55 | 1 | 25 |
EX Sekisei Jiraiken623+KK
|
23 | 7 | 29 | -31 | -9 | Whiffs cr. · Inv 1 full | 58 | 1 | 23 |
Gorai Hadoken LP63214+LP
|
28 | - | 24 | KD | -3° | Proj | 52 | - | 22 |
Gorai Hadoken MP63214+MP
|
29 | - | 30 | KD | -1° | Proj | 59 | - | 22 |
Gorai Hadoken HP63214+HP
|
31 | - | 36 | KD | +1° | Proj | 67 | - | 22 |
EX Gorai Hadoken63214+PP
|
25 | - | 25 | KD | +12° | Proj | 50 | - | 22 |
Tatsumaki Zankukyaku LK214+LK
|
11 | 2(6)2 | 20 | KD | -9 | Whiffs cr. · Land 24 | 40 | - | 21 |
Tatsumaki Zankukyaku MK214+MK
|
5 | 2(5)×3 1 | 28 | KD | -22 | Whiffs cr. · Land 25 | 54 | - | 21 |
Tatsumaki Zankukyaku HK214+HK
|
5 | 2(4)2(5)1(5)×3 1 | 21 | KD | -13 | Whiffs cr. · Land 18 | 57 | - | 21 |
EX Tatsumaki Zankukyaku214+KK
|
11 | 1(3)×4 1 | 21 | KD | -1° | Land 23 | 48 | - | 21 |
Zanku Hadosho LKj.214LK
|
9 | 2(6)2(6)2 | 10 | - | - | Air · No hit | - | - | - |
Zanku Hadosho MKj.214MK
|
7 | 2(6)2(6)2 | 10 | - | - | Air · No hit | - | - | - |
Zanku Hadosho HKj.214HK
|
7 | 2(6)2(6)2 | 10 | - | - | Air · No hit | - | - | - |
EX Airborne Tatsumaki Zankukyakuj.214KK
|
7 | 1(3)×4 1 | 5 | KD | -19 | Air · Whiffs cr. | - | - | 21 |
Goshoryuken LP623+LP
|
3 | 14 | 24 | KD | -15 | Inv 1-4 throw · Land 10 | 40 | - | 21 |
Goshoryuken MP623+MP
|
3 | 14 | 35 | KD | -26 | Inv 1-4 full · Land 10 | 51 | - | 21 |
Goshoryuken HP623+HP
|
3 | 16 | 38 | KD | -29 | Inv 1-5 full, 6-7 strike+projectile · Land 10 | 56 | - | 21 |
EX Goshoryuken623+PP
|
3 | 16 | 38 | KD | -27 | Inv 1-18 full · Land 10 | 56 | - | 21 |
Zanku Hadosho LPj.214LP
|
- | - | 11 | - | - | Air · No hit | - | - | - |
Zanku Hadosho MPj.214MP
|
- | - | 11 | - | - | Air · No hit | - | - | - |
Zanku Hadosho HPj.214HP
|
- | - | 16 | - | - | Air · No hit | - | - | - |
Rakan Dantojin LK41236+LK
|
17 | 2 | 25 | +1 | -2 | 43 | 28 | 25 | |
Rakan Dantojin MK41236+MK
|
30 | 2 | 25 | KD | -4 | Inv 10-28 projectile | 56 | - | 23 |
Rakan Dantojin HK41236+HK
|
34 | 2 | 25 | KD | -8 | 60 | - | 19 | |
EX Rakan Dantojin41236+KK
|
34 | 2 | 32 | KD | -13 | Inv 1-38 projectile | 67 | - | 21 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Raging DemonLP/LP/6LK/5HP
|
0+1 | 35 | 13 | - | - | No hit · Inv 1 full | 48 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Meido Gohado236236+PPP
|
0+9 | - | 89 | - | -3° | Proj · Cinematic · Inv 1-10 full | 98 | - | 29 |
Messatsu-Gozankuj.236236PPP
|
0+11 | - | 54 | -68 | -72 | Proj · Air · Whiffs cr. · Cinematic · Inv 1-2 full | - | 28 | 24 |
Messatsu-Gotenha236236+KKK
|
0+9 | - | 84 | - | -16 | Proj · Cinematic · Inv 1-9 full | 93 | - | 27 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Tenchi Sokaigen6321463214+PPP
|
- | - | - | - | - | No hit · Cinematic · Inv 1-12 full | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 36 | -22 | -22 | 58 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 36 | -22 | -22 | 48 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - | |
Focus Attack in a cancel (held)5+LP+MP+MK
|
21 | 2 | 36 | -22 | -22 | 58 | 16 | 16 | |
Focus Attack in a cancel (released early)5]LP+MP+HP+LK+MK+HK[
|
11 | 2 | 36 | -22 | -22 | 48 | 16 | 16 |
Ember vs SuperCombo wiki: 2 different
Our number comes from the game files and was checked in the game where marked above.
| Move | Field | Ember | SuperCombo |
|---|---|---|---|
| EX Gohadoken | On hit | +4 | -4 |
| EX Gohadoken | On block | +4 | -4 |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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