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Frame Data Abel

FRaccie edited this page Oct 20, 2026 · 4 revisions

Abel frame data

Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.

Key: every mark and note
Mark Meaning
° also measured in the game
KD on hit: knocks down
2(6)2 active: 2 frames, a 6-frame gap, 2 frames
2(6)×4 2 active: 2 frames and a 6-frame gap, four times, then 2 frames
N hits ⁽ᵗ⁾ active: too long for the table; the full timing is under the table
Proj projectile; recovery counts from the throw
Air air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery
Whiffs cr. misses a crouching opponent; on block is against standing guard
No hit did not hit a standing opponent up close, so no hit numbers
No block never blocked in our runs, so no block numbers
Cinematic cinematic not simulated yet; only startup and invincibility
Inv invincible on these frames
Land landing recovery frames

Normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Close LP
cl.LP
4 3(8)3 11 0° -3 Whiffs cr. 28 14 11
Far LP
far.LP
5 2 6 +6° +3 Whiffs cr. 12 14 11
Close LK
cl.LK
5 2 9 +3° 0° 15 14 11
Far LK
far.LK
5 3 8 +3° 0° 15 14 11
Close MP
cl.MP
5 3(8)2 14 +4° -2° 31 20 14
Far MP
far.MP
5 6 11 0° -3 Whiffs cr. 21 17 14
Close MK
cl.MK
7 2 16 -1° -4° 24 17 14
Far MK
far.MK
8 3 15 - - No hit 25 - -
Close HP
cl.HP
4 3(8)2 20 0° -4° 36 22 18
Far HP
far.HP
12 3 17 +2° -2 Whiffs cr. 31 22 18
Close HK
cl.HK
6 6 16 0° -4 Whiffs cr. 27 22 18
Far HK
far.HK
13 3 18 +1° -3° 33 22 18
Crouch LP
cr.LP
5 2 6 +6° +3° 12 14 11
Crouch LK
cr.LK
5 3 7 +4° +1° 14 14 11
Crouch MP
cr.MP
7 3 10 +4° +1° 19 17 14
Crouch MK
cr.MK
8 5 13 -1° -4° 25 17 14
Crouch HP
cr.HP
8 4 22 KD -6° 33 - 18
Crouch HK
cr.HK
11 3 25 KD -10° 38 - 18
Neutral Jump LP
nj.LP
5 4 5 - -26 Air · Whiffs cr. · No hit - - 9
Neutral Jump LK
nj.LK
5 8 5 - - Air · No hit - - -
Neutral Jump MP
nj.MP
5 6 5 - - Air · No hit - - -
Neutral Jump MK
nj.MK
4 6 5 - - Air · No hit - - -
Neutral Jump HP
nj.HP
5 4 5 - - Air · No hit - - -
Neutral Jump HK
nj.HK
5 4 5 - - Air · No hit - - -
Angled Jump LP
j.LP
5 8 5 - - Air · No hit - - -
Angled Jump LK
j.LK
4 5 5 - - Air · No hit - - -
Angled Jump MP
j.MP
5 10 5 - - Air · No hit - - -
Angled Jump MK
j.MK
5 6 5 - - Air · No hit - - -
Angled Jump HP
j.HP
5 8 5 - - Air · No hit - - -
Angled Jump HK
j.HK
5 5 5 - - Air · No hit - - -

Command normals

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Forward Kick
6+MK
7 2 16 +3° 0° 24 21 18

Throws

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Falling Sky
623+LP
5 2 31 - - 37 - -
Falling Sky
623+MP
6 4 31 - - 40 - -
Falling Sky
623+HP
9 6 31 - - 45 - -
Falling Sky
623+PP
6 3 30 - - Inv 1-5 strike+projectile 38 - -
Tornado Throw
63214+LP
5 2 51 - - Inv 1-6 throw 57 - -
Tornado Throw
63214+MP
5 2 45 - - Inv 1-6 throw 51 - -
Tornado Throw
63214+HP
5 2 39 - - Inv 1-6 throw 45 - -
Tornado Throw
63214+PP
5 2 54 - - Inv 1-6 strike+projectile 60 - -
Drop Throw
5+LP+LK
3 2 20 - - 24 - -
Pincer Throw
4+LP+LK
3 2 20 - - 24 - -

Specials

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Change of Direction LP
236+LP
14 3 25 +2° -3° 41 30 25
Change of Direction MP
236+MP
16 3 25 +2° -3° 43 30 25
Change of Direction HP
236+HP
17 3 25 +2° -3° 44 30 25
EX Change of Direction
236+PP
13 3 25 +2° -3° 40 30 25
Change of Direction LK
236+LK
- - - - - No hit · Inv 5-23 strike+projectile, 24-26 projectile 27 - -
Change of Direction MK
236+MK
- - - - - No hit · Inv 5-25 strike+projectile, 26-29 projectile 30 - -
Change of Direction HK
236+HK
- - - - - No hit · Inv 5-27 strike+projectile, 28-31 projectile 32 - -
EX Marseilles Roll
236+KK
- - - - - No hit · Inv 1-32 strike+projectile 32 - -
Wheel Kick LK
214+LK
20 7 21 -3° -8 Whiffs cr. 47 23 18
Wheel Kick MK
214+MK
24 7 22 -4 -9 Whiffs cr. 52 23 18
Wheel Kick HK
214+HK
27 7 23 -6 -11 Whiffs cr. 56 23 18
EX Wheel Kick
214+KK
17 10 21 0° -6 Whiffs cr. · Inv 1-26 projectile 47 23 18

Super

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Heartless
236236+LP
1+5 4 39 - -32° No hit · Inv 1 full, 2-7 strike 48 - 11
Heartless
236236+MP
1+5 4 39 - -32° No hit · Inv 1 full, 2-7 throw 48 - 11
Heartless
236236+HP
1+5 4 39 - -32° No hit · Inv 1 full, 2-7 projectile 48 - 11

Ultra 1

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Soulless
236236+PPP
0+14 2 46 - -30° No hit · Cinematic · Inv 1-5 full, 6-15 throw+projectile 61 - 18

Ultra 2

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Breathless
236236+KKK
0+10 6 71 - - No hit · Cinematic · Inv 1-3 throw, 4-9 strike 86 - -

Other

Move Startup Active Recovery On hit On block Notes Total Hitstun Blockstun
Focus Attack (held)
5+MP+MK
21 2 35 -21 -21 57 16 16
Focus Attack (released early)
5]MP+MK[
11 2 35 -21 -21 47 16 16
Taunt
5+HP+HK
- - - - - 45 - -

Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.

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