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Frame Data Decapre
FRaccie edited this page Oct 20, 2026
·
4 revisions
Frames at 60 per second, against a standing opponent at point blank. ° also measured in the game · KD knocks down · Total, Hitstun and Blockstun (counted from the first active frame) are at the right end.
Key: every mark and note
| Mark | Meaning |
|---|---|
| ° | also measured in the game |
| KD | on hit: knocks down |
2(6)2 |
active: 2 frames, a 6-frame gap, 2 frames |
2(6)×4 2 |
active: 2 frames and a 6-frame gap, four times, then 2 frames |
| N hits ⁽ᵗ⁾ | active: too long for the table; the full timing is under the table |
| Proj | projectile; recovery counts from the throw |
| Air | air move; on hit and on block depend on the height, so mostly none given; Recovery is the landing recovery |
| Whiffs cr. | misses a crouching opponent; on block is against standing guard |
| No hit | did not hit a standing opponent up close, so no hit numbers |
| No block | never blocked in our runs, so no block numbers |
| Cinematic | cinematic not simulated yet; only startup and invincibility |
| Inv | invincible on these frames |
| Land | landing recovery frames |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Close LPcl.LP
|
3 | 2 | 5 | +7° | +4° | 9 | 14 | 11 | |
Far LPfar.LP
|
3 | 3 | 5 | +6 | +3 | 10 | 14 | 11 | |
Close LKcl.LK
|
4 | 2 | 8 | +4° | +1° | 13 | 14 | 11 | |
Far LKfar.LK
|
4 | 3 | 6 | +5° | +2° | 12 | 14 | 11 | |
Close MPcl.MP
|
4 | 4 | 13 | +6° | +1° | 20 | 23 | 18 | |
Far MPfar.MP
|
5 | 4 | 15 | -2° | -5° | 23 | 17 | 14 | |
Close MKcl.MK
|
4 | 3 | 17 | -3° | -6° | 23 | 17 | 14 | |
Far MKfar.MK
|
7 | 2 | 13 | +2° | -1° | 21 | 17 | 14 | |
Close HPcl.HP
|
9 | 3(6)3 | 23 | +6° | +1° | 43 | 32 | 27 | |
Far HPfar.HP
|
7 | 4 | 23 | 0° | -4° | 33 | 27 | 23 | |
Close HKcl.HK
|
12 | 5 | 19 | -2° | -6° | 35 | 22 | 18 | |
Far HKfar.HK
|
8 | 2 | 23 | -3° | -7° | 32 | 22 | 18 | |
Crouch LPcr.LP
|
3 | 2 | 6 | +6° | +3° | 10 | 14 | 11 | |
Crouch LKcr.LK
|
4 | 3 | 9 | +2° | -1° | 15 | 14 | 11 | |
Crouch MPcr.MP
|
5 | 4 | 7 | +6° | +3° | 15 | 17 | 14 | |
Crouch MKcr.MK
|
6 | 4 | 12 | +1° | -2° | 21 | 17 | 14 | |
Crouch HPcr.HP
|
6 | 3 | 18 | +5° | 0° | 26 | 26 | 21 | |
Crouch HKcr.HK
|
7 | 2 | 24 | KD | -8° | 32 | - | 18 | |
Neutral Jump LPnj.LP
|
4 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump LKnj.LK
|
5 | 5 | 5 | -23 | -26 | Air · Whiffs cr. | - | 12 | 9 |
Neutral Jump MPnj.MP
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump MKnj.MK
|
5 | 7 | 5 | - | - | Air · No hit | - | - | - |
Neutral Jump HPnj.HP
|
6 | 5 | 5 | - | -16 | Air · Whiffs cr. · No hit | - | - | 18 |
Neutral Jump HKnj.HK
|
5 | 3 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump LPj.LP
|
4 | 5 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump LKj.LK
|
4 | 7 | 5 | -24 | -27 | Air · Whiffs cr. | - | 12 | 9 |
Angled Jump MPj.MP
|
5 | 3 | 5 | -19 | -23 | Air · Whiffs cr. | - | 16 | 12 |
Angled Jump MKj.MK
|
5 | 4 | 5 | - | - | Air · No hit | - | - | - |
Angled Jump HPj.HP
|
5 | 4 | 5 | -16 | -19 | Air · Whiffs cr. | - | 19 | 16 |
Angled Jump HKj.HK
|
6 | 5 | 5 | - | - | Air · No hit | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Fox Tail3+MK
|
17 | 3 | 15 | +2° | -3 | Whiffs cr. | 34 | 20 | 15 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Shadow Suplex5+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Frankensteiner4+LP+LK
|
3 | 2 | 20 | - | - | 24 | - | - | |
Flying Neck Huntj.LP+LK
|
5 | 2 | 5 | - | - | Air | - | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Scramble LK[4]6+LK
|
- | - | - | - | - | No hit · Inv 13-39 full | 79 | - | - |
Scramble MK[4]6+MK
|
- | - | - | - | - | No hit · Inv 13-35 full | 70 | - | - |
Scramble HK[4]6+HK
|
- | - | - | - | - | No hit · Inv 13-35 full | 70 | - | - |
EX Scramble[4]6+LK+MK
|
- | - | - | - | - | No hit · Inv 7-33 full | 73 | - | - |
EX Scramble[4]6+MK+HK
|
- | - | - | - | - | No hit · Inv 4-35 full | 70 | - | - |
EX Scramble[4]6+LK+HK
|
- | - | - | - | - | No hit · Inv 4-35 full | 70 | - | - |
Psycho Sting LP[2]8+LP
|
5 | 9 | 36 | KD | -28° | Inv 1-8 strike | 49 | - | 17 |
Psycho Sting MP[2]8+MP
|
5 | 9 | 36 | KD | -28° | Inv 1-8 projectile | 49 | - | 17 |
Psycho Sting HP[2]8+HP
|
5 | 9 | 36 | KD | -28° | Inv 1-8 throw | 49 | - | 17 |
EX Psycho Sting[2]8+PP
|
5 | 9 | 36 | KD | -24° | Inv 1-8 full | 49 | - | 21 |
Rapid Dagger LP5+LP(mash)
|
9 | 2(4)2(6)2(11)2 | 18 | KD | -3° | 55 | - | 17 | |
Rapid Dagger MP5+MP(mash)
|
9 | 6 hits ⁽ᵗ⁾ | 19 | KD | -5° | 71 | - | 16 | |
Rapid Dagger HP5+HP(mash)
|
9 | 8 hits ⁽ᵗ⁾ | 20 | KD | -7° | 84 | - | 15 | |
EX Rapid Dagger5+PP(mash)
|
9 | 8 hits ⁽ᵗ⁾ | 15 | KD | 0° | 80 | - | 17 |
Full active timing ⁽ᵗ⁾:
- Rapid Dagger MP
5+MP(mash):2(5)2(6)2(4)2(5)2(12)2 - Rapid Dagger HP
5+HP(mash):2(5)2(6)2(4)2(6)2(4)2(5)2(10)2 - EX Rapid Dagger
5+PP(mash):2(5)2(6)2(4)2(6)2(4)2(5)2(11)2
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Strafe Dagger[4]646+P
|
1+2 | 5 hits ⁽ᵗ⁾ | - | - | - | No hit · Inv 1-5 full, 6-96 projectile | - | - | - |
Full active timing ⁽ᵗ⁾:
- Strafe Dagger
[4]646+P:3(9)44(4)2(17)3(7)5
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Psycho Stream[4]646+PPP
|
0+14 | - | 21 | - | +35 | Proj · Cinematic | 35 | - | 25 |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
DCM - anti-ground[4]646+KKK
|
0+7 | 4 | 55 | - | -39° | No hit · Cinematic · Inv 1-10 full | 65 | - | 21 |
DCM - anti-air[1]319+KKK
|
0+4 | 4 | 52 | - | - | No hit · Cinematic · Inv 1-7 full | 59 | - | - |
| Move | Startup | Active | Recovery | On hit | On block | Notes | Total | Hitstun | Blockstun |
|---|---|---|---|---|---|---|---|---|---|
Focus Attack (held)5+MP+MK
|
21 | 2 | 35 | -21 | -21 | 57 | 16 | 16 | |
Focus Attack (released early)5]MP+MK[
|
11 | 2 | 35 | -21 | -21 | 47 | 16 | 16 | |
Taunt5+HP+HK
|
- | - | - | - | - | 45 | - | - |
Generated 2026-10-21 from the game's own files by Ember's battle simulator (build afd904246f24). Do not edit this page: it is rebuilt from the data.
Generated from the docs at cf0c5c83c; edit the docs, not this page.
Coming soon, from open pull requests:
- #51 Allow reading and sending chat directly in the room
- #76 Endless lobby music at the main menu, with a setting
- #90 Add a Linux guide for installing Ember by hand under Proton
- #100 Let spectators toggle the lobby with Start
- #102 Make table actions controller accessible and consolidate room settings
- #104 Expire chat notifications after four seconds and retain unread badges
- #105 Add LAN room discovery and direct local connections
- #108 Install Ember on a Steam Deck with a double-click
- #111 Let older copies take new package files, setup upgrade an Ember folder, and switch channel in game
- #116 Keep Ember's menu confirm on A and B for every XInput pad
- #133 Add the Ember ID passphrase and keyboard tips to the Steam Deck guide
- #139 Show the watched game in the room column, with a toggle on the board
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